ln-zookeeper
30bd1c1324
Cleaned up stray pixels and fixed alignment of reef4
2016-03-15 01:52:49 +02:00
Charles Dang
e7c2533c5e
Slightly bumped contrast on Rockbound Cave
2016-03-09 23:42:40 +11:00
ln-zookeeper
6b297edfed
Added chasm transitions for mine walls, and tweaked a few tiles
2016-03-08 17:26:10 +02:00
ln-zookeeper
20b5e84413
Applied the new shallow water on sunken ruined castle
2016-03-07 00:19:33 +02:00
ln-zookeeper
4b5d0734e8
Renamed the "long" terrain masks
2016-03-06 23:30:39 +02:00
Charles Dang
bf3e5b80bd
Slightly increased contrast on Chasms (all variants)
2016-03-07 04:26:28 +11:00
Charles Dang
b92d08ac86
Slightly increased contrast on Cave Floor (Earthy and Regular) and Cave path
2016-03-07 03:47:39 +11:00
ln-zookeeper
0c6cdd5d5e
Replaced hewn cave walls with doofus-01's new mine walls
...
Slightly modified versions for wall-chasm transitions still need to be added.
Old definition for earthy hewn cave walls set as hidden but kept for compatibility; gets drawn exactly the same as the normal walls now.
2016-03-06 18:03:51 +02:00
ln-zookeeper
0b1ab96b05
Fixed disjoined connections and stray pixels in rough cave walls
...
For this, I re-created the earthy versions from the normal ones, so their color has very slightly changed. The difference should be subtle enough to not matter.
2016-03-06 15:16:36 +02:00
ln-zookeeper
e85d504fbc
Replaced feathered beach wave masks with hard-edged ones
...
This both improves performance slightly and eliminates glitches resulting from the feathered masks overlapping.
2016-02-22 14:19:18 +02:00
ln-zookeeper
df9cecd558
Changed gray and tropical water to work by overlays, not color-shift
...
This heavily decreases memory use, with relatively little impact on visuals, which can be refined further still.
2016-02-15 23:38:49 +02:00
ln-zookeeper
457e0cea74
Fixed stray pixel
2016-02-09 09:20:43 +02:00
ln-zookeeper
15a235232a
Some small optimization of water rules
2016-02-09 09:04:18 +02:00
ln-zookeeper
807d7f3a12
Added new desert mountains terrain, by doofus-01
...
For now, the extra overlay peaks are not included.
2016-01-31 00:41:31 +02:00
ln-zookeeper
597ca071c4
Updated Adobe Village and new Ruined Adobe Village, from doofus-01
2016-01-24 14:04:08 +02:00
ln-zookeeper
9700d0fd59
Improved sand drifts+stones from doofus-01
2016-01-11 15:58:41 +02:00
ln-zookeeper
b4fc7d92d9
Updates to and new variations of igloos by doofus-01
2016-01-11 11:29:29 +02:00
Charles Dang
1c8bf80634
Added new generic portrait for Ancient Wose by LordBob
...
The previous Wose portrait has now been repossessed for the Wose specifically,
and also used for the Elder Wose. This new portrait is used for the Ancient Wose
exclusively.
2015-09-12 02:40:36 +11:00
Charles Dang
203411d042
New generic portrait for Yeti by LordBob
2015-09-12 02:30:43 +11:00
Charles Dang
ed67f99f69
Cleaned up a few stray semi-transparent pixels on the edge
2015-09-03 18:59:54 +11:00
Charles Dang
282cfe38be
Added new default amla icon
...
The old icon (misc/icon-amla-default.png) remains for compatibility purposes,
but I added a wmllint rule to update the path.
The new image was created with https://openclipart.org/detail/29043/heart , which is
released under the public domain (CC-0).
