Commit graph

1953 commits

Author SHA1 Message Date
ln-zookeeper
30bd1c1324 Cleaned up stray pixels and fixed alignment of reef4 2016-03-15 01:52:49 +02:00
Charles Dang
e7c2533c5e Slightly bumped contrast on Rockbound Cave 2016-03-09 23:42:40 +11:00
ln-zookeeper
6b297edfed Added chasm transitions for mine walls, and tweaked a few tiles 2016-03-08 17:26:10 +02:00
ln-zookeeper
20b5e84413 Applied the new shallow water on sunken ruined castle 2016-03-07 00:19:33 +02:00
ln-zookeeper
4b5d0734e8 Renamed the "long" terrain masks 2016-03-06 23:30:39 +02:00
Charles Dang
bf3e5b80bd Slightly increased contrast on Chasms (all variants) 2016-03-07 04:26:28 +11:00
Charles Dang
b92d08ac86 Slightly increased contrast on Cave Floor (Earthy and Regular) and Cave path 2016-03-07 03:47:39 +11:00
ln-zookeeper
0c6cdd5d5e Replaced hewn cave walls with doofus-01's new mine walls
Slightly modified versions for wall-chasm transitions still need to be added.

Old definition for earthy hewn cave walls set as hidden but kept for compatibility; gets drawn exactly the same as the normal walls now.
2016-03-06 18:03:51 +02:00
ln-zookeeper
0b1ab96b05 Fixed disjoined connections and stray pixels in rough cave walls
For this, I re-created the earthy versions from the normal ones, so their color has very slightly changed. The difference should be subtle enough to not matter.
2016-03-06 15:16:36 +02:00
ln-zookeeper
e85d504fbc Replaced feathered beach wave masks with hard-edged ones
This both improves performance slightly and eliminates glitches resulting from the feathered masks overlapping.
2016-02-22 14:19:18 +02:00
ln-zookeeper
df9cecd558 Changed gray and tropical water to work by overlays, not color-shift
This heavily decreases memory use, with relatively little impact on visuals, which can be refined further still.
2016-02-15 23:38:49 +02:00
ln-zookeeper
457e0cea74 Fixed stray pixel 2016-02-09 09:20:43 +02:00
ln-zookeeper
15a235232a Some small optimization of water rules 2016-02-09 09:04:18 +02:00
ln-zookeeper
807d7f3a12 Added new desert mountains terrain, by doofus-01
For now, the extra overlay peaks are not included.
2016-01-31 00:41:31 +02:00
ln-zookeeper
597ca071c4 Updated Adobe Village and new Ruined Adobe Village, from doofus-01 2016-01-24 14:04:08 +02:00
ln-zookeeper
9700d0fd59 Improved sand drifts+stones from doofus-01 2016-01-11 15:58:41 +02:00
ln-zookeeper
b4fc7d92d9 Updates to and new variations of igloos by doofus-01 2016-01-11 11:29:29 +02:00
Charles Dang
1c8bf80634 Added new generic portrait for Ancient Wose by LordBob
The previous Wose portrait has now been repossessed for the Wose specifically,
and also used for the Elder Wose. This new portrait is used for the Ancient Wose
exclusively.
2015-09-12 02:40:36 +11:00
Charles Dang
203411d042 New generic portrait for Yeti by LordBob 2015-09-12 02:30:43 +11:00
Charles Dang
ed67f99f69 Cleaned up a few stray semi-transparent pixels on the edge 2015-09-03 18:59:54 +11:00
Charles Dang
282cfe38be Added new default amla icon
The old icon (misc/icon-amla-default.png) remains for compatibility purposes,
but I added a wmllint rule to update the path.

