make campaign units use new chill and shadow wave animations.
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3 changed files with 80 additions and 57 deletions
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@ -52,18 +52,32 @@
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[/attack]
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[attack_anim]
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[filter_attack]
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range=ranged
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name=chill wave
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[/filter_attack]
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start_time=-300
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missile_start_time=-100
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{MISSILE_FRAME_CHILL_WAVE 0 -5}
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[missile_frame]
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duration=200
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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start_time=-355
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[frame]
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image="units/apprentice-necromancer-magic-[1~2].png:75"
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[/frame]
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[frame]
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image="units/apprentice-necromancer-magic-3.png"
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halo=halo/undead/black-magic-[1~5].png:[75*4,50]
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[/frame]
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{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -120}
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[frame]
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image="units/apprentice-necromancer-magic-[2~1].png:50"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=shadow wave
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[/filter_attack]
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{MISSILE_FRAME_SHADOW_WAVE}
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start_time=-675
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[frame]
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image="units/apprentice-necromancer-magic-[1~2].png:75"
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[/frame]
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@ -71,11 +85,16 @@
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image="units/apprentice-necromancer-magic-3.png"
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halo=halo/undead/black-magic-[1~5].png:[75*4,50]
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[/frame]
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[frame]
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image="units/apprentice-necromancer-magic-3.png:200"
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[/frame]
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{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -120}
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[frame]
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image="units/apprentice-necromancer-magic-[2~1].png:50"
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[/frame]
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{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -75}
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[frame]
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image="units/apprentice-necromancer.png:50"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -56,18 +56,32 @@
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[/attack]
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[attack_anim]
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[filter_attack]
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range=ranged
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name=chill wave
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[/filter_attack]
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start_time=-300
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missile_start_time=-100
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{MISSILE_FRAME_CHILL_WAVE 0 -5}
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[missile_frame]
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duration=200
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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start_time=-355
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[frame]
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image="units/dark-mage-magic-[1~2].png:75"
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[/frame]
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[frame]
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image="units/dark-mage-magic-3.png"
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halo=halo/undead/black-magic-[1~5].png:[75*4,50]
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[/frame]
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{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -120}
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[frame]
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image="units/dark-mage-magic-[2~1].png:50"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=shadow wave
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[/filter_attack]
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{MISSILE_FRAME_SHADOW_WAVE}
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start_time=-675
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[frame]
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image="units/dark-mage-magic-[1~2].png:75"
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[/frame]
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@ -75,11 +89,16 @@
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image="units/dark-mage-magic-3.png"
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halo=halo/undead/black-magic-[1~5].png:[75*4,50]
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[/frame]
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[frame]
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image="units/dark-mage-magic-3.png:250"
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[/frame]
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{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -50}
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[frame]
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image="units/dark-mage-magic-[2~1].png:50"
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[/frame]
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{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -75}
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[frame]
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image="units/dark-mage.png:50"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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@ -55,56 +55,41 @@
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[/attack]
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[attack_anim]
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[filter_attack]
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range=ranged
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name=chill wave
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[/filter_attack]
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[missile_frame]
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begin=-100
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end=100
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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{MISSILE_FRAME_CHILL_WAVE -10 -18}
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start_time=-355
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[frame]
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begin=-300
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end=-200
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image="units/undead/dread-lich-attack1.png"
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image="units/undead/dread-lich-attack[1~4].png:[125*2,75,175]"
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[/frame]
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[if]
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hits=yes
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[frame]
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begin=-200
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end=-100
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image="units/undead/dread-lich-attack2.png"
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sound=magic-dark.ogg
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-200
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end=-100
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image="units/undead/dread-lich-attack2.png"
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sound=magic-dark-miss.ogg
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[/frame]
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[/else]
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{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -200}
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=shadow wave
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[/filter_attack]
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{MISSILE_FRAME_SHADOW_WAVE}
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start_time=-675
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[frame]
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begin=-100
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end=0
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image="units/undead/dread-lich-attack3.png"
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image="units/undead/dread-lich-attack[1~4].png:[125*2,75,550]"
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[/frame]
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{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -50}
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[frame]
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begin=0
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end=100
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image="units/undead/dread-lich-attack4.png"
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image="units/undead/dread-lich.png:150"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=touch
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[/filter_attack]
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start_time=-200
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[frame]
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begin=-100
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end=100
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image="units/undead/dread-lich-attack.png"
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image="units/undead/dread-lich-attack.png:300"
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[/frame]
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{SOUND:HIT_AND_MISS wail-sml.wav {SOUND_LIST:MISS} -100}
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[/attack_anim]
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[/unit_type]
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