DW: convert unit WML to new syntax

This commit is contained in:
David Mikos 2013-10-16 01:55:07 +10:30
parent 6e70cd431e
commit b996f0b8c9
8 changed files with 110 additions and 706 deletions

View file

@ -34,6 +34,8 @@ Version 1.11.6+dev:
(multiple leader support for recruitment).
* Refactored the AI-Test-Suite completely (/utils/ai_test/).
* Campaigns:
* Dead Water:
* Converted animation WML to the new syntax
* Descent Into Darkness:
* Converted animation WML to the new syntax
* Heir To The Throne:

View file

@ -54,48 +54,16 @@
[filter_attack]
name=fist-merman
[/filter_attack]
start_time=-300
[frame]
begin=-250
end=-200
image="units/merfolk/brawler.png"
image="units/merfolk/brawler.png:50"
[/frame]
[frame]
begin=-200
end=0
image="units/merfolk/brawler-fist-1.png"
image="units/merfolk/brawler-fist-[1~3].png:[200,100*2]"
[/frame]
[if]
hits=yes
[frame]
begin=0
end=100
image="units/merfolk/brawler-fist-2.png"
sound=fist.ogg
[/frame]
[frame]
begin=100
end=200
image="units/merfolk/brawler-fist-3.png"
[/frame]
[/if]
[else]
hits=no
[frame]
begin=0
end=150
image="units/merfolk/brawler-fist-2.png"
sound=dagger-swish.wav
[/frame]
[frame]
begin=100
end=200
image="units/merfolk/brawler-fist-3.png"
[/frame]
[/else]
{SOUND:HIT_AND_MISS fist.ogg dagger-swish.wav -50}
[frame]
begin=200
end=250
image="units/merfolk/brawler.png"
image="units/merfolk/brawler.png:50"
[/frame]
[/attack_anim]
@ -103,62 +71,13 @@
[filter_attack]
name=tail-merman
[/filter_attack]
start_time=-100
[if]
hits=yes
[frame]
duration=30
image="units/merfolk/brawler-tail-land-1.png"
[/frame]
[frame]
duration=30
image="units/merfolk/brawler-tail-land-3.png"
[/frame]
[frame]
duration=30
image="units/merfolk/brawler-tail-land-5.png"
sound=tail.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
duration=30
image="units/merfolk/brawler-tail-land-1.png"
[/frame]
[frame]
duration=30
image="units/merfolk/brawler-tail-land-3.png"
[/frame]
[frame]
duration=30
image="units/merfolk/brawler-tail-land-5.png"
sound=miss-1.ogg
[/frame]
[/else]
start_time=-140
{SOUND:HIT_AND_MISS fist.ogg dagger-swish.wav -50}
[frame]
duration=50
image="units/merfolk/brawler-tail-land-5.png"
image="units/merfolk/brawler-tail-land-[1,3,5~1].png:[30*2,80,30,80*3]"
[/frame]
[frame]
duration=30
image="units/merfolk/brawler-tail-land-4.png"
[/frame]
[frame]
duration=80
image="units/merfolk/brawler-tail-land-3.png"
[/frame]
[frame]
duration=80
image="units/merfolk/brawler-tail-land-2.png"
[/frame]
[frame]
duration=80
image="units/merfolk/brawler-tail-land-1.png"
[/frame]
[frame]
duration=80
image="units/merfolk/brawler.png"
image="units/merfolk/brawler.png:80"
[/frame]
[/attack_anim]

