Added the new stone path terrain by musketaquid.
Named "Stone path" and using the code Rp. Feel free to change the name and code. Also, I'm not sure how the probability %'s should be like exactly, but this seems to work well enough.
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data/core/images/terrain/flat/stone-path-n-ne.png
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After Width: | Height: | Size: 4.8 KiB |
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data/core/images/terrain/flat/stone-path-n.png
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After Width: | Height: | Size: 2.7 KiB |
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data/core/images/terrain/flat/stone-path-ne-se.png
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data/core/images/terrain/flat/stone-path-ne.png
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After Width: | Height: | Size: 3.4 KiB |
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data/core/images/terrain/flat/stone-path-nw-n.png
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After Width: | Height: | Size: 5 KiB |
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data/core/images/terrain/flat/stone-path-nw.png
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After Width: | Height: | Size: 3.6 KiB |
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data/core/images/terrain/flat/stone-path-s-sw.png
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After Width: | Height: | Size: 5.1 KiB |
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data/core/images/terrain/flat/stone-path-s.png
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After Width: | Height: | Size: 3 KiB |
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data/core/images/terrain/flat/stone-path-se-s.png
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After Width: | Height: | Size: 5 KiB |
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data/core/images/terrain/flat/stone-path-se.png
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After Width: | Height: | Size: 3.5 KiB |
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data/core/images/terrain/flat/stone-path-sw-nw.png
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After Width: | Height: | Size: 5.9 KiB |
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data/core/images/terrain/flat/stone-path-sw.png
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After Width: | Height: | Size: 3.6 KiB |
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data/core/images/terrain/flat/stone-path.png
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After Width: | Height: | Size: 12 KiB |
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data/core/images/terrain/flat/stone-path2.png
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After Width: | Height: | Size: 12 KiB |
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data/core/images/terrain/flat/stone-path3.png
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After Width: | Height: | Size: 12 KiB |
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data/core/images/terrain/flat/stone-path4.png
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After Width: | Height: | Size: 12 KiB |
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data/core/images/terrain/flat/stone-path5.png
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After Width: | Height: | Size: 12 KiB |
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data/core/images/terrain/flat/stone-path6.png
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After Width: | Height: | Size: 12 KiB |
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@ -457,6 +457,13 @@
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{TERRAIN_BASE_PROB Rr flat/road2 50}
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{TERRAIN_BASE Rr flat/road}
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{TERRAIN_BASE_PROB Rp flat/stone-path6 17}
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{TERRAIN_BASE_PROB Rp flat/stone-path5 19}
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{TERRAIN_BASE_PROB Rp flat/stone-path4 25}
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{TERRAIN_BASE_PROB Rp flat/stone-path3 33}
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{TERRAIN_BASE_PROB Rp flat/stone-path2 50}
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{TERRAIN_BASE Rp flat/stone-path}
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{TERRAIN_BASE Rd desert-road}
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{TERRAIN_BASE *^Dc desert_crater}
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@ -868,6 +875,7 @@
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{TERRAIN_ADJACENT -280 Gs (!,Gs,Qxu) flat/savanna}
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{TERRAIN_ADJACENT -290 Rr (!,Rr) flat/road}
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{TERRAIN_ADJACENT -300 Rp (!,Rp) flat/stone-path}
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{TERRAIN_ADJACENT_CUSTOM -250 *^Gvs (!,*^Gvs,C*,K*,*^F*,M*,H*,W*,S*) flat/farm-veg-spring transition2}
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{TERRAIN_ADJACENT -259 Re (!,Re) flat/dirt}
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{TERRAIN_ADJACENT -310 Rd (!,Rd) desert-road}
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@ -566,6 +566,16 @@
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editor_group=flat
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[/terrain]
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[terrain]
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symbol_image=flat/stone-path
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id=stone_path
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name= _ "Stone path"
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string=Rp
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aliasof=Gg
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editor_group=flat
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[/terrain]
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[terrain]
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symbol_image=flat/farm-veg-spring-icon
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id=farm
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