Added an alternate lava terrain (Qlf) using the old transitions,

...instead of the new chasm ones. Mainly intended to be used as the
"overflowing" lava in scenarios where lava expands. The old chasm lava
is renamed to "Lava chasm".
This commit is contained in:
Lari Nieminen 2007-09-04 16:23:39 +00:00
parent a4d4df0be8
commit acefb81d5d
21 changed files with 31 additions and 20 deletions

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@ -422,9 +422,9 @@
{TERRAIN_BASE Qxu chasm}
{TERRAIN_BASE_PROB Ql lava 33}
{TERRAIN_BASE_PROB Ql lava2 50}
{TERRAIN_BASE Ql lava3}
{TERRAIN_BASE_PROB Ql,Qlf lava 33}
{TERRAIN_BASE_PROB Ql,Qlf lava2 50}
{TERRAIN_BASE Ql,Qlf lava3}
#g 2% 2% 3% 3% 9% 9% 9% 9% 9% 9% 9% 27%
@ -777,39 +777,39 @@
#castle-chasm transitions
{TERRAIN_ADJACENT_CORNER_BOTH (Cud,Kud) Qxu chasm-dcastle}
{TERRAIN_ADJACENT_CORNER (Cud,Kud) (!,Cud,Kud,Xu,Ql,Qxu) Qxu 52,76 chasm-dcastle-ccw}
{TERRAIN_ADJACENT_CORNER (Cud,Kud) Qxu (!,Cud,Kud,Xu,Ql,Qxu) 52,76 chasm-dcastle-cw}
{TERRAIN_ADJACENT_CORNER (Cud,Kud) (!,Cud,Kud,Xu,Ql,Qxu) Qxu 52,76 chasm-dcastle-ccw}
{TERRAIN_ADJACENT_CORNER (Cud,Kud) Qxu (!,Cud,Kud,Xu,Ql,Qxu) 52,76 chasm-dcastle-cw}
#castle-lava transitions
{TERRAIN_ADJACENT_CORNER_BOTH (Cud,Kud) Ql lava-dcastle}
{TERRAIN_ADJACENT_CORNER (Cud,Kud) (!,Cud,Kud,Xu,Ql,Qxu) Ql 52,76 lava-dcastle-ccw}
{TERRAIN_ADJACENT_CORNER (Cud,Kud) Ql (!,Cud,Kud,Xu,Ql,Qxu) 52,76 lava-dcastle-cw}
{TERRAIN_ADJACENT_CORNER (Cud,Kud) (!,Cud,Kud,Xu,Ql,Qxu) Ql 52,76 lava-dcastle-ccw}
{TERRAIN_ADJACENT_CORNER (Cud,Kud) Ql (!,Cud,Kud,Xu,Ql,Qxu) 52,76 lava-dcastle-cw}
#castle-lava-chasm transitions
{TERRAIN_ADJACENT_CORNER (Cud,Kud) Qxu Ql 52,76 lava-dcastle-chasm-ccw}
{TERRAIN_ADJACENT_CORNER (Cud,Kud) Ql Qxu 52,76 lava-dcastle-chasm-cw}
{TERRAIN_ADJACENT_CORNER (Cud,Kud) Qxu Ql,Qlf 52,76 lava-dcastle-chasm-ccw}
{TERRAIN_ADJACENT_CORNER (Cud,Kud) Ql,Qlf Qxu 52,76 lava-dcastle-chasm-cw}
# Lava
{DISABLE_TRANSITIONS Ql}
{TERRAIN_ADJACENT_CORNER_LAYER Ql (!,Ql,Qxu) (!,Ql,Qxu) -1 52,76 lava-convex}
{TERRAIN_ADJACENT_CORNER_LAYER (!,Ql,Qxu) Ql Ql -1 52,76 lava-concave}
{TERRAIN_ADJACENT_CORNER_LAYER Ql (!,Ql,Qxu) !,Ql,Qxu) -1 52,76 lava-convex}
{TERRAIN_ADJACENT_CORNER_LAYER (!,Ql,Qxu) Ql Ql -1 52,76 lava-concave}
# Lava-chasm
{TERRAIN_ADJACENT_CORNER_LAYER Qxu Ql Ql -2 52,76 lava-chasm-convex}
{TERRAIN_ADJACENT_CORNER_LAYER Ql Qxu Qxu -2 52,76 lava-chasm-concave}
{TERRAIN_ADJACENT_CORNER_LAYER Qxu Ql Ql -2 52,76 lava-chasm-convex}
{TERRAIN_ADJACENT_CORNER_LAYER Ql,Qlf Qxu Qxu -2 52,76 lava-chasm-concave}
{TERRAIN_ADJACENT_CORNER_LAYER Ql Qxu (!,Ql,Qxu) -1 52,76 lava-chasm-ccw}
{TERRAIN_ADJACENT_CORNER_LAYER Ql (!,Ql,Qxu) Qxu -1 52,76 lava-chasm-cw}
{TERRAIN_ADJACENT_CORNER_LAYER Ql Qxu (!,Ql,Qlf,Qxu) -1 52,76 lava-chasm-ccw}
{TERRAIN_ADJACENT_CORNER_LAYER Ql (!,Ql,Qxu) Qxu -1 52,76 lava-chasm-cw}
# Chasm
{TERRAIN_ADJACENT_CORNER_LAYER Qxu (!,Ql,Qxu) (!,Ql,Qxu) -1 52,76 chasm-convex}
{TERRAIN_ADJACENT_CORNER_LAYER (!,Ql,Qxu) Qxu Qxu -1 52,76 chasm-concave}
{TERRAIN_ADJACENT_CORNER_LAYER Qxu (!,Ql,Qxu) (!,Ql,Qxu) -1 52,76 chasm-convex}
{TERRAIN_ADJACENT_CORNER_LAYER (!,Ql,Qxu) Qxu Qxu -1 52,76 chasm-concave}
# Castle decorations and castle floors. Those must always be after the castles
@ -843,8 +843,9 @@
{TERRAIN_ADJACENT_CUSTOM -191 (Mm,Hh) (W*,Ss) hills transition2}
{TERRAIN_ADJACENT -200 Uh (!,Uh) cave/hills}
{TERRAIN_ADJACENT -210 U* (!,U*) cave/floor}
{TERRAIN_ADJACENT -220 Ql (!,Ql,Qxu,Xu) lava}
{TERRAIN_ADJACENT -210 Qlf (!,Ql,Qlf,Qxu,Xu) lava}
{TERRAIN_ADJACENT -220 U* (!,U*) cave/floor}
# The snow-to-water transition here is applied both to snow and snow hills. The
# custom layer numbers are used to make the submerged part of the ice-to-water

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@ -515,11 +515,21 @@
editor_group=cave
[/terrain]
[terrain]
symbol_image=lava-chasm-tile
id=lava_chasm
name= _ "Lava chasm"
string=Ql
aliasof=Qxu
light=25
editor_group=cave
[/terrain]
[terrain]
symbol_image=lava
id=lava
name= _ "Lava"
string=Ql
string=Qlf
aliasof=Qxu
light=25
editor_group=cave