2015-09-03 18:53:11 +11:00
Charles Dang
bd6f488931
Two more new item icons by doofus-01
2015-08-24 15:30:53 +11:00
Charles Dang
e5d496694e
Added several new item icons by doofus-01
2015-08-24 13:53:12 +11:00
Charles Dang
6df77620de
Replaced story image with larger updated one by LordBob
2015-08-22 10:29:01 +11:00
Charles Dang
0103c40c84
Removed orphaned (as of 9f6935da3f
) logo translations from core
...
Logo internalization is now kept in root/images/misc
2015-08-20 15:16:14 +11:00
Charles Dang
9f6935da3f
Removed unused copy of logo from core
...
I thought the help browser might use this, but it uses the logo in root/images/
2015-08-20 13:52:41 +11:00
Charles Dang
eecbf6efc4
Add 12 new generic storyscreen art pieces by LordBob
...
http://forums.wesnoth.org/viewtopic.php?p=551341#p551341
2015-08-20 10:44:53 +11:00
ln-zookeeper
ae2abf65e9
Tweaked the new water images as per LordBob's suggestion.
2015-08-01 00:14:37 +03:00
Charles Dang
5396e32a71
Updated Reef tile icons to go with new water
2015-07-30 03:42:58 +11:00
Charles Dang
c130a4848b
Updated Merfolk Village tile icon to go with new water
2015-07-30 03:36:06 +11:00
Charles Dang
ebd712c06f
Fixup 3d0bae9bd0
with better renders
2015-07-30 01:04:27 +11:00
Charles Dang
3d0bae9bd0
Updated game icons with versions downscaled from the master 1920x image.
2015-07-30 00:10:14 +11:00
ln-zookeeper
247955f122
New animated water
2015-07-28 19:32:02 +03:00
Charles Dang
f00744013b
Small update by LordBob to generic Troll portrait
2015-07-29 02:33:30 +11:00
Charles Dang
da6e149100
Updated wesnoth icon image by Sgt. Groovy
...
Includes large 500x500 version.
2015-07-27 18:16:38 +11:00
Charles Dang
1d12cbb1a6
Use auto-scaled small portraits for the Walking corpse and Soulless
2015-07-18 23:50:34 +11:00
Charles Dang
e71c529290
New Troll and Troll Whelp portraits by LordBob
2015-07-18 22:05:34 +11:00
Charles Dang
a9d0146656
New standing animation for the Dwarvish Runesmith by Kwandulin
2015-07-09 18:24:44 +11:00
Charles Dang
4579dd7c76
New standing animation for the Orcish Archer by Kwandulin
2015-05-28 23:02:07 +11:00
Charles Dang
464b9a50e9
New standing animation for the male Arch Mage by Zoomo
2015-05-22 18:15:59 +11:00
Charles Dang
da255abad7
New images for the Soulless Drake by Zoomo, tweaked by vultraz
2015-05-20 14:57:43 +11:00
Charles Dang
417b83f578
New Dwarvish Ulfserker standing animation by Kwandulin
2015-05-08 00:46:48 +11:00
Charles Dang
e8aa11f7e8
New icon for an ankh necklace
2015-05-05 18:56:09 +11:00
Charles Dang
10abcb9b17
New Draug standing animation by Picka79
2015-05-01 11:26:18 +11:00
Charles Dang
add3ecc176
New Bone Shooter standing animation by Kwandulin
2015-04-30 19:22:44 +11:00
Richard Kettering
e2164f3151
Added an image for a huntsman's hat.
2015-04-26 21:46:57 -05:00
Charles Dang
1c27faf3d2
New portrait for the Soulless by doofus-01
...
http://forums.wesnoth.org/viewtopic.php?p=584387#p584387
2015-04-26 18:05:24 +11:00
Bär Halberkamp
699debae7d
wesnoth-optipng run
2015-04-24 00:04:34 +02:00
Bär Halberkamp
bf6eb506a5
Added a se bob anim for the Skeleton Archer by Kwandulin
2015-04-24 00:04:33 +02:00
Bär Halberkamp
5850d8f831
Outlaw sprite fixes by Kwandulin
2015-04-24 00:04:33 +02:00