Jan Rietema
99df7a4df2
rearranged desert and desert road transition...
...
...to allow roads to connect to villages. Also layered desert terrains
will now look better next to sand (villages / oasis).
2007-09-15 15:01:28 +00:00
Gunter Labes
1b98547119
last double space fixes.. done by hand :-/
2007-09-15 13:05:21 +00:00
Gunter Labes
c95ece4093
remove double spaces also in multiline strings
2007-09-15 12:09:33 +00:00
Gunter Labes
85f5d31fb6
more double space removal..
2007-09-15 11:50:33 +00:00
Gunter Labes
fd7a62ab15
remove more double spaces in dialog and descriptions
2007-09-15 11:32:46 +00:00
Lari Nieminen
7c600220a0
Tweaked the fire aura a bit.
2007-09-15 09:24:57 +00:00
Lari Nieminen
db46b5229f
Added an aura image for campfires and such, still WIP.
2007-09-15 09:09:12 +00:00
Lari Nieminen
de53870b4f
Make desert road transition under desert and sand, instead of on top of them.
2007-09-15 08:54:48 +00:00
Ali El Gariani
88d97c80e3
Since the race description pages are not ready, remove the "Races" sections.
...
The race description is now an hidden topic in each units/race subsection
You can still access it by clicking on the race hyperlink of a unit page
We will probably make this page more accessible/visible later.
2007-09-14 19:07:10 +00:00
Ali El Gariani
132331e9a1
Hide the "Unknown Unit" page from the left-panel view.
...
(also pull its id from to code and move it in a separate const)
2007-09-14 17:31:21 +00:00
Lari Nieminen
41823a8a2b
Make the Horseman line use spear.ogg instead of the ancient spear.wav.
2007-09-14 14:32:39 +00:00
Gunter Labes
0ef840be93
minor tweaks
2007-09-14 12:22:55 +00:00
Gunter Labes
3c1cd3b21c
added a magical ranged 9-5 arcane attack to the Ancient Lich
2007-09-14 11:55:05 +00:00
Lari Nieminen
c8caab18b7
Made the adept line cold attacks use iceball.png as the attack icon,
...
...and made both magic attacks use the same animations and sounds
(until different ones are made or wired in).
2007-09-14 09:52:15 +00:00
Gunter Labes
7f593b877d
[[Balancing changes]]
...
* changed the race of the Vampire Bat line from 'undead' to 'bats'
* changed the movement type of the Vampire Bat line from 'undeadfly'
to 'fly' (with adjustments)
* added a magical ranged 7-2 arcane attack to the Dark Adept
* added a magical ranged 9-2 arcane attack to the Dark Sorcerer
* added a magical ranged 12-2 arcane attack to the Necromancer
* added a magical ranged 9-3 arcane attack to the Lich
* increased the arcane resistance of the Ghoul line from -40% to 20%
* increased the arcane resistance of the Ghost line from -30 to -10%
2007-09-14 09:42:34 +00:00
Lari Nieminen
91dedbcc60
Fixed a few little typos...
...
...and clarified invalidation of undo on recruitment a bit.
2007-09-14 08:26:30 +00:00
Lari Nieminen
ca7fd818be
Made HIGHLIGHT_ITEM one blink longer...
...
...and use halo= instead of image= for the blinking (so that the
blinking gets drawn on top of units and fog).
2007-09-13 08:03:51 +00:00
Ali El Gariani
2c3991da68
Add a "Races" section, with one topic for each race.
...
The topic contains the race description if defined and a list of links
to units of this race. Unit's page have also a field "race:" with a
link to these pages.
Not sure if it will stay like this, but now the code to handle it is
ready.
But note that it's now very similar to Abilities and Specials
sections.
2007-09-12 17:24:51 +00:00
Gunter Labes
9cbbd49513
convert double spaces between sentences to single spaces
...
...in dialog and descriptions
2007-09-12 10:56:55 +00:00
Eric S. Raymond
d307fe8169
Spelling fix.
2007-09-12 10:01:42 +00:00
Nils Kneuper
14697f592c
updated Russian translation, added a new translator to the credits
2007-09-12 08:38:49 +00:00
David Philippi
1d9f44633d
utils/wesnoth-pngcrush (199 KB saved)
2007-09-11 18:47:43 +00:00
Dimitar Ilccov
1e48016857
Changed the incorrect statement that cavalry units get 40% in forest
...
in the game help
2007-09-11 12:57:24 +00:00
Lari Nieminen
241310bab1
A nicer lighthouse aura
...
(lighting within a radius of two hexes) in the same style as the new
illuminates aura.
