Change various references of mermen to merfolk
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6 changed files with 6 additions and 6 deletions
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@ -213,7 +213,7 @@ Drakes:
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Clasher
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Fighter
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Glider
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Mermen:
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Merfolk:
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Fighter
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Hunter
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Others:
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@ -234,7 +234,7 @@
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adjacent_liked=Gg, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp
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[/village]
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#mermen villages - give them low chance of appearing
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#merfolk villages - give them low chance of appearing
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[village]
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terrain=Ww
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convert_to=Ww^Vm
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@ -171,7 +171,7 @@
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adjacent_liked=Gs, Dd, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Rd, Rd, Gg^Ve, Gg^Vh, Hd, Gs^Ft
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[/village]
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#mermen villages - give them low chance of appearing
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#merfolk villages - give them low chance of appearing
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[village]
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terrain=Ww
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convert_to=Ww^Vm
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@ -192,7 +192,7 @@
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adjacent_liked=Gg, Ss, Ww, Ww, Ww, Ww^Bw|, Ww^Bw/, Ww^Bw\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp
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[/village]
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#mermen villages - give them low chance of appearing
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#merfolk villages - give them low chance of appearing
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[village]
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terrain=Ww
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convert_to=Ww^Vm
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@ -322,7 +322,7 @@ local d_mapgen_data_village = {
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rating=2,
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adjacent_liked="Gg, Ww, Ww, Ww, Ww^Bsb|, Ww^Bsb/, Ww^Bsb\\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp",
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},
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-- mermen villages - give them low chance of appearing
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-- merfolk villages - give them low chance of appearing
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{
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terrain="Wwg",
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convert_to="Wwg^Vm",
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@ -2344,7 +2344,7 @@ Over the land are scattered villages where you can heal your troops and gather t
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The Creatures
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^^^^^^^^^^^^^
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In the world of Wesnoth there dwell humans, elves, dwarves, orcs, drakes, saurians, mermen, nagas, and many other races yet more obscure and wondrous. In accursed lands walk undead and ghosts and specters; monsters lurk in its ruins and dungeons. Each has adapted to particular terrains. Humans inhabit primarily the temperate grasslands. In the hills, mountains and underground caves orcs and dwarves are most at home. In the forests the elves reign supreme. In the oceans and rivers mermen and nagas dominate.
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In the world of Wesnoth there dwell humans, elves, dwarves, orcs, drakes, saurians, merfolk, nagas, and many other races yet more obscure and wondrous. In accursed lands walk undead and ghosts and specters; monsters lurk in its ruins and dungeons. Each has adapted to particular terrains. Humans inhabit primarily the temperate grasslands. In the hills, mountains and underground caves orcs and dwarves are most at home. In the forests the elves reign supreme. In the oceans and rivers, merfolk and nagas dominate.
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For game purposes, the races group into factions; for example, orcs often cooperate with trolls, and elves or dwarves with humans. Some other factions reflect divisions within human society — loyalists vs. outlaws, for example. In most campaigns, you will control units drawn a single faction. But sometimes factions make alliances with others, so you may face more than one faction in a scenario."
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[/message]
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