SotBE S2: make turn limit to hold out dependent on difficulty

... so that it is actually harder on nightmare than on easy.
This commit is contained in:
mattsc 2013-10-10 20:32:02 -07:00
parent b43b8586ec
commit 6488017b57

View file

@ -227,7 +227,15 @@
[objectives]
side=1
[objective]
#ifdef EASY
description= _ "Resist until your people are ready to go (Turn 12)"
#endif
#ifdef NORMAL
description= _ "Resist until your people are ready to go (Turn 13)"
#endif
#ifdef HARD
description= _ "Resist until your people are ready to go (Turn 14)"
#endif
condition=win
[/objective]
[objective]
@ -247,7 +255,15 @@
[/event]
[event]
#ifdef EASY
name=turn 12
#endif
#ifdef NORMAL
name=turn 13
#endif
#ifdef HARD
name=turn 14
#endif
{VARIABLE stored_helper.x 27}
{VARIABLE stored_helper.y 1}