Commit graph

1953 commits

Author SHA1 Message Date
doofus-01
7019d0831c
forwardport #6477 (#6487)
* icy stone walls variation for Xos, based on adjacent terrain, not new code

* more variations for rocks, rubble, and snowbits
2022-02-06 16:02:24 -08:00
doofus-01
23a210ab80
various small sprite updates (#6452) (#6459)
* flip water serpent defense frames

* fix layering issue with lizard tail

* update sea-serpent attack icon

* NE anims for swamp lizard
2022-01-29 04:08:42 -08:00
MJ
26ab046413
Saurian sprites cleanup (#6413)
* Fill stray transparent pixels

* Fix Oracle robe palette

* Fix shadow overlay

* Add missing leg bracelets

* Correct eye colors

* Replace pure black with a lighter shade

* Unify near-black colors

* Saurian palette cleanup
2022-01-17 19:01:43 -08:00
Elvish_Hunter
bcab977c03 Removed some duplicated images used by the obsolete unit_box theme 2022-01-14 22:15:55 +01:00
doofus-01
7b183f3da9 1.16 - some terrain graphics fixes (#6382)
* make X*^Efs sconce overlay rules symmetric

* different sconces for Xu-style walls (Xo-style was existing type) - minor, graphics only change

(cherry picked from commit d5b5cf1cba)
2021-12-13 09:31:02 +11:00
doofus-01
d9f6c3616b 1.16 - some attack icon work (#6339)
* feet

* different icons for ranged and melee mug globs

* spiked mace icon and alternate

* empty border for easier IPF-constructed images

* some spear icon alternates

* shadow claws icon added and wired into the mainline ghost shadow branch

* trident icon alternates for Triton

* icemonax tail attack icon

(cherry picked from commit 68aa08ad21)
2021-12-12 12:54:06 +11:00
Descacharrado
e81cef3a08
Eastern Invasion and Liberty Bone Knight attack image (#6297)
* Added attack images for the Bone Knight's trample and Nightblade's kick
2021-12-05 09:35:06 +11:00
Descacharrado
49e43694f4
HttT S05b - Added cracked temples (#6279)
* Added cracked temples to core and to S05b in HttT

* Compressed png files
2021-11-17 22:53:31 +11:00
doofus-01
bb05c1a9af 1.16 - terrain graphics variations and transitions (#6078)
* some tent variations

* dead great tree variations

* Stone tile (Irs) to water/swamp transition, and raise Irs transition layers over swamp water and underground paths

* change when muted-blue waterfalls are applied

(cherry picked from commit 06b7efd77c)
2021-10-29 11:19:25 +11:00
doofus-01
3a78da72d3 1.16 sprint - naga stuff (#6076)
* various small image fixes

* naga zephyr defense anim

* naga high guard defense animation adjustment

(cherry picked from commit ca91280807)
2021-10-29 11:19:07 +11:00
doofus-01
9fb60ba160 1.16 Chasm terrain graphics updates (#6066)
* muted-blues waterfall for swamp-chasm transition

* touchups to snow-chasm transition images

(cherry picked from commit b34b8a9dcd)
2021-10-29 11:18:49 +11:00
doofus-01
a4a5b60c14 Naga Sicarius sprite (#6056)
* update naga sicarius sprite, including attack/defense animations

(cherry picked from commit 9a36ff4d8c)
2021-10-29 11:17:54 +11:00
doofus-01
61570bf5ab ran woptipng on the forest terrain images
(cherry picked from commit 5643f97c3b)
2021-10-29 11:17:30 +11:00
doofus-01
0ff21793f3 lower isolated pine trees within image
(cherry picked from commit c658e3ed5a)
2021-10-29 11:17:30 +11:00
doofus-01
6b492a8d5c naga sprite animations (#6027)
* revised naga ophidian sprite, and added defense and attack animations

* ran woptipng

(cherry picked from commit 2ed26f609c)
2021-10-29 11:16:08 +11:00
doofus-01
42ed29eeba August 8th animations (#6012)
* fix the naga dirkfang chakri sound timing

* naga ringcaster defense and attack animations

* ran woptipng.py

(cherry picked from commit 799d652e48)
2021-10-29 11:15:24 +11:00
doofus-01
a933bd92ed 1.16 animation update 7/24 (#5980)
* naga shield guard mace attack anim, shield attack/def anims

* naga high guard defense anim

* naga guard - adjust some animation timings, and base frame

(cherry picked from commit f8c0f3c60d)
2021-10-29 11:14:36 +11:00
doofus-01
17fd96b27e 1.16 - Troll defense animations (#5964)
* two-frame defense anim for troll warrior, grunt, rocklobber

* ran woptipng.py on the trolls directory

(cherry picked from commit ec44c3be73)
2021-10-29 11:13:55 +11:00
doofus-01
bc4a615060 various animations (#5903)
* jinn attack animations