View file

@ -44,57 +44,12 @@
# [/filter_attack]
# direction=s,se,sw,ne,nw
# start_time=-500
# [if]
# hits=yes
# [frame]
# duration=200
# image="units/merfolk/child_king-attack-1.png"
# [/frame]
# [frame]
# duration=100
# image="units/merfolk/child_king-attack-2.png"
# [/frame]
# [frame]
# duration=100
# image="units/merfolk/child_king-attack-3.png"
# [/frame]
# [frame]
# duration=100
# image="units/merfolk/child_king-attack-4.png"
# sound=mace.wav
# [/frame]
# [frame]
# duration=200
# image="units/merfolk/child_king-attack-5.png"
# [/frame]
# [/if]
# [else]
# hits=no
# [frame]
# duration=200
# image="units/merfolk/child_king-attack-1.png"
# [/frame]
# [frame]
# duration=100
# image="units/merfolk/child_king-attack-2.png"
# [/frame]
# [frame]
# duration=100
# image="units/merfolk/child_king-attack-3.png"
# [/frame]
# [frame]
# duration=100
# image="units/merfolk/child_king-attack-4.png"
# sound=miss-2.ogg
# [/frame]
# [frame]
# duration=200
# image="units/merfolk/child_king-attack-5.png"
# [/frame]
# [/else]
# [frame]
# duration=150
# image="units/merfolk/child_king.png"
# image="units/merfolk/child_king-attack-[1~5].png:[200,100*3,200]"
# [/frame]
# {SOUND:HIT_AND_MISS mace.wav miss-2.ogg -100}
# [frame]
# image="units/merfolk/child_king.png:150"
# [/frame]
# [/attack_anim]
#
@ -103,42 +58,13 @@
# name=scepter
# [/filter_attack]
# direction=n
# start_time=-500
# [if]
# hits=yes
# [frame]
# duration=200
# image="units/merfolk/child_king-attack-1.png"
# [/frame]
# [frame]
# duration=100
# image="units/merfolk/child_king-attack-2.png"
# [/frame]
# [frame]
# duration=200
# image="units/merfolk/child_king-attack-3n.png"
# sound=mace.wav
# [/frame]
# [/if]
# [else]
# hits=no
# [frame]
# duration=200
# image="units/merfolk/child_king-attack-1.png"
# [/frame]
# [frame]
# duration=100
# image="units/merfolk/child_king-attack-2.png"
# [/frame]
# [frame]
# duration=200
# image="units/merfolk/child_king-attack-3n.png"
# sound=miss-2.ogg
# [/frame]
# [/else]
# start_time=-400
# [frame]
# duration=150
# image="units/merfolk/child_king.png"
# image="units/merfolk/child_king-attack-[1,2,3n].png:[200,100,200]"
# [/frame]
# {SOUND:HIT_AND_MISS mace.wav miss-2.ogg -100}
# [frame]
# image="units/merfolk/child_king.png:150"
# [/frame]
# [/attack_anim]
[/unit_type]

View file

@ -42,47 +42,14 @@
[filter_attack]
name=fist-merman
[/filter_attack]
[if]
hits=yes
start_time=-350
[frame]
duration=250
image=units/merfolk/citizen-fist-1.png
[/frame]
[frame]
duration=150
image=units/merfolk/citizen-fist-2.png
sound=fist.ogg
[/frame]
[frame]
duration=150
image=units/merfolk/citizen-fist-3.png
[/frame]
[frame]
duration=150
image=units/merfolk/citizen.png
[/frame]
[/if]
[else]
hits=no
start_time=-350
[frame]
duration=250
image=units/merfolk/citizen-fist-1.png
[/frame]
[frame]
duration=150
image=units/merfolk/citizen-fist-2.png
sound=miss-1.ogg
[/frame]
[frame]
duration=150
image=units/merfolk/citizen-fist-3.png
[/frame]
[frame]
duration=150
image=units/merfolk/citizen.png
[/frame]
[/else]
start_time=-350
[frame]
image=units/merfolk/citizen-fist-[1~3].png:[250,150*2]
[/frame]
{SOUND:HIT_AND_MISS fist.ogg miss-1.ogg -100}
[frame]
image=units/merfolk/citizen.png:150
[/frame]
[/attack_anim]
[/unit_type]

