Commit graph

646 commits

Author SHA1 Message Date
doofus-01
687074b395 some update to wooden windmill animations 2023-12-26 18:26:27 -08:00
doofus-01
b1d042bb87 wooden-frame, non-village windmill 2023-12-26 18:26:27 -08:00
doofus-01
b046d93350
touchup wall-rough-chasm to fix #8001 (#8022) 2023-11-04 15:10:02 -07:00
doofus-01
9fffd88242
Various terrain fixes and additions (#7972)
* fix Xor/Xo* south corner transition

* old/ruined wood floor borders

* better Xoc/Xo* south-facing corner

* wooden windows (Xom^Exw)

* fix missed Ior->Iwo transition rule

* fix Isa/U* transition rule

* update copyrights.csv
2023-10-22 11:42:25 -07:00
doofus-01
319123d60f
1.17 - Windows (Xo* embellishment) (#7930)
* Adding *^Exw terrain - "E" for embellishment, "x" for terrain type Xo*, and "w" for windows
2023-10-08 17:37:23 -07:00
doofus-01
5b27ac92c9
1.17 new terrain - ruined walls (#7629)
Three terrains for ruined walls:  Xur (damaged cave walls); Xor (damaged stone walls); Exos (ruined stone walls, rational for the 'E' is that it's more embellishment than barrier)
2023-05-27 16:30:37 -07:00
doofus-01
de29611474
New wall terrain type 'Xuf'
1.17 - more overgrown walls (#7602)
2023-05-07 20:20:20 -07:00
inferno8
fe4234aa8c add waterfall animations to Isar's Cross (closes #7348) 2023-02-12 22:22:36 -06:00
doofus-01
343eb7bc81
1.17 - make forest overlay terrain available on bluff/gulch (#7051)
* adding forest bluffs - Qhhf

* wooded gulch - Qhuf - and default trees

* some minor small forest variation images
2022-10-15 20:34:05 -07:00
doofus-01
7377ce724e
crumbling stone stairs for Isa elevation borders (#7045) 2022-10-09 21:18:23 -07:00
doofus-01
880183774c
1.17 elevated terrain work (#7014)
* stone border revision

* corner case transitions

* add MP example scenario/map for elevated terrain

* simplify the floodfill

* change ravine from ^Qhx to ^Qhux, for better filtering

* reorganize images
2022-10-02 20:28:03 -07:00
doofus-01
e9ec7c4108
1.17 alternate high/low terrain levels (#7007)
* alternate high/low levels (so five total : -2, -1, base, +1, +2)

* fix some transitions

* improve terrain level spreading through border-type hexes (bluff/gulches, for now)
2022-09-11 21:01:28 -07:00
doofus-01
dc820341c5
1.17 raised terrain (#6975)
* floodfill high/low terrain

* stone and wooden transitions
2022-09-05 19:41:07 -07:00
doofus-01
d77a16f415
1.17 Lower terrain (#6927)
* two terrain types: unwalkable "^Qhx" and base "^Qhu"

* water variation

* snow variation
2022-08-07 20:10:36 -07:00
doofus-01
31a42068d8
1.17 small terrain updates (#6751)
* low-priority cave-path transitions

* SotA - remove old terrain codes with Z and y

* replace gold cobbles (Rrd)
2022-06-05 17:09:35 -07:00
Tahsin Jahin Khalid
4dc2c342f6
Terrains: Snowy Drake Village Terrain Type and Transitions
Terrain Code: ^Vka
As mentioned, it may need touch ups later on
2022-05-31 12:41:09 +06:00
Tahsin Jahin Khalid
c42271fb2c Terrains: add Snowy Drake Village 2022-05-29 02:57:15 +06:00
doofus-01
e2c57124f4
1.17 water-related things (#6695)
* caribe monster unit

* some sea-related terrain overlays

* minor variation of dead oak

* update rubble on the water
2022-05-22 05:05:52 -07:00
doofus-01
4e00e30640
1.17 - minor terrain updates (#6626)
* updates to desert terrain

*  ^Bsa snowy stone bridges 

* fix wooden bridge bug introduced by #6606
2022-04-23 20:23:35 -07:00
doofus-01
19fcc1424f
Deprecation of old-style _PLFB and script-generated macros
1.17 terrain-graphics macros clean-up (#6606)
2022-04-16 10:01:09 -07:00
doofus-01
9f98081cb5
1.17 terrain graphics transitions update (#6588)
* small improvements to wooden walls

