Revisions to gate/door terrains by doofus-01 (manual merge of PR #1839)
Merged manually for slightly different compatibility code and for better image compression.
BIN
data/core/images/terrain/portals/door-wooden-left-n.png
Normal file
After Width: | Height: | Size: 9.2 KiB |
BIN
data/core/images/terrain/portals/door-wooden-long-n.png
Normal file
After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 13 KiB |
BIN
data/core/images/terrain/portals/door-wooden-n-tile.png
Normal file
After Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 6.8 KiB |
BIN
data/core/images/terrain/portals/door-wooden-open-left-n.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
data/core/images/terrain/portals/door-wooden-open-long-n.png
Normal file
After Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
BIN
data/core/images/terrain/portals/door-wooden-open-n-tile.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.8 KiB |
BIN
data/core/images/terrain/portals/door-wooden-open-right-n.png
Normal file
After Width: | Height: | Size: 6.5 KiB |
BIN
data/core/images/terrain/portals/door-wooden-open-se-end.png
Normal file
After Width: | Height: | Size: 7.1 KiB |
BIN
data/core/images/terrain/portals/door-wooden-open-se-tile.png
Normal file
After Width: | Height: | Size: 5.1 KiB |
BIN
data/core/images/terrain/portals/door-wooden-open-sw-end.png
Normal file
After Width: | Height: | Size: 7.2 KiB |
BIN
data/core/images/terrain/portals/door-wooden-open-sw-tile.png
Normal file
After Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 5.1 KiB |
BIN
data/core/images/terrain/portals/door-wooden-right-n.png
Normal file
After Width: | Height: | Size: 9.4 KiB |
BIN
data/core/images/terrain/portals/door-wooden-se-end.png
Normal file
After Width: | Height: | Size: 7.1 KiB |
BIN
data/core/images/terrain/portals/door-wooden-se-tile.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
data/core/images/terrain/portals/door-wooden-sw-end.png
Normal file
After Width: | Height: | Size: 7.2 KiB |
BIN
data/core/images/terrain/portals/door-wooden-sw-tile.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 5.7 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-left-n.png
Normal file
After Width: | Height: | Size: 8.5 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-long-n.png
Normal file
After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 12 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-n-tile.png
Normal file
After Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.3 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-open-left-n.png
Normal file
After Width: | Height: | Size: 6.2 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-open-long-n.png
Normal file
After Width: | Height: | Size: 9.4 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-open-n-tile.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 3.3 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-open-right-n.png
Normal file
After Width: | Height: | Size: 6.6 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-open-se-end.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-open-se-tile.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-open-sw-end.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-open-sw-tile.png
Normal file
After Width: | Height: | Size: 4.6 KiB |
Before Width: | Height: | Size: 9.9 KiB After Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 5.1 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-right-n.png
