Gunter Labes
de27b6b890
[[Balancing changes]]
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* gave the Fugitive the concealment ability (village hiding)
* increased the XP requirement to advance to the Fugitive from 77 to 120
* decreased the melee attack of the Fugitive from 12-2 to 11-2
* decreased the ranged attack of the Fugitive from 8-4 to 7-4
* streamlined the changelog layout
2007-09-07 16:53:35 +00:00
Lari Nieminen
b95daffdbc
Added a warning about NO_SCROLL_TO_AI_LEADER not working in networked MP.
2007-09-07 11:25:06 +00:00
Lari Nieminen
9dd3ae4a47
Added a FULL_HEAL macro for restoring units to full health.
2007-09-07 11:18:14 +00:00
Gunter Labes
fe8e3ab3d3
change the visible name of the lizard race to the more appropriate 'Saurians'
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the id= should probably be changed as well for consistency sake..
2007-09-06 06:55:04 +00:00
Ali El Gariani
4666863fba
- Add a prefix "race^" to the new translatable race name key
...
- Use plural form, because it makes more sense for help sections
I am not very happy with the "[race]id=elf, name=Elves [/race]" but it's ok
with the current use. Maybe later split it: name="name of the race" and
people="plural name for its people"?
2007-09-06 06:34:55 +00:00
Eric S. Raymond
36a851841e
Name fixes.
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Kerlath -> Kerlath Province, otherwise it's easy to forget the referent.
2007-09-06 06:22:24 +00:00
Ali El Gariani
8f2e5f0d52
Give a "id" key to [race] and make the "name" key translatable
2007-09-05 10:33:29 +00:00
Lari Nieminen
abf1bfb868
A nicer-looking illuminates aura. Didn't delete the old image yet.
2007-09-05 09:04:10 +00:00
Richard Kettering
b07171e580
New, TC images for Necrophage.
2007-09-05 07:01:48 +00:00
Richard Kettering
03fbc6c4f1
New, TC images for the Necrophage.
2007-09-05 06:59:07 +00:00
Ali El Gariani
5021440227
Alphabetic sorting races sub-sections in help
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(Miscellaneous is on top because it's currently the only one capitalized)
2007-09-05 06:46:25 +00:00
Patrick Parker
a7b7e35add
now radius expansion is handled last in Standard Location Filters;
...
previously it was handled last except before [and], [or], and [not]
note: this allows more advanced uses of the radius expansion feature
2007-09-05 03:55:02 +00:00
Eric S. Raymond
d812852187
Re-indent so some regression testing on wmllint will be easier.
2007-09-05 02:56:12 +00:00
Lari Nieminen
a3ca792f63
A fuse sound (for bombs, scripted demolitions, etc).
2007-09-04 16:56:03 +00:00
Lari Nieminen
acefb81d5d
Added an alternate lava terrain (Qlf) using the old transitions,
...
...instead of the new chasm ones. Mainly intended to be used as the
"overflowing" lava in scenarios where lava expands. The old chasm lava
is renamed to "Lava chasm".
2007-09-04 16:23:39 +00:00
Benoît Timbert
93702bd15b
Move Shadow Master's entry from TRoW to mainline
2007-09-03 22:42:47 +00:00
Ali El Gariani
9c9e373787
Small grammar correction suggested by Sapient for the unknown unit page in help
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"This unit is unknown for the moment. You must discover it in +the+ game
to be allowed to see its description."
Feel free to improve any ~english~ that I write :)
2007-09-03 21:29:00 +00:00
Richard Kettering
e0197889ef
New image for Dark Sorcerer, addition of a female version.
2007-09-03 06:00:21 +00:00
Richard Kettering
0e98a6520d
New images for Dark Sorcerer.
2007-09-03 05:51:05 +00:00
Richard Kettering
165f318752
New halo images for undead magi.
2007-09-03 05:47:38 +00:00
Ali El Gariani
c20e564d06
Mudcracwlers had the race "Monster" instead of "monster".
...
My last commit reveals the error (no [race]Monster[/race])
so fix the bad "M"
2007-09-03 03:57:04 +00:00
Ali El Gariani
df22f53cb5
Organize units list in races sub-sections.
...
Seems to work fine but it's still work-in-progress. Things planned:
- Fix alphabetical sorting (for translated title sections)
- Capitalize race's names? And if yes, in cfg or by c++ ?
- choose a "no race" name when the race=... or [race] is missing
- Optimize and harmonize (maybe a slight overhead at the first help invocation)
2007-09-03 03:53:27 +00:00
Patrick Parker
4ea20cfc67
streamline one of the idle filters
2007-09-03 03:48:35 +00:00
Lari Nieminen
681344e706
Removed the IF_TERRAIN macro,
...
