doofus-01
138dfe8179
adding zombie rider portrait ( #4132 )
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#4095 for master
2019-06-22 10:27:53 -07:00
doofus-01
3fb552396b
dread bat portrait
2019-06-06 21:42:49 +02:00
doofus-01
5071800a48
adding cuttlefish and bat portraits
2019-06-06 21:42:49 +02:00
doofus-01
c5e5902534
adding new great wolf portrait, re-assigning wolf portrait
2019-06-06 21:42:49 +02:00
doofus-01
311c139203
adding mudcrawler portrait
2019-06-06 21:42:49 +02:00
Severin Glöckner
3e0fa40dc7
run woptipng --threshold 0 onto new image
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[ci skip]
2019-05-01 21:27:49 +02:00
nemaara
c5fe727e37
Move orcish leader portraits to ruler
2019-05-01 13:14:16 -04:00
nemaara
02359b507c
Water Serpent: add portrait
2019-05-01 13:06:37 -04:00
nemaara
33eda16aad
Move fire dragon portrait to core
2019-05-01 13:06:31 -04:00
doofus-01
12dbdf2d08
adding wolf portraits ( #4042 )
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forward-port of #4041
2019-04-21 15:50:36 -07:00
nemaara
0cd6f5238d
Change various references of mermen to merfolk
2019-04-14 11:30:49 -04:00
nemaara
b783f62298
Add sand scuttler variation
2019-04-11 22:55:17 -04:00
josteph
5502f7abe0
Fix #2677 : Make SUMMER_SCHEDULE and WINTER_SCHEDULE use {MIDDAY} and {MIDNIGHT} images of the same graphic style as the images of the other times of day.
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Images by @beetlenaut https://forums.wesnoth.org/viewtopic.php?p=633042#p633042
2019-03-24 15:15:26 +00:00
nemaara
392c7bddae
Orcish Nightblade: modify animation naming scheme
2019-03-22 19:30:36 -04:00
doofus-01
915cdf93b7
some basic animations - forwardporting PR#3896
2019-02-25 10:19:41 +11:00
Martin Hrubý (hrubymar10)
de183eeb2d
Include battery percentage into GUI and add 2 versions of battery icon
2018-10-30 07:14:42 +02:00
ln-zookeeper
33c155e802
Partially revert "Additional village variations ( #3342 )"
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The new images weren't supposed to go into 1.14, but the updates to the existing two hut images can remain.
This partially reverts commit a55e5228b2
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(cherry picked from commit 556d9ffb91
)
2018-10-28 02:53:09 +00:00
Iris Morelle
635e17e03a
Revert unwanted binary file change in previous commit
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[ci skip]
(cherry-picked from commit d3650a7814
)
2018-10-07 03:24:18 +00:00
Iris Morelle
0c0192c58d
gui2/game_load: Constrain leader sprites to 72x72 using image path functions
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Fixes #3474 .
(cherry-picked from commit 36cf8c8d70
)
2018-10-07 03:24:17 +00:00
ln-zookeeper
8668050971
Updated snowy hut tile icons
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(cherry-picked from commit 386493790e
)
2018-10-07 03:23:45 +00:00
doofus-01
2d7654160f
Additional village variations ( #3342 )
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* revised and additional snowed hut villages, with night-light TOD variations
* remove spaces to keep column alignment
(cherry-picked from commit 9042b0beb7
)
2018-10-07 03:23:45 +00:00
Charles Dang
0e5eb5067e
Revert "Swapped the first watch and second watch ToD graphics"
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[ci skip]
This reverts commit 11ca2d8ad8
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(cherry-picked from commit 0aa60a7b4c
)
2018-10-07 03:22:57 +00:00
Charles Dang
2420e61d14
Swapped the first watch and second watch ToD graphics
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[ci skip]
See #1905 .
(cherry-picked from commit 11ca2d8ad8
)
2018-10-07 03:22:55 +00:00
doofus-01
ff4821841a
peasant attack animations
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(cherry-picked from commit 3f3e13c0b4
)
2018-10-07 03:22:32 +00:00
Iris Morelle
8f0cb83d8c
Fix broken TC in a north-facing standing animation frame for the Revenant
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[ci skip]
(cherry-picked from commit df782f5401
)
2018-10-07 03:21:36 +00:00
Pentarctagon
96b323657f
Add new units as discussed on the forums.
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See https://forums.wesnoth.org/viewtopic.php?f=32&t=47721&start=450#p625660
All images but the young roc/roc would remain under the GPL, since Kwandulin based them on images by Sleepwalker and I wasn't able to contact him about using the CC BY-SA for them. The young roc base and attack sprites are under the CC BY-SA, and are by Vyncyn(forum username).
