make campaign units use new chill and shadow wave animations.

This commit is contained in:
David Mikos 2013-10-19 13:11:38 +10:30
parent 2c2fd5ed6e
commit 8eee8d1cbd
3 changed files with 80 additions and 57 deletions

View file

@ -52,18 +52,32 @@
[/attack]
[attack_anim]
[filter_attack]
range=ranged
name=chill wave
[/filter_attack]
start_time=-300
missile_start_time=-100
{MISSILE_FRAME_CHILL_WAVE 0 -5}
[missile_frame]
duration=200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
start_time=-355
[frame]
image="units/apprentice-necromancer-magic-[1~2].png:75"
[/frame]
[frame]
image="units/apprentice-necromancer-magic-3.png"
halo=halo/undead/black-magic-[1~5].png:[75*4,50]
[/frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -120}
[frame]
image="units/apprentice-necromancer-magic-[2~1].png:50"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=shadow wave
[/filter_attack]
{MISSILE_FRAME_SHADOW_WAVE}
start_time=-675
[frame]
image="units/apprentice-necromancer-magic-[1~2].png:75"
[/frame]
@ -71,11 +85,16 @@
image="units/apprentice-necromancer-magic-3.png"
halo=halo/undead/black-magic-[1~5].png:[75*4,50]
[/frame]
[frame]
image="units/apprentice-necromancer-magic-3.png:200"
[/frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -120}
[frame]
image="units/apprentice-necromancer-magic-[2~1].png:50"
[/frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -75}
[frame]
image="units/apprentice-necromancer.png:50"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]

View file

@ -56,18 +56,32 @@
[/attack]
[attack_anim]
[filter_attack]
range=ranged
name=chill wave
[/filter_attack]
start_time=-300
missile_start_time=-100
{MISSILE_FRAME_CHILL_WAVE 0 -5}
[missile_frame]
duration=200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
start_time=-355
[frame]
image="units/dark-mage-magic-[1~2].png:75"
[/frame]
[frame]
image="units/dark-mage-magic-3.png"
halo=halo/undead/black-magic-[1~5].png:[75*4,50]
[/frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -120}
[frame]
image="units/dark-mage-magic-[2~1].png:50"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=shadow wave
[/filter_attack]
{MISSILE_FRAME_SHADOW_WAVE}
start_time=-675
[frame]
image="units/dark-mage-magic-[1~2].png:75"
[/frame]
@ -75,11 +89,16 @@
image="units/dark-mage-magic-3.png"
halo=halo/undead/black-magic-[1~5].png:[75*4,50]
[/frame]
[frame]
image="units/dark-mage-magic-3.png:250"
[/frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -50}
[frame]
image="units/dark-mage-magic-[2~1].png:50"
[/frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -75}
[frame]
image="units/dark-mage.png:50"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]

View file

@ -55,56 +55,41 @@
[/attack]
[attack_anim]
[filter_attack]
range=ranged
name=chill wave
[/filter_attack]
[missile_frame]
begin=-100
end=100
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
{MISSILE_FRAME_CHILL_WAVE -10 -18}
start_time=-355
[frame]
begin=-300
end=-200
image="units/undead/dread-lich-attack1.png"
image="units/undead/dread-lich-attack[1~4].png:[125*2,75,175]"
[/frame]
[if]
hits=yes
[frame]
begin=-200
end=-100
image="units/undead/dread-lich-attack2.png"
sound=magic-dark.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-200
end=-100
image="units/undead/dread-lich-attack2.png"
sound=magic-dark-miss.ogg
[/frame]
[/else]
{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -200}
[/attack_anim]
[attack_anim]
[filter_attack]
name=shadow wave
[/filter_attack]
{MISSILE_FRAME_SHADOW_WAVE}
start_time=-675
[frame]
begin=-100
end=0
image="units/undead/dread-lich-attack3.png"
image="units/undead/dread-lich-attack[1~4].png:[125*2,75,550]"
[/frame]
{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -50}
[frame]
begin=0
end=100
image="units/undead/dread-lich-attack4.png"
image="units/undead/dread-lich.png:150"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=touch
[/filter_attack]
start_time=-200
[frame]
begin=-100
end=100
image="units/undead/dread-lich-attack.png"
image="units/undead/dread-lich-attack.png:300"
[/frame]
{SOUND:HIT_AND_MISS wail-sml.wav {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]