Commit graph

1953 commits

Author SHA1 Message Date
doofus-01
58ff9c42c8 hack to keep carpets from spilling into castles 2017-11-13 10:33:18 +11:00
doofus-01
e02c4a140d adjust outer edges to avoid borders overlapping interior 2017-11-13 10:33:18 +11:00
doofus-01
75a52bd9c6
Three carpet terrains (#2114)
Squash and merge for three carpets terrain PR.

* Initial commit for carpets.  WML, alignment, and demo only, images are unshaded place-holders.

* adding basic shading and better corner images

* completed shading for existing images

* refined large corner carpet rules

* got rid of some commented out leftovers

* initial commit for cave rug, Iwd

* regular carpet files, incomplete for now

* completed regular rug

* changed cave-rug underlayer to cave path instead of dark flagstones, and changed all rug terrain codes

* fixing some transition WML filtering for Urc (cave carpet)
2017-11-11 18:15:22 -08:00
doofus-01
2a79475448 New Sconce/Torches overlay terrain by doofus-01 2017-10-17 02:45:54 +11:00
Severin Glöckner
035abdf45d Revert "remove leftover images from old white mage sprite"
This may still be usefull for Era of Death.

This reverts commit 04117d95e2.
2017-10-11 03:17:33 +02:00
Severin Glöckner
04117d95e2 remove leftover images from old white mage sprite
[ci skip]
2017-10-10 21:43:49 +02:00
doofus-01
0cce7c8106 some night-time village images (#2084)
* some night-time village images

* more variations, and revision to VILLAGE_TOD macro

* lights for swamp villages
2017-10-08 21:27:49 -07:00
doofus-01
94f3a4c2de new terrain variation - Elf castle ruins (#2064)
* elvish castle ruins terrain

* fixed some file names

* some revisions and greater variation

* revisions
2017-10-08 00:29:04 -07:00
doofus-01
a6774d9406 Troll (or rough stone?) encampment terrain variation (#2038)
* troll encampment, using same graphics rules as aquatic camp for now

* progress on troll castle

* completed image set for troll encampment
2017-09-30 17:00:21 -07:00
doofus-01
62d4368a19 [terrain_graphics] chasm transitions to lower layer (#2056)
* moving all chasm transitions to lower layer -290 from -90, not just those next to I* terrain

* adding a couple more stone_tile-chasm transition images
2017-09-30 16:39:47 -07:00
doofus-01
1523b09e77 fixes to sone tiles Irs and addition of basic clean walls variation Xoc (#2014) 2017-09-20 19:24:47 -07:00
doofus-01
d63fe4a96e stone tile floor terrain (#1939)
* stone tile floor, only very basic transitions so far, not finished

* better transitions for stone floor tiles

* various clean-ups to stone tiles

* chasm transitions for stone tiles

* some more work on stone_floor-chasm transition images

* some corrections to terrain rules, mostly related to one of the I* terrain codes

* work on transitions, introducing new macro dealing with the case of three adjacent terrains

* transition images that use the now existing rules

* using new macro and changing some filters and layering (mostly related to terrain code Irs)

* transitions

* deleted some place-holders that were uploaded by accident
2017-09-17 22:06:46 +03:00
ln-zookeeper
d9ee839c86 Fixed non-zero alpha background in Giant Spider portrait 2017-09-16 14:37:30 +03:00
Charles Dang
0fef006c66 Revert gold laurel name change from 74cff96475
[ci skip]