* fix some horse frames

(cherry picked from commit 4d414fa9c9)
2021-10-29 11:12:47 +11:00
Lordbob
538d3a9a68
Last-second naga portraits
New portraits for Ringcaster/Zephyr and Ophidian/Sicarius
2021-09-25 22:48:57 +02:00
doofus-01
31fc41bd06 ran woptipng 2021-06-20 16:39:53 -07:00
doofus-01
02233d11b4 basic animations for naga guard line (partial) 2021-06-20 16:33:46 -07:00
doofus-01
d20a6418b8 adding LordBob's portraits for Fire Guardian and Wraith, and Jinn 2021-06-19 18:20:02 -07:00
doofus-01
86acb24977 revise fire wraith halo 2021-06-19 17:53:15 -07:00
doofus-01
4811de8642
Last minute Naga things (#5855)
* move UtBS mace nagas to core

* adding mace naga portraits from LordBob

* move naga hunter portrait to UtBS from core

* de-bow-ify the ophidian nagas and add Deflect weapon special

* revisions to mace nagas base sprites

* revisions to naga guards, including new weapon special Absorb

* compatibility Nagas for UtBS
2021-06-13 20:51:38 -07:00
doofus-01
f19d4e49ea
add items from Blarumyrran and run woptipng on the directory (#5821) 2021-05-30 13:18:17 -07:00
doofus-01
94241857e2
Last new terrains for 1.16 (#5789)
* adding snowy pine and dead oak variations of great tree terrain

* Icy cobbles (Rra) terrain
2021-05-29 21:30:39 -07:00
doofus-01
e97d86fa1d
Fire Wraith and Jinn (#5790)
* initial commit of Fire Wraith

* initial Jinn revision
2021-05-29 20:44:08 -07:00
doofus-01
faac6939f4
adding seahorse graphics (#5786)
* adding seahorse portrait and animation frames
2021-05-22 18:43:12 -07:00
Steve Cotton
1bc7378c0d Run woptipng on the new horses
57 of 57 files optimized, 678061 bytes reduced to 586300 bytes; -91761 bytes, -13.53%
This was running with the -t0 option, so that it considers any reduction good, even
if it's less than 10% on the big portrait images.
2021-05-12 15:33:20 +02:00
doofus-01
540be634df
horse things (#5738)
* some basic cataphract frames for all attacks

* horse unit

* zombie horse variation

* horse soulless

* White Horse variation

* Dark Horse variation

* horse-related attack icons

* adding seahorse unit

* wmlindent corrections
2021-05-09 20:40:05 -07:00
Steve Cotton
529d5c1a46 Run woptipng on images with bad iCCP, and associated files
The files that had bad iCC profiles were the following subset. I ran woptipng
on the files that were checked in at the same time too.
* data/core/images/portraits/monsters/woodland_boar.png
* data/core/images/portraits/undead/zombie-boar.png
* data/core/images/terrain/castle/troll/tile.png
* data/core/images/units/human-loyalists/heavyinfantry-attack-8.png
* data/core/images/units/human-outlaws/bandit-idle-1.png
* data/core/images/units/human-outlaws/bandit-idle-2.png
* data/core/images/units/human-outlaws/bandit-idle-3.png
* data/core/images/units/human-outlaws/bandit-idle-4.png
* data/core/images/units/human-outlaws/bandit-idle-5.png
* data/core/images/units/human-outlaws/bandit-idle-6.png
* data/core/images/units/human-outlaws/trapper-bow-attack1.png
* data/core/images/units/human-outlaws/trapper-bow-attack2.png
* data/core/images/units/human-outlaws/trapper-bow-attack3.png
* data/core/images/units/human-outlaws/trapper-bow-attack4.png
* data/core/images/units/human-outlaws/trapper-bow-attack5.png
* data/core/images/units/human-outlaws/trapper-bow-attack6.png
* data/core/images/units/human-outlaws/trapper-bow-attack7.png
* data/core/images/units/human-outlaws/trapper-bow-defend.png
* data/core/images/units/human-outlaws/trapper-bow.png
* data/core/images/units/human-outlaws/trapper.png
2021-05-03 10:33:40 +02:00
doofus-01
766760b5d2
Various fauna-related things (#5671)
* rock scorpion pincer attack anim

* New sprite graphics for piglet

* add piglet portrait

* New sprite graphics for woodland boar

* simple horn attack anim for scarab

* scarab horn attack icon
2021-04-18 18:07:39 -07:00
doofus-01
3da068801b
terrain-graphics - remove hard cut on convex walls of human castle ruins, to blend with sunken ruins (#5667) 2021-04-04 12:08:48 -07:00
doofus-01
e7b5996e98
remove reference to tusker, replace with boar or piglet (#5662)
* remove reference to tusker, replace with boar or piglet
2021-04-03 21:15:24 -07:00
doofus-01
bdfb550e9a
scorpion variations (#5589)
* portrait variation for sand-scuttler scorpion variation

