Instead of having the south set of images for the wail animation being upside-down

and letting the engine flip them the image files themselves are now the same like shown ingame.

[skip ci]
This commit is contained in:
Severin Glöckner 2017-05-10 01:34:04 +02:00 committed by Lari Nieminen
parent d9293c03be
commit a278ad4c0a
13 changed files with 2 additions and 1 deletions

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@ -245,12 +245,13 @@
[/if]
[else]
direction=s,se,sw
### The price of asymmetrical projectiles - here, we use a conditional because the game automatically flips the images for the south frame. We have a separate set of images for the south part, which are not only flipped vertically, but also have their angle corrected for the sw direction.
### The price of asymmetrical projectiles - here, we use a conditional because the game automatically flips the images for the south frame. We have a separate set of images for the south part, which have their angle corrected for the sw direction.
missile_start_time=-300
[missile_frame]
image="projectiles/wailprojectile-s-[1~6].png:[70*2,160,40*3]"
image_diagonal="projectiles/wailprojectile-se-[1~6].png:[70*2,160,40*3]"
auto_vflip=no
[/missile_frame]
[/else]
#enddef