(cherry-picked from commit 16bfab0b0a
)
2018-10-07 03:21:26 +00:00
Nils Kneuper
a6d7835228
updated Chinese (Simplified) translation
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(cherry-picked from commit 71a6488419
)
2018-10-07 03:21:23 +00:00
Nils Kneuper
c4531723f0
updated Italian translation
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(cherry-picked from commit 63bac52b71
)
2018-10-07 03:21:21 +00:00
Nils Kneuper
d97b0c2e31
remove executable flag from italian translation images
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(cherry-picked from commit f9b9d5018f
)
2018-10-07 03:21:00 +00:00
Nils Kneuper
cbfb9dfaba
updated Italian translation (images)
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(cherry-picked from commit 4918a6234e
)
2018-10-07 03:20:59 +00:00
Charles Dang
71a4e2b06f
Skeletal Dragon: discarded colored background full-alpha pixels I noticed
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[ci skip]
(cherry-picked from commit 09f7237631
)
2018-10-07 03:20:03 +00:00
Charles Dang
55866694ff
Editor: added overlay to Fake Shroud terrain
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[ci skip]
2018-03-16 20:23:47 +11:00
Charles Dang
e3d136de76
Updated new Sylph sprite to the new Elvish palette
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[ci skip]
Also cleaned up an area that was supposed to be transparent.
2018-03-15 15:05:55 +11:00
Charles Dang
a023c7989e
New Elvish Sylph baseframe by Jetrel (@rkettering)
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[ci skip]
2018-03-15 12:16:38 +11:00
Charles Dang
2493741651
Heavy Infantryman: fixed incorrect shadows in two frames
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[ci skip]
2018-03-15 06:04:06 +11:00
Charles Dang
1f3f3a6658
Fixup 31a0a19d2e
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[ci skip]
Forgot to save some of these at the larger canvas size...
2018-03-15 05:00:34 +11:00
Charles Dang
31a0a19d2e
New Heavy Infantryman attack animation by Zoomo
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[ci skip]
https://forums.wesnoth.org/viewtopic.php?p=624673#p624673
Images were edited to fix the shadow color. Frame 1 was also removed, since it was
the same as the baseframe.
All frames were also resized to better center the sprite on the hex.
2018-03-14 12:04:35 +11:00
Charles Dang
443339d8a0
Updated default schedule ToD images
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[ci skip]
Constructed from resources in images/unit_env/schedule (created by @Lordbob)
2018-03-13 06:12:33 +11:00
Charles Dang
471c9e876a
Addressed a large chunk of the whitespace issues from #2613
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[ci skip]
2018-03-09 11:37:00 +11:00
Jyrki Vesterinen
b24b127ad3
Update some screenshots in help
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[ci skip]
2018-03-03 19:30:37 +02:00
Charles Dang
7e09a34edf
Fixed opaque shadows in Dwarvish Stalwart ne attack anim
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[ci skip]
Fixup b969940ba4
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2018-02-13 03:50:41 +11:00
Charles Dang
e48f1050ca
New HD *a'f* map background by @Lordbob
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[ci skip]
2018-02-10 03:48:01 +11:00
pentarctagon
dc21c42683
Renames the Dunefolk(formerly Khalifate) units based on forum discussions.
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See this thread, along with a few linked within:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47704
The purpose of this is both to:
a) Make the unit names more descriptive, so new players especially will have an easier time learning them and knowing what they do.
b) Make them eligible for translation, like the units of other factions are.
This commit only renames the files, along with the faction/AoH faction and wmllint.
2018-02-04 11:46:50 +11:00
V N
f4e9ac3f8f
remove executable flag from images
2018-01-22 23:11:14 +11:00
pentarctagon
5b31b87f6a
MP: Renames the Khalifate to Dunefolk.
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Part of an effort to make the faction better fit into Wesnoth. See:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47643
https://forums.wesnoth.org/viewtopic.php?f=12&t=47703
2018-01-19 17:28:40 -05:00
Richard Kettering
b969940ba4
Added frames for a ne stalwart attack.
2018-01-17 23:03:00 -06:00
Vasya Novikov
6a1a91cd7c
make images not executable
2017-12-20 22:19:35 +03:00
doofus-01
8473e49288
Giant Scorpion unit images ( #2266 )
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NE and SE base/standing frames. Defending and pincer-ing animations for both NE- and SE-facing frames. Stinger animation for SE-facing frames. Portrait replaced.
2017-12-14 19:48:43 -08:00
Charles Dang
976f37c08a
Fixed graphical artifacts appearing in Fake Map Border/Off Map terrains with SDL 2.0.6+ ( fixes #2061 )
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[ci skip]
Something was screwy about these image's alpha. Normally when I remove an alpha channel in GIMP,
it shows up white. With these images, it showed up black. Maybe they had an embedded palette or
something, I don't know, but the problem is fixed.
Something must have changed in SDL 2.0.6 that caused this issue to appear. Not sure if anything
needs to be patched in our source code, though (but not likely)
2017-11-21 16:22:12 +11:00
doofus-01
a59965c591
clipping upper tips of diagonal borders to deal with overlap
2017-11-13 10:33:18 +11:00