View file

@ -51,39 +51,19 @@
[filter_attack]
name=ink
[/filter_attack]
missile_start_time=-200
[missile_frame]
begin=-200
end=0
duration=200
image="projectiles/ink.png"
image_diagonal="projectiles/ink.png"
[/missile_frame]
start_time=-250
[frame]
begin=-250
end=-180
image="units/monsters/kraken-tentacle-1.png"
image="units/monsters/kraken-tentacle-1.png:150"
[/frame]
[if]
hits=yes
[frame]
begin=-180
end=-100
image="units/monsters/kraken-tentacle-1.png"
sound=squishy-strike.wav
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-180
end=-100
image="units/monsters/kraken-tentacle-1.png"
sound=squishy-miss.wav
[/frame]
[/else]
{SOUND:HIT_AND_MISS squishy-strike.wav squishy-miss.wav -100}
[frame]
begin=-100
end=0
image="units/monsters/kraken.png"
image="units/monsters/kraken.png:100"
[/frame]
{SOUND:POISON}
[/attack_anim]
@ -95,21 +75,16 @@
[/filter_attack]
direction=s,se,sw
hits=yes
start_time=-200
[frame]
begin=-200
end=-100
image="units/monsters/kraken-tentacle-1.png"
image="units/monsters/kraken-tentacle-1.png:100"
[/frame]
[frame]
begin=-100
end=50
image="units/monsters/kraken-tentacle-2.png"
image="units/monsters/kraken-tentacle-2.png:150"
sound=squishy-strike.wav
[/frame]
[frame]
begin=50
end=200
image="units/monsters/kraken-tentacle-1.png"
image="units/monsters/kraken-tentacle-1.png:150"
[/frame]
[/attack_anim]
[attack_anim]
@ -118,21 +93,16 @@
[/filter_attack]
direction=s,se,sw
hits=yes
start_time=-200
[frame]
begin=-200
end=-50
image="units/monsters/kraken-tentacle-1.png"
image="units/monsters/kraken-tentacle-1.png:150"
[/frame]
[frame]
begin=-50
end=100
image="units/monsters/kraken-tentacle-3.png"
image="units/monsters/kraken-tentacle-3.png:150"
sound=squishy-strike.wav
[/frame]
[frame]
begin=100
end=200
image="units/monsters/kraken-tentacle-1.png"
image="units/monsters/kraken-tentacle-1.png:100"
[/frame]
[/attack_anim]
@ -143,22 +113,17 @@
[/filter_attack]
direction=n,ne,nw
hits=yes
start_time=-200
[frame]
begin=-200
end=-50
image="units/monsters/kraken-n-tentacle-1.png"
image="units/monsters/kraken-n-tentacle-1.png:150"
[/frame]
[frame]
begin=-50
end=100
image="units/monsters/kraken-n-tentacle-2.png"
[/frame]
[frame]
begin=100
end=200
image="units/monsters/kraken-n-tentacle-1.png"
image="units/monsters/kraken-n-tentacle-2.png:150"
sound=squishy-strike.wav
[/frame]
[frame]
image="units/monsters/kraken-n-tentacle-1.png:100"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
@ -166,22 +131,17 @@
[/filter_attack]
direction=n,ne,nw
hits=yes
start_time=-200
[frame]
begin=-200
end=-50
image="units/monsters/kraken-n-tentacle-1.png"
image="units/monsters/kraken-n-tentacle-1.png:150"
[/frame]
[frame]
begin=-50
end=100
image="units/monsters/kraken-n-tentacle-3.png"
[/frame]
[frame]
begin=100
end=200
image="units/monsters/kraken-n-tentacle-1.png"
image="units/monsters/kraken-n-tentacle-3.png:150"
sound=squishy-strike.wav
[/frame]
[frame]
image="units/monsters/kraken-n-tentacle-1.png:100"
[/frame]
[/attack_anim]
# tentacles miss south ----------------------------------------------
@ -191,21 +151,16 @@
[/filter_attack]
hits=no
direction=s,se,sw
start_time=-200
[frame]
begin=-200
end=-100
image="units/monsters/kraken-tentacle-1.png"
image="units/monsters/kraken-tentacle-1.png:100"
[/frame]
[frame]
begin=-100
end=50
image="units/monsters/kraken-tentacle-2.png"
image="units/monsters/kraken-tentacle-2.png:150"
sound=squishy-miss.wav
[/frame]
[frame]
begin=50
end=200
image="units/monsters/kraken-tentacle-1.png"
image="units/monsters/kraken-tentacle-1.png:150"
[/frame]
[/attack_anim]
[attack_anim]
@ -214,21 +169,16 @@
[/filter_attack]
hits=no
direction=s,se,sw
start_time=-200
[frame]
begin=-200
end=-50
image="units/monsters/kraken-tentacle-1.png"
image="units/monsters/kraken-tentacle-1.png:150"
[/frame]
[frame]
begin=-50
end=100
image="units/monsters/kraken-tentacle-3.png"
image="units/monsters/kraken-tentacle-3.png:150"
sound=squishy-miss.wav
[/frame]
[frame]
begin=100
end=100
image="units/monsters/kraken-tentacle-1.png"
image="units/monsters/kraken-tentacle-1.png:100"
[/frame]
[/attack_anim]
@ -239,22 +189,17 @@
[/filter_attack]
direction=n,ne,nw
hits=no
start_time=-200
[frame]
begin=-200
end=-50
image="units/monsters/kraken-n-tentacle-1.png"
image="units/monsters/kraken-n-tentacle-1.png:150"
[/frame]
[frame]
begin=-50
end=100
image="units/monsters/kraken-n-tentacle-2.png"
[/frame]
[frame]
begin=100
end=200
image="units/monsters/kraken-n-tentacle-1.png"
image="units/monsters/kraken-n-tentacle-2.png:150"
sound=squishy-miss.wav
[/frame]
[frame]
image="units/monsters/kraken-n-tentacle-1.png:100"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
@ -262,21 +207,16 @@
[/filter_attack]
direction=n,ne,nw
hits=no
start_time=-200
[frame]
begin=-200
end=-50
image="units/monsters/kraken-n-tentacle-1.png"
image="units/monsters/kraken-n-tentacle-1.png:150"
[/frame]
[frame]
begin=-50
end=100
image="units/monsters/kraken-n-tentacle-3.png"
[/frame]
[frame]
begin=100
end=200
image="units/monsters/kraken-n-tentacle-1.png"
image="units/monsters/kraken-n-tentacle-3.png:150"
sound=squishy-miss.wav
[/frame]
[frame]
image="units/monsters/kraken-n-tentacle-1.png:100"
[/frame]
[/attack_anim]
[/unit_type]

