Updated the Libery animation WML

This commit is contained in:
Bär Halberkamp 2013-10-15 15:55:43 +02:00
parent 1926e287d4
commit e6e8e5a900
6 changed files with 118 additions and 238 deletions

View file

@ -34,34 +34,6 @@
damage=8
number=3
[/attack]
[attack_anim]
[filter_attack]
name=axe
[/filter_attack]
[frame]
begin=-250
end=-100
image="units/undead-skeletal/boneknight.png"
[/frame]
[if]
hits=no
[frame]
begin=-100
end=200
image="units/undead-skeletal/boneknight.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=200
image="units/undead-skeletal/boneknight.png"
sound=axe.ogg
[/frame]
[/else]
[/attack_anim]
[attack]
name=trample
icon="attacks/blank-attack.png"
@ -74,32 +46,40 @@
{WEAPON_SPECIAL_CHARGE}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=axe
[/filter_attack]
start_time=-250
horse_sound_start_time=-250
[frame]
image="units/undead-skeletal/boneknight.png:400"
[/frame]
[horse_sound_frame]
sound=horse_canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -75}
[/attack_anim]
[attack_anim]
[filter_attack]
name=trample
[/filter_attack]
start_time=-275
horse_sound_start_time=-275
[frame]
begin=-300
end=-100
image="units/undead-skeletal/boneknight.png"
sound=horse-canter.wav
image="units/undead-skeletal/boneknight.png:450"
[/frame]
[if]
hits=no
[frame]
begin=-100
end=200
image="units/undead-skeletal/boneknight.png"
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=200
image="units/undead-skeletal/boneknight.png"
sound=club.ogg
[/frame]
[/else]
[horse_sound_frame]
sound=horse_canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS club.ogg {SOUND_LIST:MISS} -75}
[/attack_anim]
[/unit_type]

View file

@ -5,13 +5,7 @@
race=undead
image="units/undead-skeletal/deathsquire.png"
{MAGENTA_IS_THE_TEAM_COLOR}
[leading_anim]
[frame]
begin=-150
end=150
image="units/undead-skeletal/deathsquire-leading.png"
[/frame]
[/leading_anim]
{LEADING_ANIM "units/undead-skeletal/deathsquire-leading.png" "units/undead-skeletal/deathsquire.png" -16,-30}
hitpoints=66
movement_type=undeadfoot
movement=5
@ -40,43 +34,19 @@
[filter_attack]
name=sword
[/filter_attack]
start_time=200
[frame]
begin=-250
end=-225
image="units/undead-skeletal/deathsquire.png"
image="units/undead-skeletal/deathsquire.png:25"
[/frame]
[frame]
begin=-225
end=-125
image="units/undead-skeletal/deathsquire-attack-1.png"
[/frame]
[if]
hits=yes
[frame]
begin=-125
end=25
image="units/undead-skeletal/deathsquire-attack-2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-125
end=25
image="units/undead-skeletal/deathsquire-attack-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=25
end=175
image="units/undead-skeletal/deathsquire-attack-3.png"
image="units/undead-skeletal/deathsquire-attack-[1~3].png:[100,150,100]"
[/frame]
[frame]
begin=175
end=200
image="units/undead-skeletal/deathsquire.png"
image="units/undead-skeletal/deathsquire.png:25"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
[/attack_anim]
[/unit_type]

View file

@ -44,56 +44,35 @@
[filter_attack]
name=ice blast
[/filter_attack]
start_time=-200
missile_start_time=-200
sound_start_time=-100
[missile_frame]
begin=-200
end=0
duration=200
halo=halo/mage-halo[1~5].png
halo_x,halo_y=10,-14
[/missile_frame]
[frame]
begin=-200
end=-100
image="units/human-outlaws/rogue-mage.png"
image="units/human-outlaws/rogue-mage.png:300"
[/frame]
[frame]
begin=-100
end=100
image="units/human-outlaws/rogue-mage.png"
[sound_frame]
sound=magicmissile.wav
[/frame]
[/sound_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=short sword
[/filter_attack]
hits=yes
start_time=-250
[frame]
begin=-325
end=-100
image="units/human-outlaws/rogue-mage.png"
[/frame]
[frame]
begin=-100
end=200
image="units/human-outlaws/rogue-mage.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=short sword
[/filter_attack]
hits=no
[frame]
begin=-325
end=-100
image="units/human-outlaws/rogue-mage.png"
[/frame]
[frame]
begin=-100
end=200
image="units/human-outlaws/rogue-mage.png"
sound={SOUND_LIST:MISS}
image="units/human-outlaws/rogue-mage.png:400"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
[/attack_anim]
[/unit_type]