Normal file
After Width: | Height: | Size: 8.7 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-se-end.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-se-tile.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-sw-end.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
data/core/images/terrain/portals/gate-rusty-sw-tile.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 5.3 KiB |
|
@ -405,21 +405,35 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
|
|||
{TRASH_C *^Edt trash_big trash_medium 30 "1;2;3;4" misc/detritus/trashC}
|
||||
{TRASH_C *^Edb detritus_big detritus_medium 50 "1;2;3;4;5;6;7" misc/detritus/detritusC}
|
||||
|
||||
# Gates and doors - 'P' is for portal, next letter is descriptor, third letter is 'g' for gate or 'd' for door - so we can have a rusty door or a wooden gate
|
||||
# Append an 'o' for the open version
|
||||
# 'Prg' is therefore 'Portal rusty gate'
|
||||
# Gates and doors - 'P' is for portal, next letter is descriptor, third letter is '\,|,/' for direction, just like bridges
|
||||
# Append an 'o' at fourth letter for the open version
|
||||
# the fourth argument is for IPFs
|
||||
|
||||
#closed (impassable)
|
||||
{GATES_VERTICAL_L (*^Prg) (Xo*) 0 () portals/gate-rusty}
|
||||
{GATES_VERTICAL_L (*^Pwd) (Xo*) 0 () portals/door-wooden}
|
||||
{GATES_DIAGONAL_L (*^Prg) (*^Prgo,*^Pwd*) (X*) 0 () portals/gate-rusty}
|
||||
{GATES_DIAGONAL_L (*^Pwd) (*^Pwdo,*^Prg*) (X*) 0 () portals/door-wooden}
|
||||
#open/embellishment
|
||||
{GATES_VERTICAL_L (*^Prgo) (Xo*) 0 () portals/gate-rusty-open}
|
||||
{GATES_VERTICAL_L (*^Pwdo) (Xo*) 0 () portals/door-wooden-open}
|
||||
{GATES_DIAGONAL_L (*^Prgo) (*^Prg,*^Pwd*) (X*) 0 () portals/gate-rusty-open}
|
||||
{GATES_DIAGONAL_L (*^Pwdo) (*^Pwd,*^Prg*) (X*) 0 () portals/door-wooden-open}
|
||||
|
||||
{GATES_VERTICAL_NS_L (*^Pr|) (X*) 0 () portals/gate-rusty}
|
||||
{GATES_DIAGONAL_SW_L (*^Pr\) (X*) 0 () portals/gate-rusty}
|
||||
{GATES_DIAGONAL_SE_L (*^Pr/) (X*) 0 () portals/gate-rusty}
|
||||
|
||||
{GATES_VERTICAL_NS_L (*^Pw|) (X*) 0 () portals/door-wooden}
|
||||
{GATES_DIAGONAL_SW_L (*^Pw\) (X*) 0 () portals/door-wooden}
|
||||
{GATES_DIAGONAL_SE_L (*^Pw/) (X*) 0 () portals/door-wooden}
|
||||
|
||||
#open/embellishment
|
||||
|
||||
{GATES_VERTICAL_NS_L (*^Pr|o) (X*) 0 () portals/gate-rusty-open}
|
||||
{GATES_DIAGONAL_SW_L (*^Pr\o) (X*) 0 () portals/gate-rusty-open}
|
||||
{GATES_DIAGONAL_SE_L (*^Pr/o) (X*) 0 () portals/gate-rusty-open}
|
||||
|
||||
{GATES_VERTICAL_NS_L (*^Pw|o) (X*) 0 () portals/door-wooden-open}
|
||||
{GATES_DIAGONAL_SW_L (*^Pw\o) (X*) 0 () portals/door-wooden-open}
|
||||
{GATES_DIAGONAL_SE_L (*^Pw/o) (X*) 0 () portals/door-wooden-open}
|
||||
|
||||
# Simple dummy tiles for obsolete terrain codes
|
||||
{NEW:OVERLAY (*^Prg) portals/gate-rusty-long-n}
|
||||
{NEW:OVERLAY (*^Prgo) portals/gate-rusty-open-long-n}
|
||||
{NEW:OVERLAY (*^Pwd) portals/door-wooden-long-n}
|
||||
{NEW:OVERLAY (*^Pwdo) portals/door-wooden-open-long-n}
|
||||
|
||||
|
||||
#
|
||||
|
|
|
@ -1,26 +1,54 @@
|
|||
# a simple set of macros for gates, maybe it is better to be put somewhere else.
|
||||
|
||||
#define GATES_PLACE_IMAGE_LF FLAG ROTATION LAYER IPF IMAGESTEM
|
||||
#define GATES_DIAGONAL_SW_L GATE BARRIER LAYER IPF IMAGESTEM
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
.,*,.
|
||||
,*,*,
|
||||
*,1,*
|
||||
,*,*,
|
||||
,*,2,
|
||||
.,*,."