2007-09-11 12:21:56 +00:00
Benoît Timbert
6e08a93de2
Fixed attack animation filtering in the Halberdier
2007-09-10 21:58:56 +00:00
Lari Nieminen
6fa3aca730
Forgot Merman Triton from last commit.
2007-09-10 21:46:17 +00:00
Lari Nieminen
31bc9cb50a
Fixed bugs in attack filtering from the [attack_anim] conversion...
...
...in core units (units with directional animations not included).
2007-09-10 21:43:32 +00:00
Benoît Timbert
fed9950d3f
Credit update with the full name this time...
2007-09-10 21:04:34 +00:00
Benoît Timbert
a332333909
Whoops, Credits name typo :p
2007-09-10 20:28:24 +00:00
Benoît Timbert
fcf55d761e
Credits update for 2007-09-10T20:16:14Z!benoit.timbert@free.fr (temporary, until i get an answer)
2007-09-10 20:20:29 +00:00
Benoît Timbert
d8b8a5a72f
Outlaws shadow updates by thespaceinvader
2007-09-10 20:16:14 +00:00
Benoît Timbert
f470d45452
Trolls shadow updates by Shadow Master
2007-09-10 19:55:32 +00:00
Eric S. Raymond
f00c3639b2
Clean up after the Boucman transformation.
2007-09-10 19:41:39 +00:00
Lari Nieminen
3274583c15
Added a HIGHLIGHT_IMAGE macro...
...
...as a generic way of highlighting a moveto target or other important
location with a fancy blinking effect.
2007-09-09 17:34:36 +00:00
Lari Nieminen
01150b3af2
Syntax_Error's improved cross image.
2007-09-09 16:47:25 +00:00
Nils Kneuper
274998ca3b
added new Catalan translator
2007-09-09 16:41:51 +00:00
Lari Nieminen
7219a56a08
Added a few images used in TSG
...
(but committing to core as they might be useful elsewhere too).
2007-09-09 15:37:13 +00:00
Lari Nieminen
9895112812
Updated the ellipse image in gohere.png.
2007-09-09 13:28:52 +00:00
Jérémy Rosen
4fa6d0fb34
new [effect] new_animation
2007-09-08 10:45:44 +00:00
Jérémy Rosen
714a0cf1a6
fix mistake in the way storm trident is translated
2007-09-08 10:38:46 +00:00
Jérémy Rosen
d6cb5ce98c
move attack animations out of [attack] and into [unit], update to WML
2007-09-08 07:52:30 +00:00
Benoît Timbert
a5713762c5
Worthless credit update
2007-09-07 20:34:14 +00:00
Lari Nieminen
51bfa499e2
Added the new stone path terrain by musketaquid.
...
Named "Stone path" and using the code Rp. Feel free to change the name
and code. Also, I'm not sure how the probability %'s should be like
exactly, but this seems to work well enough.
2007-09-07 19:48:57 +00:00
Benoît Timbert
fcf3a4f6b3
Druid shadow updates by Shadow Master
2007-09-07 17:01:45 +00:00
Gunter Labes
de27b6b890
[[Balancing changes]]
...
* gave the Fugitive the concealment ability (village hiding)
* increased the XP requirement to advance to the Fugitive from 77 to 120
* decreased the melee attack of the Fugitive from 12-2 to 11-2
* decreased the ranged attack of the Fugitive from 8-4 to 7-4
* streamlined the changelog layout
2007-09-07 16:53:35 +00:00
Lari Nieminen
b95daffdbc
Added a warning about NO_SCROLL_TO_AI_LEADER not working in networked MP.
2007-09-07 11:25:06 +00:00
Lari Nieminen
9dd3ae4a47
Added a FULL_HEAL macro for restoring units to full health.
2007-09-07 11:18:14 +00:00
Gunter Labes
fe8e3ab3d3
change the visible name of the lizard race to the more appropriate 'Saurians'
...
the id= should probably be changed as well for consistency sake..
2007-09-06 06:55:04 +00:00
Ali El Gariani
4666863fba
- Add a prefix "race^" to the new translatable race name key
...
- Use plural form, because it makes more sense for help sections
I am not very happy with the "[race]id=elf, name=Elves [/race]" but it's ok
with the current use. Maybe later split it: name="name of the race" and
people="plural name for its people"?
2007-09-06 06:34:55 +00:00
Eric S. Raymond
36a851841e
Name fixes.
...
Kerlath -> Kerlath Province, otherwise it's easy to forget the referent.
2007-09-06 06:22:24 +00:00