View file

@ -63,78 +63,56 @@
[filter_attack]
name=shadow blast
[/filter_attack]
start_time=-250
missile_start_time=-175
[missile_frame]
begin=-175
end=25
duration=200
image=projectiles/shadowmissile-n.png
image_diagonal=projectiles/shadowmissile-ne.png
[/missile_frame]
[frame]
begin=-700
end=-150
image="units/human-outlaws/shadow-lord.png"
[/frame]
[frame]
begin=-150
end=150
image="units/human-outlaws/shadow-lord.png"
sound=lightning.ogg
image="units/human-outlaws/shadow-lord.png:400"
[/frame]
{SOUND:HIT_AND_MISS lightning.ogg lightning-miss.ogg -200}
[/attack_anim]
[attack_anim]
[filter_attack]
name=shadow bolt
[/filter_attack]
start_time=-250
missile_start_time=-175
sound_start_time=-200
[missile_frame]
begin=-175
end=25
duration=200
image=projectiles/shadowmissile-n.png
image_diagonal=projectiles/shadowmissile-ne.png
[/missile_frame]
[frame]
begin=-700
end=-150
image="units/human-outlaws/shadow-lord.png"
image="units/human-outlaws/shadow-lord.png:400"
[/frame]
[frame]
begin=-150
end=150
image="units/human-outlaws/shadow-lord.png"
[sound_frame]
sound=magicmissile.wav
[/frame]
[/sound_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=astral blade
[/filter_attack]
hits=yes
start_time=-250
[frame]
begin=-400
end=-100
image="units/human-outlaws/shadow-lord.png"
[/frame]
[frame]
begin=-100
end=300
image="units/human-outlaws/shadow-lord.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=astral blade
[/filter_attack]
hits=no
[frame]
begin=-400
end=-100
image="units/human-outlaws/shadow-lord.png"
[/frame]
[frame]
begin=-100
end=300
image="units/human-outlaws/shadow-lord.png"
sound={SOUND_LIST:MISS}
image="units/human-outlaws/shadow-lord.png:400"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
[/attack_anim]
[/unit_type]

View file

@ -50,58 +50,38 @@
[filter_attack]
name=shadow bolt
[/filter_attack]
start_time=-500
missile_start_time=-200
sound_start_time=-200
[missile_frame]
begin=-200
end=0
duration=200
image="projectiles/darkmissile-n.png"
image_diagonal=projectiles/darkmissile-ne.png
[/missile_frame]
[frame]
begin=-500
end=50
image="units/human-outlaws/shadow-mage.png"
halo=halo/shadow-mage-halo[1~10].png
halo=halo/shadow-mage-halo[1~10].png:50
halo_x,halo_y=12,-5
[/frame]
[sound_frame]
sound=magicmissile.wav
[/frame]
[frame]
begin=50
end=100
image="units/human-outlaws/shadow-mage.png"
[/frame]
[/sound_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=short sword
[/filter_attack]
hits=yes
start_time=-250
[frame]
begin=-250
end=-100
image="units/human-outlaws/shadow-mage.png"
[/frame]
[frame]
begin=-100
end=200
image="units/human-outlaws/shadow-mage.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=short sword
[/filter_attack]
hits=no
[frame]
begin=-250
end=-100
image="units/human-outlaws/shadow-mage.png"
[/frame]
[frame]
begin=-100
end=200
image="units/human-outlaws/shadow-mage.png"
sound={SOUND_LIST:MISS}
image="units/human-outlaws/shadow-mage.png:400"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -75}
[/attack_anim]
[/unit_type]

View file

@ -8,10 +8,9 @@
{MAGENTA_IS_THE_TEAM_COLOR}
{DEFENSE_ANIM "units/undead-skeletal/rider-defend.png" "units/undead-skeletal/rider.png" {SOUND_LIST:SKELETON_HIT} }
[movement_anim]
start_time=0
[frame]
begin=0
end=150
image="units/undead-skeletal/rider-moving.png"
image="units/undead-skeletal/rider-moving.png:150"
[/frame]
[/movement_anim]
hitpoints=36
@ -49,33 +48,27 @@
[filter_attack]
name=axe
[/filter_attack]
[filter_attack]
name=axe
[/filter_attack]
start_time=-250
horse_sound_start_time=-250
[frame]
begin=-250
end=-175
image="units/undead-skeletal/rider-moving.png"
image="units/undead-skeletal/rider-moving.png:150"
[/frame]
[if]
hits=no
[frame]
begin=-175
end=100
image="units/undead-skeletal/rider-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-175
end=100
image="units/undead-skeletal/rider-attack.png"
sound=axe.ogg
[/frame]
[/else]
[frame]
begin=100
end=200
image="units/undead-skeletal/rider-moving.png"
image="units/undead-skeletal/rider-attack.png:200"
[/frame]
[frame]
image="units/undead-skeletal/rider-moving.png:50"
[/frame]
[horse_sound_frame]
sound=horse_canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -75}
[/attack_anim]
[/unit_type]