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
has_flag={FLAG}-{ROTATION}
|
||||
set_no_flag=gate_drawn
|
||||
type={GATE}
|
||||
set_no_flag=gate
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={BARRIER}
|
||||
[/tile]
|
||||
# not using rotations because I gave up trying to get the [image] offset to not get screwed up.
|
||||
# It still may be possible and better to use them though
|
||||
# rotations=se,n,sw,foo,foo,foo
|
||||
probability=100
|
||||
[image]
|
||||
name={IMAGESTEM}@V-{ROTATION}.png{IPF}
|
||||
name={IMAGESTEM}@V-sw.png{IPF}
|
||||
variations=;2;3;4;5;6;7;8
|
||||
base=90,126
|
||||
center=144,108
|
||||
layer={LAYER}
|
||||
[/image]
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
.,*,.
|
||||
,*,*,
|
||||
*,1,*
|
||||
,*,2,
|
||||
.,*,."
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type=!,{GATE},{BARRIER}
|
||||
# set_no_flag=gate
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={GATE}
|
||||
[/tile]
|
||||
probability=100
|
||||
[image]
|
||||
name={IMAGESTEM}@V-sw-end.png{IPF}
|
||||
variations=;2;3;4;5;6;7;8
|
||||
base=90,126
|
||||
center=144,108
|
||||
|
@ -38,13 +66,12 @@
|
|||
|
||||
[tile]
|
||||
pos=1
|
||||
has_flag={FLAG}-{ROTATION}-long
|
||||
set_no_flag=gate_drawn
|
||||
type={GATE}
|
||||
set_no_flag=gate
|
||||
[/tile]
|
||||
# rotations=se,n,sw,foo,foo,foo
|
||||
probability=100
|
||||
[image]
|
||||
name={IMAGESTEM}@V-long-{ROTATION}.png{IPF}
|
||||
name={IMAGESTEM}@V-long-sw.png{IPF}
|
||||
variations=;2;3;4;5;6;7;8
|
||||
base=90,126
|
||||
center=144,108
|
||||
|
@ -54,153 +81,94 @@
|
|||
|
||||
#enddef
|
||||
|
||||
#define GATES_DIAGONAL_L GATE GATE2 BARRIER LAYER IPF IMAGESTEM
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
2 , *
|
||||
, 1
|
||||
3 , 4
|
||||
, *"
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type={GATE}
|
||||
set_no_flag=gate-sw
|
||||
set_flag=gate
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={BARRIER},{GATE},{GATE2}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type=!,{BARRIER},{GATE},{GATE2}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=4
|
||||
type={BARRIER}
|
||||
[/tile]
|
||||
probability=100
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
* , 2
|
||||
, 1
|
||||
4 , 3
|
||||
, *"
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type={GATE}
|
||||
set_no_flag=gate-se
|
||||
set_flag=gate
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={BARRIER},{GATE},{GATE2}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type=!,{BARRIER},{GATE},{GATE2}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=4
|
||||
type={BARRIER}
|
||||
[/tile]
|
||||
probability=100
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
2 , *
|
||||
, 1
|
||||
3 , 4
|
||||
, *"
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type={GATE}
|
||||
set_no_flag=gate-sw-long
|
||||
set_flag=gate
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={BARRIER},{GATE},{GATE2}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type=!,{BARRIER},{GATE},{GATE2}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=4
|
||||
type={GATE},{GATE2}
|
||||
[/tile]
|
||||
probability=100
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
* , 2
|
||||
, 1
|
||||
4 , 3
|
||||
, *"
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type={GATE}
|
||||
set_no_flag=gate-se-long
|
||||
set_flag=gate
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={BARRIER},{GATE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type=!,{BARRIER},{GATE}
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=4
|
||||
type={GATE},{GATE2}
|
||||
[/tile]
|
||||
probability=100
|
||||
[/terrain_graphics]
|
||||
|
||||
# default
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, *
|
||||
* , *
|
||||
, 1
|
||||
* , *
|
||||
, *"
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type={GATE}
|
||||
no_flag=gate
|
||||
set_no_flag=gate-se-long
|
||||
[/tile]
|
||||
probability=100
|
||||
[/terrain_graphics]
|
||||
|
||||
{GATES_PLACE_IMAGE_LF gate sw {LAYER} {IPF} {IMAGESTEM}}
|
||||
{GATES_PLACE_IMAGE_LF gate se {LAYER} {IPF} {IMAGESTEM}}
|
||||
|
||||
#enddef
|
||||
|
||||
#define GATES_VERTICAL_L GATE BARRIER LAYER IPF IMAGESTEM
|
||||
#define GATES_DIAGONAL_SE_L GATE BARRIER LAYER IPF IMAGESTEM
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
.,*,.