View file

@ -58,81 +58,12 @@
# [/filter_attack]
# direction=s,se,sw,ne,nw
# start_time=-300
# [if]
# hits=yes
# [frame]
# duration=100
# image=units/merfolk/soldier_king-attack-1.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/soldier_king-attack-2.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/soldier_king-attack-3.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/soldier_king-attack-4.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/soldier_king-attack-5.png
# sound=mace.wav
# [/frame]
# [frame]
# duration=150
# image=units/merfolk/soldier_king-attack-6.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/soldier_king-attack-7.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/soldier_king-attack-8.png
# [/frame]
# [/if]
# [else]
# hits=no
# [frame]
# duration=100
# image=units/merfolk/soldier_king-attack-1.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/soldier_king-attack-2.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/soldier_king-attack-3.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/soldier_king-attack-4.png
# sound=miss-1.ogg
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/soldier_king-attack-5.png
# [/frame]
# [frame]
# duration=150
# image=units/merfolk/soldier_king-attack-6.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/soldier_king-attack-7.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/soldier_king-attack-8.png
# [/frame]
# [/else]
# [frame]
# duration=150
# image=units/merfolk/soldier_king.png
# image=units/merfolk/soldier_king-attack-[1~8].png:[100*2,50*3,150,50*2]
# [/frame]
# {SOUND:HIT_AND_MISS mace.wav miss-1.ogg -100}
# [frame]
# image=units/merfolk/soldier_king.png:150
# [/frame]
# [/attack_anim]
#
@ -142,58 +73,13 @@
# name=mace-spiked
# [/filter_attack]
# direction=n
# start_time=-300
# [if]
# hits=yes
# [frame]
# duration=100
# image=units/merfolk/soldier_king-attack-1.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/soldier_king-attack-2.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/soldier_king-attack-3.png
# [/frame]
# [frame]
# duration=150
# image=units/merfolk/soldier_king-attack-4n.png
# sound=mace.wav
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/soldier_king-attack-8.png
# [/frame]
# [/if]
# [else]
# hits=no
# [frame]
# duration=100
# image=units/merfolk/soldier_king-attack-1.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/soldier_king-attack-2.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/soldier_king-attack-3.png
# [/frame]
# [frame]
# duration=150
# image=units/merfolk/soldier_king-attack-4n.png
# sound=miss-1.ogg
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/soldier_king-attack-8.png
# [/frame]
# [/else]
# start_time=-400
# [frame]
# duration=150
# image=units/merfolk/soldier_king.png
# image=units/merfolk/soldier_king-attack-[1~3,4n,8].png:[100*3,150,100]
# [/frame]
# {SOUND:HIT_AND_MISS mace.wav miss-1.ogg -100}
# [frame]
# image=units/merfolk/soldier_king.png:150
# [/frame]
# [/attack_anim]
[/unit_type]