I noticed some addons referred to this image path. No need to break those.
2017-09-11 22:50:43 +11:00
Severin Glöckner
0cf8c669d3 removed some pixels in the bottom left, near the leaf of the stab 2017-09-06 16:09:08 +02:00
doofus-01
ea2fb9a43b wreath images snipped, according to level 2017-09-05 15:14:45 +11:00
doofus-01
299414e385 ruined version of encampment terrain 2017-08-28 10:40:29 +11:00
Richard Kettering
16333326fe Added a full set of animations for the human knight. 2017-08-20 23:36:24 -05:00
Celtic Minstrel
74cff96475 Vary victory laurel in campaign select, depending on the difficulty beaten at
(No change to the laurel in difficulty select.)
2017-08-14 12:36:08 -04:00
ln-zookeeper
f818745c72 Revisions to gate/door terrains by doofus-01 (manual merge of PR #1839)
Merged manually for slightly different compatibility code and for better image compression.
2017-07-30 20:07:43 +03:00
doofus-01
b7382e2df3 should have been in previous commit, squash 2017-07-31 02:53:35 +11:00
doofus-01
e10c334df6 a couple items images 2017-07-31 02:53:35 +11:00
doofus-01
96860d94e5 touch-ups to some _ancient_ scenery images, and adding a few variations 2017-07-31 02:53:35 +11:00
ln-zookeeper
ceb4c9d679 Desert mountains improvements by doofus-01 (manual merge of PR #1851)
Merged manually for better compression and a more clear filename naming scheme for the added multihex image variations; for example, desert_range2_1_2.png instead of desert_range2_12.png.
2017-07-26 11:53:42 +03:00
ln-zookeeper
87fb6e2ad9 Added an attack icon for rodent fangs and used it for the Giant Rat
The icon has been used in UMC for a long time, and I think the original artist is probably Dibs.
2017-07-23 11:37:03 +03:00
Richard Kettering
003508d5ef Animation frames for a ne attack of the dwarven guard. 2017-07-09 23:45:08 -05:00
Richard Kettering
5a5ea98b80 Animation frames for a se run of the dwarven stalwart. 2017-07-09 23:40:26 -05:00
ln-zookeeper
3cffd699d9 Added gryphon variation of Walking Corpse and Soulless, by doofus-01 2017-07-01 22:17:24 +03:00
ln-zookeeper
efaf046c37 Added a lvl0 Giant Scorpling unit, leveling into the Giant Scorpion
Sprites and animations by doofus-01. Also fixed the offset of Giant Scorpion.
2017-07-01 20:01:28 +03:00
ln-zookeeper
908237d963 Corrected offsetting of Dwarvish Berserker frames 2017-06-28 18:37:11 +03:00
ln-zookeeper
68ae0d0f07 Converted to 32-bit all paletted unit/item images I recently committed 2017-06-24 22:48:37 +03:00
ln-zookeeper
fc422a7ac5 Added Giant Rat portrait by ZygoUgo (manual merge of PR #1715)
I cleaned up the transparent areas of the image, increased height to a more standard 200px and moved the ARTISTS file entry to the right spot.
2017-05-23 13:33:02 +03:00
Severin Glöckner
a278ad4c0a Instead of having the south set of images for the wail animation being upside-down
and letting the engine flip them the image files themselves are now the same like shown ingame.

[skip ci]
2017-05-21 18:01:17 +03:00
Severin Glöckner
1a4cbab08a fixes frames of a few attack icons
[ci skip]
2017-05-14 09:47:19 +11:00
ln-zookeeper
cbd7d44f62 Added idle animation for Dwarvish Fighter, by Kwandulin and Crow_T 2017-04-25 20:33:49 +03:00
Celtic Minstrel
062046760d Fix most of the missing image errors in the UnitBox theme 2017-04-24 11:01:14 -04:00
ln-zookeeper
18f866ebc9 Added new Walking Corpse variation portraits by doofus-01 2017-04-18 15:28:54 +03:00
ln-zookeeper
f5a1e44fb2 Fixed a few broken TC pixels in Cavalryman line sprites 2017-03-26 21:24:53 +03:00
ln-zookeeper
b827908cd5 Moved (and optimized) images from cave/stone_walls/ to walls/stone/ 2017-03-16 12:00:10 +02:00
ln-zookeeper
0219433aee New sprite and animations for Royal Warrior by doofus-01 2017-03-13 13:09:20 +02:00
ln-zookeeper
781276709d Moves drawing of map borders to WML and improves the fake map border
This makes both the standard map border as well as the fake map border terrain be drawn using the same WML rules, which allows them to connect seamlessly with each other.

A dummy IPF ~NO_TOD_SHIFT() is added and used as an easy way to prevent the ToD color-shifting of the border images. This can and probably should be implemented differently in the future, but for now it's a very simple and effective workaround.

This does remove themability of the map border, but that feature is currently unused (even in UMC) and it can be re-implemented differently if the feature is needed. There is also other cleanup still needed regarding themes; the off-map background still remains themable, and the WML for specifying the border tiles still remains in the theme .cfg files.

The call to display::draw_border() which was used to draw the hard-coded map borders is now commented out but not yet removed.
2017-03-11 20:27:08 +02:00
ln-zookeeper
23662cb07c Removed editor-specific border fade images which are no longer used 2017-03-10 16:34:31 +02:00
Charles Dang
9d579ed6ba Removed hard-drawn zoom slider grove from minimap panel image 2017-03-09 17:23:38 +11:00
doofus-01
d0d5204130 Wooden and White wall terrain variations by doofus-01 2017-02-17 14:36:43 +11:00
ln-zookeeper
a012ccb400 Added wolf variation of Walking Corpse and Soulless, by Vyncyn 2017-01-16 11:54:41 +02:00
ln-zookeeper
980dd4e5fb Added some grain to the wooden doors to give them a bit more texture
Also trimmed the images from 180x144 to 144x144 and removed some stray pixels and transparency artifacts.
2017-01-13 13:22:45 +02:00
ln-zookeeper
ae07bcb3e1 Redrew lightbeam tiles to prevent cumulation of alpha in adjacent tiles
Also cropped them from 166x216 to standard 144x216.
2017-01-09 13:52:31 +02:00
ln-zookeeper
55886675d9 Added animated smoke to volcanoes, and made them use the new lava 2017-01-08 14:59:05 +02:00
ln-zookeeper
32ae3d3501 Removed stray pixels from tropical forest tiles
...but only from images causing unnecessary blits because of them.
2016-12-30 18:22:31 +02:00
ln-zookeeper
309944f079 Removed stray pixels from forest tiles
...but only from images causing unnecessary blits because of them.
2016-12-30 15:06:18 +02:00