|
||||
,2,2,
|
||||
,*,*,
|
||||
*,1,*
|
||||
,2,*,
|
||||
.,*,."
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type={GATE}
|
||||
set_no_flag=gate
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={BARRIER}
|
||||
[/tile]
|
||||
probability=100
|
||||
[image]
|
||||
name={IMAGESTEM}@V-se.png{IPF}
|
||||
variations=;2;3;4;5;6;7;8
|
||||
base=90,126
|
||||
center=144,108
|
||||
layer={LAYER}
|
||||
[/image]
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
.,*,.
|
||||
,*,*,
|
||||
*,1,*
|
||||
,2,*,
|
||||
.,*,."
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type=!,{GATE},{BARRIER}
|
||||
# set_no_flag=gate
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={GATE}
|
||||
[/tile]
|
||||
probability=100
|
||||
[image]
|
||||
name={IMAGESTEM}@V-se-end.png{IPF}
|
||||
variations=;2;3;4;5;6;7;8
|
||||
base=90,126
|
||||
center=144,108
|
||||
layer={LAYER}
|
||||
[/image]
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
.,*,.
|
||||
,*,*,
|
||||
*,1,*
|
||||
,*,*,
|
||||
.,*,."
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type={GATE}
|
||||
set_no_flag=gate
|
||||
[/tile]
|
||||
probability=100
|
||||
[image]
|
||||
name={IMAGESTEM}@V-long-se.png{IPF}
|
||||
variations=;2;3;4;5;6;7;8
|
||||
base=90,126
|
||||
center=144,108
|
||||
layer={LAYER}
|
||||
[/image]
|
||||
[/terrain_graphics]
|
||||
|
||||
#enddef
|
||||
|
||||
#define GATES_VERTICAL_NS_L GATE BARRIER LAYER IPF IMAGESTEM
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
.,*,.
|
||||
,*,*,
|
||||
*,1,*
|
||||
,2,2,
|
||||
.,*,."
|
||||
|
@ -208,8 +176,7 @@
|
|||
[tile]
|
||||
pos=1
|
||||
type={GATE}
|
||||
set_flag=gate
|
||||
set_no_flag=gate-n
|
||||
set_no_flag=gate
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
|
@ -225,4 +192,82 @@
|
|||
[/image]
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
.,*,.
|
||||
,*,*,
|
||||
*,1,*
|
||||
,2,*,
|
||||
.,*,."
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type={GATE}
|
||||
set_no_flag=gate
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={BARRIER}
|
||||
[/tile]
|
||||
probability=100
|
||||
[image]
|
||||
name={IMAGESTEM}@V-right-n.png{IPF}
|
||||
variations=;2;3;4;5;6;7;8
|
||||
base=90,126
|
||||
center=144,108
|
||||
layer={LAYER}
|
||||
[/image]
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
.,*,.
|
||||
,*,*,
|
||||
*,1,*
|
||||
,*,2,
|
||||
.,*,."
