campaign utils: convert unit WML to new syntax

This commit is contained in:
David Mikos 2013-10-16 18:15:30 +10:30
parent 8609bc68da
commit 4736ae7cc0
7 changed files with 12 additions and 76 deletions

View file

@ -5,10 +5,9 @@
race=merman
image="units/merfolk/soldier_king.png"
# [leading_anim]
# start_time=-150
# [frame]
# begin=-150
# end=150
# image="units/merfolk/soldier_king-leading.png"
# image="units/merfolk/soldier_king-leading.png:300"
# [/frame]
# [/leading_anim]
profile="portraits/kai_krellis2.png"

View file

@ -5,10 +5,9 @@
race=merman
image="units/merfolk/warrior_king.png"
# [leading_anim]
# start_time=-150
# [frame]
# begin=-150
# end=150
# image="units/merfolk/warrior_king-leading.png"
# image="units/merfolk/warrior_king-leading.png:300"
# [/frame]
# [/leading_anim]
profile="portraits/kai_krellis2.png"

View file

@ -5,10 +5,9 @@
race=merman
image="units/merfolk/young_king.png"
# [leading_anim]
# start_time=-150
# [frame]
# begin=-150
# end=150
# image=units/merfolk/young_king-leading.png
# image=units/merfolk/young_king-leading.png:300
# [/frame]
# [/leading_anim]
profile="portraits/kai_krellis.png"

View file

@ -59,38 +59,10 @@
[filter_attack]
name=scepter
[/filter_attack]
start_time=-200
[frame]
begin=-200
end=-100
image="units/human-queen-staff-1.png"
[/frame]
[if]
hits=no
[frame]
begin=-100
end=0
image="units/human-queen-staff-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=0
image="units/human-queen-staff-2.png"
sound=staff.wav
[/frame]
[/else]
[frame]
begin=0
end=100
image="units/human-queen-staff-3.png"
[/frame]
[frame]
begin=100
end=175
image="units/human-queen-staff-4.png"
image="units/human-queen-staff-[1~4].png:[100*3,75]"
[/frame]
{SOUND:HIT_AND_MISS staff.wav {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]

View file

@ -87,23 +87,7 @@
[/filter_attack]
{MISSILE_FRAME_LIGHT_BEAM}
[if]
hits=no
[frame]
begin=-200
end=0
sound={SOUND_LIST:HOLY_MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-200
end=0
sound={SOUND_LIST:HOLY}
[/frame]
[/else]
{SOUND:HIT_AND_MISS {SOUND_LIST:HOLY} {SOUND_LIST:HOLY_MISS} -75}
[/attack_anim]
[/effect]
[/object]

View file

@ -1779,22 +1779,7 @@
name=rod of justice
[/filter_attack]
{LIGHTNING_BOLT 1}
[if]
hits=no
[frame]
begin=-200
end=0
sound=lightning-miss.ogg
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-200
end=0
sound=lightning.ogg
[/frame]
[/else]
{SOUND:HIT_AND_MISS lightning.ogg lightning-miss.ogg -300}
[/attack_anim]
[/effect]
# Increase the movement by 2

View file

@ -250,10 +250,8 @@
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
start_time=-200
[frame]
begin=-200
end=0
sound=fire.wav
[/frame]
[/attack_anim]