The new image was created with https://openclipart.org/detail/29043/heart, which is
released under the public domain (CC-0).
2015-09-03 18:53:11 +11:00
Charles Dang
bd6f488931 Two more new item icons by doofus-01 2015-08-24 15:30:53 +11:00
Charles Dang
e5d496694e Added several new item icons by doofus-01 2015-08-24 13:53:12 +11:00
Charles Dang
6df77620de Replaced story image with larger updated one by LordBob 2015-08-22 10:29:01 +11:00
Charles Dang
0103c40c84 Removed orphaned (as of 9f6935da3f) logo translations from core
Logo internalization is now kept in root/images/misc
2015-08-20 15:16:14 +11:00
Charles Dang
9f6935da3f Removed unused copy of logo from core
I thought the help browser might use this, but it uses the logo in root/images/
2015-08-20 13:52:41 +11:00
Charles Dang
eecbf6efc4 Add 12 new generic storyscreen art pieces by LordBob
http://forums.wesnoth.org/viewtopic.php?p=551341#p551341
2015-08-20 10:44:53 +11:00
ln-zookeeper
ae2abf65e9 Tweaked the new water images as per LordBob's suggestion. 2015-08-01 00:14:37 +03:00
Charles Dang
5396e32a71 Updated Reef tile icons to go with new water 2015-07-30 03:42:58 +11:00
Charles Dang
c130a4848b Updated Merfolk Village tile icon to go with new water 2015-07-30 03:36:06 +11:00
Charles Dang
ebd712c06f Fixup 3d0bae9bd0 with better renders 2015-07-30 01:04:27 +11:00
Charles Dang
3d0bae9bd0 Updated game icons with versions downscaled from the master 1920x image. 2015-07-30 00:10:14 +11:00
ln-zookeeper
247955f122 New animated water 2015-07-28 19:32:02 +03:00
Charles Dang
f00744013b Small update by LordBob to generic Troll portrait 2015-07-29 02:33:30 +11:00
Charles Dang
da6e149100 Updated wesnoth icon image by Sgt. Groovy
Includes large 500x500 version.
2015-07-27 18:16:38 +11:00
Charles Dang
1d12cbb1a6 Use auto-scaled small portraits for the Walking corpse and Soulless 2015-07-18 23:50:34 +11:00
Charles Dang
e71c529290 New Troll and Troll Whelp portraits by LordBob 2015-07-18 22:05:34 +11:00
Charles Dang
a9d0146656 New standing animation for the Dwarvish Runesmith by Kwandulin 2015-07-09 18:24:44 +11:00
Charles Dang
4579dd7c76 New standing animation for the Orcish Archer by Kwandulin 2015-05-28 23:02:07 +11:00
Charles Dang
464b9a50e9 New standing animation for the male Arch Mage by Zoomo 2015-05-22 18:15:59 +11:00
Charles Dang
da255abad7 New images for the Soulless Drake by Zoomo, tweaked by vultraz 2015-05-20 14:57:43 +11:00
Charles Dang
417b83f578 New Dwarvish Ulfserker standing animation by Kwandulin 2015-05-08 00:46:48 +11:00
Charles Dang
e8aa11f7e8 New icon for an ankh necklace 2015-05-05 18:56:09 +11:00
Charles Dang
10abcb9b17 New Draug standing animation by Picka79 2015-05-01 11:26:18 +11:00
Charles Dang
add3ecc176 New Bone Shooter standing animation by Kwandulin 2015-04-30 19:22:44 +11:00
Richard Kettering
e2164f3151 Added an image for a huntsman's hat. 2015-04-26 21:46:57 -05:00
Charles Dang
1c27faf3d2 New portrait for the Soulless by doofus-01
http://forums.wesnoth.org/viewtopic.php?p=584387#p584387
2015-04-26 18:05:24 +11:00
Bär Halberkamp
699debae7d wesnoth-optipng run 2015-04-24 00:04:34 +02:00
Bär Halberkamp
bf6eb506a5 Added a se bob anim for the Skeleton Archer by Kwandulin 2015-04-24 00:04:33 +02:00
Bär Halberkamp
5850d8f831 Outlaw sprite fixes by Kwandulin 2015-04-24 00:04:33 +02:00