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type={GATE}
|
||||
set_no_flag=gate
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={BARRIER}
|
||||
[/tile]
|
||||
probability=100
|
||||
[image]
|
||||
name={IMAGESTEM}@V-left-n.png{IPF}
|
||||
variations=;2;3;4;5;6;7;8
|
||||
base=90,126
|
||||
center=144,108
|
||||
layer={LAYER}
|
||||
[/image]
|
||||
[/terrain_graphics]
|
||||
|
||||
[terrain_graphics]
|
||||
map="
|
||||
.,*,.
|
||||
,*,*,
|
||||
*,1,*
|
||||
,*,*,
|
||||
.,*,."
|
||||
|
||||
[tile]
|
||||
pos=1
|
||||
type={GATE}
|
||||
set_no_flag=gate
|
||||
[/tile]
|
||||
probability=100
|
||||
[image]
|
||||
name={IMAGESTEM}@V-long-n.png{IPF}
|
||||
variations=;2;3;4;5;6;7;8
|
||||
base=90,126
|
||||
center=144,108
|
||||
layer={LAYER}
|
||||
[/image]
|
||||
[/terrain_graphics]
|
||||
|
||||
#enddef
|
||||
|
||||
|
|
|
@ -1168,9 +1168,171 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
editor_group=cave,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
#
|
||||
# ## Doors and gates ##
|
||||
#
|
||||
|
||||
# ## Closed ##
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/gate-rusty-tile
|
||||
editor_image=portals/gate-rusty-sw-tile
|
||||
id=portal_gate_rusty_sw
|
||||
name= _ "Gate"
|
||||
editor_name= _ "Rusty Gate"
|
||||
string=^Pr\
|
||||
default_base=Rr
|
||||
aliasof=_bas,Xt
|
||||
mvt_alias=Xt
|
||||
editor_group=embellishments,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/gate-rusty-se-tile
|
||||
id=portal_gate_rusty_se
|
||||
name= _ "Gate"
|
||||
editor_name= _ "Rusty Gate"
|
||||
string=^Pr/
|
||||
default_base=Rr
|
||||
aliasof=_bas,Xt
|
||||
mvt_alias=Xt
|
||||
editor_group=embellishments,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/gate-rusty-n-tile
|
||||
id=portal_gate_rusty_n
|
||||
name= _ "Gate"
|
||||
editor_name= _ "Rusty Gate"
|
||||
string=^Pr|
|
||||
default_base=Rr
|
||||
aliasof=_bas,Xt
|
||||
mvt_alias=Xt
|
||||
editor_group=embellishments,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/door-wooden-sw-tile
|
||||
id=portal_door_wooden_sw
|
||||
name= _ "Door"
|
||||
editor_name= _ "Wooden Door"
|
||||
string=^Pw\
|
||||
default_base=Rr
|
||||
aliasof=_bas,Xt
|
||||
mvt_alias=Xt
|
||||
editor_group=embellishments,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/door-wooden-se-tile
|
||||
id=portal_door_wooden_se
|
||||
name= _ "Door"
|
||||
editor_name= _ "Wooden Door"
|
||||
string=^Pw/
|
||||
default_base=Rr
|
||||
aliasof=_bas,Xt
|
||||
mvt_alias=Xt
|
||||
editor_group=embellishments,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/door-wooden-n-tile
|
||||
id=portal_door_wooden_n
|
||||
name= _ "Door"
|
||||
editor_name= _ "Wooden Door"
|
||||
string=^Pw|
|
||||
default_base=Rr
|
||||
aliasof=_bas,Xt
|
||||
mvt_alias=Xt
|
||||
editor_group=embellishments,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
# ## Open ##
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/gate-rusty-open-sw-tile
|
||||
id=portal_gate_rusty_open_sw
|
||||
name= _ "Gate"
|
||||
editor_name= _ "Open Rusty Gate"
|
||||
string=^Pr\o
|
||||
default_base=Rr
|
||||
aliasof=_bas
|
||||
editor_group=embellishments,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/gate-rusty-open-se-tile