* units - scorpion zombie/soulless variation

* addition of new unit called rock scorpion
2021-04-03 16:35:26 -07:00
doofus-01
22a9d21dee
various small fixes (#5613)
* units - fix incorrect file type (png -> ogg) in animation

* units - touch-up WC beast_rider portrait
2021-04-03 14:49:28 -07:00
Iris Morelle
fd37a05ffe ui: Claim back unused space from the 800 px minimap theme
This allows the minimap widget to be 2 pixels wider, and frees up 7
pixels of vertical space for the rest of the sidebar
2021-03-24 04:23:25 -03:00
Iris Morelle
73e5bff25c ui: Remove unused zoom slider portion of the minimap panel
This allows us to claim back 10px for the rest of the sidebar.
2021-03-24 04:05:18 -03:00
doofus-01
a834c78728 units - soulless beastrider sprite, animations, and portrait 2021-02-28 19:26:19 -08:00
doofus-01
510225b8dd zombie beastrider animations 2021-02-20 18:31:29 -08:00
doofus-01
a5d32fe01e units - WC beast-rider (taurus) variation - initial, incomplete 2021-02-15 17:22:50 -08:00
Steve Cotton
4a43d00522 Show a two-color tennis ball orb for the disengaged state (#5155)
As the disengaged state is part-way between the "partial" and "moved" states,
the orb has parts in each color. On the minimap these units are shown in the
partial color (which is also the color that would be used before this change).

This will match the mounted Quenoth units' "disengage" skill, when they
can still move but can't attack. It should also trigger for some UMC abilities
that get extra moves after a character attacks.

During testing, I found that TSG allows some of the bandits to attack on the
first turn of the bandit branch. There's no gameplay change there, but the orbs
make it much clearer that some units can still attack.

I think there are already too many preferences for orbs, so reused the existing
settings for the colors. A new "show disengaged orb" preference is added, which
when disabled shows the old partial orb instead.

Update the orb and ellipse sections of doc/manual/.

Notes about how I created the new orb image:

* create a color range to_ellipse_red with rgb=FF0000,FF0000,000000,FF0000
* wesnoth --render-image 'misc/orb.png~RC(magenta>to_ellipse_red)' images/misc/orb-ellipse-red.png
* open the orb.png and orb-ellipse-red.png images as layers in Gimp, add a layer mask to both of them
* use the layer mask to get each pixel from exactly one of the layers
2021-02-13 18:28:33 +01:00
doofus-01
842725bcc1
orcish grunt sprite animations (#5506)
* units - orc grunt die anims (north and south)

* units - face-graft for orcish grunt defend frames
2021-01-31 11:28:28 -08:00
doofus-01
9229600b72
Sprite work (#5417)
* units - north facing bowman and troll whelp

* units - north facing standing and defense frames for dunefolk skirmisher

* units - defense and (half-hearted) dagger attack anims (SE) for poacher

* units - update footpad sprite (SE-only)

* ran wmlindent
2021-01-24 16:56:33 -08:00
Charles Dang
b5d9d9cf3e
Merge pull request #5333 from wesnoth/vmp-pr
MP: unique background graphics for Isar's Cross
2021-01-10 11:50:46 +11:00
doofus-01
4b685a93e6
Sprite work - mostly Orc Archer (#5404)
* units - touch-up to orcish crossbow

* remove iCCP chunk from some PNGs

* units - initial n-facing orcish archer sprite frames

* units - orcish archer north bow attack anim

* units - orcish archer north idle anim

* units - add north-facing melee defense anim for orcish archer

* unit sprites - remove iCCP chunk from PNGs

* units - orcish archer north wounded-bobbing anim

* units - minor touch-ups to bowman and orc warrior

* ran wmlindent
2021-01-02 20:42:03 -08:00
doofus-01
41b2030113
Revise the bobbing animation convention (#5388)
This shifts many bobbing animations to only run if the unit HP falls below a certain point.  Bobbing animations are a subset of standing animation, it is a case-by-case decision whether an animation should fall into this category or even be affected by this change.

Also in this:

* add wounded filter to STANDARD_IDLE_FILTER

* unit sprites - update orcish grunt and heaving anim

* units - north-facing sprites for orcish grunt
2020-12-28 10:43:21 -08:00
doofus-01
67bef9198c
Fauna Project - Wyverns (#5384)
- Revise base sprite, add defense, takeoff/landing, and flying anims.
- Revise attacks.
- Added a description.
2020-12-25 16:19:31 -08:00
doofus-01
0daabf73ea
Units - various work on new fauna (#5344)
* finish Giant Stoat -> Frost Stoat conversion

* adding scarab (Horned Scarab)

* various fauna animations work
2020-12-20 19:19:43 -08:00