View file

@ -59,81 +59,12 @@
# [/filter_attack]
# direction=s,se,sw,ne,nw
# start_time=-300
# [if]
# hits=yes
# [frame]
# duration=100
# image=units/merfolk/warrior_king-attack-1.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/warrior_king-attack-2.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/warrior_king-attack-3.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/warrior_king-attack-4.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/warrior_king-attack-5.png
# sound=mace.wav
# [/frame]
# [frame]
# duration=150
# image=units/merfolk/warrior_king-attack-6.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/warrior_king-attack-7.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/warrior_king-attack-8.png
# [/frame]
# [/if]
# [else]
# hits=no
# [frame]
# duration=100
# image=units/merfolk/warrior_king-attack-1.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/warrior_king-attack-2.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/warrior_king-attack-3.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/warrior_king-attack-4.png
# sound=miss-1.ogg
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/warrior_king-attack-5.png
# [/frame]
# [frame]
# duration=150
# image=units/merfolk/warrior_king-attack-6.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/warrior_king-attack-7.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/warrior_king-attack-8.png
# [/frame]
# [/else]
# [frame]
# duration=150
# image=units/merfolk/warrior_king.png
# image=units/merfolk/warrior_king-attack-[1~8].png:[100*2,50*3,150,50*2]
# [/frame]
# {SOUND:HIT_AND_MISS mace.wav miss-1.ogg -100}
# [frame]
# image=units/merfolk/warrior_king.png:150
# [/frame]
# [/attack_anim]
#
@ -143,58 +74,13 @@
# name=mace-spiked
# [/filter_attack]
# direction=n
# start_time=-300
# [if]
# hits=yes
# [frame]
# duration=100
# image=units/merfolk/warrior_king-attack-1.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/warrior_king-attack-2.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/warrior_king-attack-3.png
# [/frame]
# [frame]
# duration=150
# image=units/merfolk/warrior_king-attack-4n.png
# sound=mace.wav
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/warrior_king-attack-8.png
# [/frame]
# [/if]
# [else]
# hits=no
# [frame]
# duration=100
# image=units/merfolk/warrior_king-attack-1.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/warrior_king-attack-2.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/warrior_king-attack-3.png
# [/frame]
# [frame]
# duration=150
# image=units/merfolk/warrior_king-attack-4n.png
# sound=miss-1.ogg
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/warrior_king-attack-8.png
# [/frame]
# [/else]
# start_time=-400
# [frame]
# duration=150
# image=units/merfolk/warrior_king.png
# image=units/merfolk/warrior_king-attack-[1~3,4n,8].png:[100*3,150,100]
# [/frame]
# {SOUND:HIT_AND_MISS mace.wav miss-1.ogg -100}
# [frame]
# image=units/merfolk/warrior_king.png:150
# [/frame]
# [/attack_anim]
[/unit_type]

View file

@ -54,89 +54,12 @@
# [/filter_attack]
# direction=s,se,sw,ne,nw
# start_time=-500
# [if]
# hits=yes
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-1.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-2.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/young_king-attack-3.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/young_king-attack-4.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/young_king-attack-5.png
# sound=mace.wav
# [/frame]
# [frame]
# duration=150
# image=units/merfolk/young_king-attack-6.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-7.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-8.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-9.png
# [/frame]
# [/if]
# [else]
# hits=no
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-1.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-2.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/young_king-attack-3.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/young_king-attack-4.png
# sound=miss-1.ogg
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/young_king-attack-5.png
# [/frame]
# [frame]
# duration=150
# image=units/merfolk/young_king-attack-6.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-7.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-8.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-9.png
# [/frame]
# [/else]
# [frame]
# duration=150
# image=units/merfolk/young_king.png
# image=units/merfolk/young_king-attack-[1~9].png:[100*2,50*3,150,100*3]
# [/frame]
# {SOUND:HIT_AND_MISS mace.wav miss-1.ogg -100}
# [frame]
# image=units/merfolk/young_king.png:150
# [/frame]
# [/attack_anim]
#
@ -146,58 +69,13 @@
# name=mace
# [/filter_attack]
# direction=n
# start_time=-500
# [if]
# hits=yes
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-1.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-2.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/young_king-attack-3.png
# [/frame]
# [frame]
# duration=150
# image=units/merfolk/young_king-attack-4n.png
# sound=mace.wav
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-9.png
# [/frame]
# [/if]
# [else]
# hits=no
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-1.png
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-2.png
# [/frame]
# [frame]
# duration=50
# image=units/merfolk/young_king-attack-3.png
# [/frame]
# [frame]
# duration=150
# image=units/merfolk/young_king-attack-4n.png
# sound=miss-1.ogg
# [/frame]
# [frame]
# duration=100
# image=units/merfolk/young_king-attack-9.png
# [/frame]
# [/else]
# start_time=-400
# [frame]
# duration=150
# image=units/merfolk/young_king.png
# image=units/merfolk/young_king-attack-[1~3,4n,9].png:[100*3,150,100]
# [/frame]
# {SOUND:HIT_AND_MISS mace.wav miss-1.ogg -100}
# [frame]
# image=units/merfolk/young_king.png:150
# [/frame]
# [/attack_anim]
[/unit_type]