Remove some missed AI keys from earlier round
Apparently actually saving files is a good idea
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2 changed files with 0 additions and 17 deletions
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@ -184,8 +184,6 @@
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{AI_SIMPLE_ALWAYS_ASPECT caution 0.0}
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{AI_SIMPLE_ALWAYS_ASPECT scout_village_targeting 0}
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{AI_SIMPLE_ALWAYS_ASPECT village_value 0}
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{ATTACK_DEPTH 3 4 5}
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[/ai]
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{FLAG_VARIANT ragged}
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[/side]
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@ -64,9 +64,6 @@
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aggression=0.75
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caution=0.1
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# AI will attack a weak unit with a max of 3, 4, 5 units
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# depending on the difficulty (default=5)
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{ATTACK_DEPTH 3 4 5}
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passive_leader=yes
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[/ai]
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[/side]
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@ -84,9 +81,6 @@
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user_team_name=_"Human Allies"
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recruit=Desert Fighter, Desert Archer, Desert Hunter, Desert Ranger, Desert Marksman, Desert Hero, Desert Captain, Desert Sentinel, Desert Horseman
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[ai]
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# AI will attack a weak unit with a max of 3, 4, 5 units
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# depending on the difficulty (default=5)
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{ATTACK_DEPTH 3 4 5}
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recruitment_pattern=fighter, archer, fighter, mixed fighter, scout
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aggression=0.75
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caution=0.25
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@ -123,9 +117,6 @@
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#else
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recruitment_pattern=scout, fighter, archer, mixed fighter
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#endif
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# AI will attack a weak unit with a max of 3, 4, 5 units
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# depending on the difficulty (default=5)
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{ATTACK_DEPTH 2 3 4}
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aggression=0.8
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caution=0.1
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passive_leader=yes
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@ -164,9 +155,6 @@
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aggression=0.6
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caution=0.25
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passive_leader=yes
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# AI will attack a weak unit with a max of 3, 4, 5 units
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# depending on the difficulty (default=5)
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{ATTACK_DEPTH 3 4 5}
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[/ai]
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[/side]
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@ -214,9 +202,6 @@
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aggression=0.6
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caution=0.25
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passive_leader=yes
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# AI will attack a weak unit with a max of 3, 4, 5 units
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# depending on the difficulty (default=5)
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{ATTACK_DEPTH 3 4 5}
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[/ai]
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[/side]
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