Remove some missed AI keys from earlier round

Apparently actually saving files is a good idea
This commit is contained in:
Alarantalara 2013-11-07 23:16:27 -05:00
parent 9e7ac8b50e
commit 455792a5ac
2 changed files with 0 additions and 17 deletions

View file

@ -184,8 +184,6 @@
{AI_SIMPLE_ALWAYS_ASPECT caution 0.0}
{AI_SIMPLE_ALWAYS_ASPECT scout_village_targeting 0}
{AI_SIMPLE_ALWAYS_ASPECT village_value 0}
{ATTACK_DEPTH 3 4 5}
[/ai]
{FLAG_VARIANT ragged}
[/side]

View file

@ -64,9 +64,6 @@
aggression=0.75
caution=0.1
# AI will attack a weak unit with a max of 3, 4, 5 units
# depending on the difficulty (default=5)
{ATTACK_DEPTH 3 4 5}
passive_leader=yes
[/ai]
[/side]
@ -84,9 +81,6 @@
user_team_name=_"Human Allies"
recruit=Desert Fighter, Desert Archer, Desert Hunter, Desert Ranger, Desert Marksman, Desert Hero, Desert Captain, Desert Sentinel, Desert Horseman
[ai]
# AI will attack a weak unit with a max of 3, 4, 5 units
# depending on the difficulty (default=5)
{ATTACK_DEPTH 3 4 5}
recruitment_pattern=fighter, archer, fighter, mixed fighter, scout
aggression=0.75
caution=0.25
@ -123,9 +117,6 @@
#else
recruitment_pattern=scout, fighter, archer, mixed fighter
#endif
# AI will attack a weak unit with a max of 3, 4, 5 units
# depending on the difficulty (default=5)
{ATTACK_DEPTH 2 3 4}
aggression=0.8
caution=0.1
passive_leader=yes
@ -164,9 +155,6 @@
aggression=0.6
caution=0.25
passive_leader=yes
# AI will attack a weak unit with a max of 3, 4, 5 units
# depending on the difficulty (default=5)
{ATTACK_DEPTH 3 4 5}
[/ai]
[/side]
@ -214,9 +202,6 @@
aggression=0.6
caution=0.25
passive_leader=yes
# AI will attack a weak unit with a max of 3, 4, 5 units
# depending on the difficulty (default=5)
{ATTACK_DEPTH 3 4 5}
[/ai]
[/side]