SotBE S2: make turn limit to hold out dependent on difficulty
... so that it is actually harder on nightmare than on easy.
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@ -227,7 +227,15 @@
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[objectives]
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side=1
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[objective]
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#ifdef EASY
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description= _ "Resist until your people are ready to go (Turn 12)"
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#endif
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#ifdef NORMAL
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description= _ "Resist until your people are ready to go (Turn 13)"
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#endif
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#ifdef HARD
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description= _ "Resist until your people are ready to go (Turn 14)"
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#endif
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condition=win
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[/objective]
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[objective]
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@ -247,7 +255,15 @@
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[/event]
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[event]
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#ifdef EASY
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name=turn 12
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#endif
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#ifdef NORMAL
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name=turn 13
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#endif
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#ifdef HARD
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name=turn 14
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#endif
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{VARIABLE stored_helper.x 27}
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{VARIABLE stored_helper.y 1}
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