...since it hasn't been needed for anything in a long while.
2007-09-01 21:42:46 +00:00
Lari Nieminen
0655d2a5b2
Added a macro for preventing view from scrolling to an (AI) side's leader...
...
...at the beginning of its turn. Also nuked the table of contents as
it's out of date and not maintained.
2007-09-01 21:40:05 +00:00
Lari Nieminen
47d650ff82
Updated the example WML for MODIFY_TERRAIN
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(it was using old terrain letters). Also removed the example from
MODIFY_TERRAIN_MASK (feel free to restore it if you want to figure out
how to write the mask in terrain strings).
2007-09-01 16:31:56 +00:00
Lari Nieminen
6128e75555
Fix a minor animation filtering bug.
2007-09-01 11:41:13 +00:00
Jérémy Rosen
2cff4bf3dd
no more idle animations for units next to a hostile unit
2007-09-01 06:49:17 +00:00
Ali El Gariani
80f7551397
Fix error in the description of backstab in special-note.
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I used parts of the text from the backstab ability:
"If there is an enemy of the target on the opposite side of the target.
This unit may backstab, inflicting double damage, by creeping around
behind that enemy."
2007-08-31 19:07:58 +00:00
Gunter Labes
2762cd4789
removed the 'Miscellaneous' category
...
...and merged the entries with 'Contributors'
revert if there was actually a useful distinction
2007-08-31 18:22:18 +00:00
Lari Nieminen
417fa9295a
Removed two old and unneeded frames for Dwarvish Fighter.
2007-08-31 14:32:26 +00:00
Gunter Labes
4b2fd7f419
tiny typo fix
2007-08-30 04:20:50 +00:00
Eric S. Raymond
d7d0392fbb
Address bug #6093 .
2007-08-29 15:41:57 +00:00
Lari Nieminen
4ecc58a542
Upped the explosion.ogg volume.
2007-08-28 15:01:27 +00:00
Lari Nieminen
2ec2b513a2
Added a new explosion.ogg sound
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(.ogg because of the length) and replaced several uses of gunshot.wav with it.
2007-08-28 14:30:15 +00:00
Richard Kettering
1b1a955ade
Removed redundant attack icon.
2007-08-28 07:35:54 +00:00
Richard Kettering
9cd9d5da85
Removed human weapons from orcs,
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returned midsize orcish sword to use by crossbowman and slurbow.
2007-08-28 07:33:26 +00:00
Eric S. Raymond
edfe7fb3a6
Units reindented.
2007-08-27 19:24:27 +00:00
Gunter Labes
a39661cf2f
switched team chat and team label hotkeys from shift to ctrl (fixes bug #9126 )
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updated the MANUAL with the new hotkeys and the recent trait changes
2007-08-27 17:45:20 +00:00
Lari Nieminen
db4f46f5bb
New, TC'd Highwayman.
2007-08-27 10:21:26 +00:00
Eric S. Raymond
c0c5d8be99
Jetryl created a copy of the new shortsword attack graphic
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...named sword-human-short.png. Make human units use this.
2007-08-27 09:19:52 +00:00
Richard Kettering
2ae1ad4c2c
Tweaks to dark adept.
2007-08-26 23:44:47 +00:00
Eric S. Raymond
b1b809feed
Omit textdomain declarations from generated macro reference, fix a typo.
2007-08-26 13:56:51 +00:00
Richard Kettering
0c033e58d5
Added short sword, and fixed a few bad edits.
2007-08-26 02:23:12 +00:00
Mark de Wever
3a7197527c
Reverted some accidental commited files in 2007-08-25T17:52:38Z!koraq@xs4all.nl.
2007-08-25 18:14:03 +00:00
Mark de Wever
2ebde262c5
Really bump the minimum save version.
2007-08-25 17:52:38 +00:00
Lari Nieminen
c1ba2b329d
Made the skeleton archer idle anim a little bit more smooth.
2007-08-25 10:14:40 +00:00
Lari Nieminen
50becb2e7b
A little bit better centered trapdoor images (just a shift of a few pixels).
2007-08-24 21:44:58 +00:00
Patrick Parker
98b8dd96fa
patch #797 Smooth music transitions based on ms_before and ms_after tags
2007-08-23 22:16:57 +00:00
Jérémy Rosen
29123929b8
appllying patch 788: ability to add and remove abilities via WML
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thx to joshudson
2007-08-21 21:27:06 +00:00