Added the new stone path terrain by musketaquid.

Named "Stone path" and using the code Rp. Feel free to change the name
and code. Also, I'm not sure how the probability %'s should be like
exactly, but this seems to work well enough.
This commit is contained in:
Lari Nieminen 2007-09-07 19:48:57 +00:00
parent d15cb0f75a
commit 51bfa499e2
20 changed files with 18 additions and 0 deletions

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@ -457,6 +457,13 @@
{TERRAIN_BASE_PROB Rr flat/road2 50}
{TERRAIN_BASE Rr flat/road}
{TERRAIN_BASE_PROB Rp flat/stone-path6 17}
{TERRAIN_BASE_PROB Rp flat/stone-path5 19}
{TERRAIN_BASE_PROB Rp flat/stone-path4 25}
{TERRAIN_BASE_PROB Rp flat/stone-path3 33}
{TERRAIN_BASE_PROB Rp flat/stone-path2 50}
{TERRAIN_BASE Rp flat/stone-path}
{TERRAIN_BASE Rd desert-road}
{TERRAIN_BASE *^Dc desert_crater}
@ -868,6 +875,7 @@
{TERRAIN_ADJACENT -280 Gs (!,Gs,Qxu) flat/savanna}
{TERRAIN_ADJACENT -290 Rr (!,Rr) flat/road}
{TERRAIN_ADJACENT -300 Rp (!,Rp) flat/stone-path}
{TERRAIN_ADJACENT_CUSTOM -250 *^Gvs (!,*^Gvs,C*,K*,*^F*,M*,H*,W*,S*) flat/farm-veg-spring transition2}
{TERRAIN_ADJACENT -259 Re (!,Re) flat/dirt}
{TERRAIN_ADJACENT -310 Rd (!,Rd) desert-road}

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@ -566,6 +566,16 @@
editor_group=flat
[/terrain]
[terrain]
symbol_image=flat/stone-path
id=stone_path
name= _ "Stone path"
string=Rp
aliasof=Gg
editor_group=flat
[/terrain]
[terrain]
symbol_image=flat/farm-veg-spring-icon
id=farm