|
||||
id=portal_gate_rusty_open_se
|
||||
name= _ "Gate"
|
||||
editor_name= _ "Open Rusty Gate"
|
||||
string=^Pr/o
|
||||
default_base=Rr
|
||||
aliasof=_bas
|
||||
editor_group=embellishments,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/gate-rusty-open-n-tile
|
||||
id=portal_gate_rusty_open_n
|
||||
name= _ "Gate"
|
||||
editor_name= _ "Open Rusty Gate"
|
||||
string=^Pr|o
|
||||
default_base=Rr
|
||||
aliasof=_bas
|
||||
editor_group=embellishments,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/door-wooden-open-sw-tile
|
||||
id=portal_door_wooden_open_sw
|
||||
name= _ "Door"
|
||||
editor_name= _ "Open Wooden Door"
|
||||
string=^Pw\o
|
||||
default_base=Rr
|
||||
aliasof=_bas
|
||||
editor_group=embellishments,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/door-wooden-open-se-tile
|
||||
id=portal_door_wooden_open_se
|
||||
name= _ "Door"
|
||||
editor_name= _ "Open Wooden Door"
|
||||
string=^Pw/o
|
||||
default_base=Rr
|
||||
aliasof=_bas
|
||||
editor_group=embellishments,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/door-wooden-open-n-tile
|
||||
id=portal_door_wooden_open_n
|
||||
name= _ "Door"
|
||||
editor_name= _ "Open Wooden Door"
|
||||
string=^Pw|o
|
||||
default_base=Rr
|
||||
aliasof=_bas
|
||||
editor_group=embellishments,obstacle
|
||||
[/terrain_type]
|
||||
|
||||
#
|
||||
# ## Previous directionless gate terrains (for backwards compatibility) ##
|
||||
#
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/gate-rusty-long-se
|
||||
id=portal_gate_rusty
|
||||
name= _ "Gate"
|
||||
editor_name= _ "Rusty Gate"
|
||||
|
@ -1179,11 +1341,12 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas,Xt
|
||||
mvt_alias=Xt
|
||||
editor_group=embellishments,obstacle
|
||||
hidden=yes
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/door-wooden-tile
|
||||
editor_image=portals/door-wooden-long-se
|
||||
id=portal_door_wooden
|
||||
name= _ "Door"
|
||||
editor_name= _ "Wooden Door"
|
||||
|
@ -1192,11 +1355,12 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
aliasof=_bas,Xt
|
||||
mvt_alias=Xt
|
||||
editor_group=embellishments,obstacle
|
||||
hidden=yes
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/gate-rusty-open-tile
|
||||
editor_image=portals/gate-rusty-open-long-se
|
||||
id=p_open_rusty
|
||||
name= _ "Gate"
|
||||
editor_name= _ "Rusty Open Gate"
|
||||
|
@ -1204,11 +1368,12 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
default_base=Rr
|
||||
aliasof=_bas
|
||||
editor_group=embellishments
|
||||
hidden=yes
|
||||
[/terrain_type]
|
||||
|
||||
[terrain_type]
|
||||
symbol_image=void/void
|
||||
editor_image=portals/door-wooden-open-tile
|
||||
editor_image=portals/door-wooden-open-long-se
|
||||
id=p_open_wooden
|
||||
name= _ "Door"
|
||||
editor_name= _ "Wooden Open Door"
|
||||
|
@ -1216,8 +1381,13 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
default_base=Rr
|
||||
aliasof=_bas
|
||||
editor_group=embellishments
|
||||
hidden=yes
|
||||
[/terrain_type]
|
||||
|
||||
#
|
||||
# ## Invisible obstacle overlays ##
|
||||
#
|
||||
|
||||
[terrain_type]
|
||||
editor_image=impassable-editor
|
||||
id=impassable_overlay
|
||||
|
|