* intra-pile rubble terrain transition

* fixing some bad perspective in desert mountain transition images
2022-04-02 04:13:20 -07:00
inferno8
c8958ff4a5
Convert Isar's Cross map background images to webp format (#6254) 2022-03-25 18:56:28 -05:00
doofus-01
3f500e3a4c
1.17 new Fence terrain (#6555)
* palisade terrain (*^Eqp) addition

* make Eqf and Eqp play nice

* try to make barrier fence editor tiles clearer

* get specific terrain codes out of the NEW:FENCE rules

* fence terrain macro cleanup

* better transitions for portals/fences
2022-03-20 20:35:08 -07:00
doofus-01
8b059e5b54
Crater updates and other minor terrain fixes (#6492)
* fix bad Swamp-Icy_Cobble (Ss-Rra) transition

* uncouple crater from desert sands

* different craters (^Dc) for sand, dirt, and ice

* fix some dull snow on Koa and Coa
2022-03-06 15:25:16 -08:00
doofus-01
7019d0831c
forwardport #6477 (#6487)
* icy stone walls variation for Xos, based on adjacent terrain, not new code

* more variations for rocks, rubble, and snowbits
2022-02-06 16:02:24 -08:00
doofus-01
7b183f3da9 1.16 - some terrain graphics fixes (#6382)
* make X*^Efs sconce overlay rules symmetric

* different sconces for Xu-style walls (Xo-style was existing type) - minor, graphics only change

(cherry picked from commit d5b5cf1cba)
2021-12-13 09:31:02 +11:00
doofus-01
bb05c1a9af 1.16 - terrain graphics variations and transitions (#6078)
* some tent variations

* dead great tree variations

* Stone tile (Irs) to water/swamp transition, and raise Irs transition layers over swamp water and underground paths

* change when muted-blue waterfalls are applied

(cherry picked from commit 06b7efd77c)
2021-10-29 11:19:25 +11:00
doofus-01
9fb60ba160 1.16 Chasm terrain graphics updates (#6066)
* muted-blues waterfall for swamp-chasm transition

* touchups to snow-chasm transition images

(cherry picked from commit b34b8a9dcd)
2021-10-29 11:18:49 +11:00
doofus-01
61570bf5ab ran woptipng on the forest terrain images
(cherry picked from commit 5643f97c3b)
2021-10-29 11:17:30 +11:00
doofus-01
0ff21793f3 lower isolated pine trees within image
(cherry picked from commit c658e3ed5a)
2021-10-29 11:17:30 +11:00
doofus-01
94241857e2
Last new terrains for 1.16 (#5789)
* adding snowy pine and dead oak variations of great tree terrain

* Icy cobbles (Rra) terrain
2021-05-29 21:30:39 -07:00
Steve Cotton
529d5c1a46 Run woptipng on images with bad iCCP, and associated files
The files that had bad iCC profiles were the following subset. I ran woptipng
on the files that were checked in at the same time too.
* data/core/images/portraits/monsters/woodland_boar.png
* data/core/images/portraits/undead/zombie-boar.png
* data/core/images/terrain/castle/troll/tile.png
* data/core/images/units/human-loyalists/heavyinfantry-attack-8.png
* data/core/images/units/human-outlaws/bandit-idle-1.png
* data/core/images/units/human-outlaws/bandit-idle-2.png
* data/core/images/units/human-outlaws/bandit-idle-3.png
* data/core/images/units/human-outlaws/bandit-idle-4.png
* data/core/images/units/human-outlaws/bandit-idle-5.png
* data/core/images/units/human-outlaws/bandit-idle-6.png
* data/core/images/units/human-outlaws/trapper-bow-attack1.png
* data/core/images/units/human-outlaws/trapper-bow-attack2.png
* data/core/images/units/human-outlaws/trapper-bow-attack3.png
* data/core/images/units/human-outlaws/trapper-bow-attack4.png
* data/core/images/units/human-outlaws/trapper-bow-attack5.png
* data/core/images/units/human-outlaws/trapper-bow-attack6.png
* data/core/images/units/human-outlaws/trapper-bow-attack7.png
* data/core/images/units/human-outlaws/trapper-bow-defend.png
* data/core/images/units/human-outlaws/trapper-bow.png
* data/core/images/units/human-outlaws/trapper.png
2021-05-03 10:33:40 +02:00
doofus-01
3da068801b
terrain-graphics - remove hard cut on convex walls of human castle ruins, to blend with sunken ruins (#5667) 2021-04-04 12:08:48 -07:00
Severin Glöckner
7258c3f651 MP: unique background graphics for Isar's Cross
Mainlined from the add-on "Visual Map Pack"
2020-12-07 05:06:27 +01:00
doofus-01
fca68c1057
SotA - revisions to units and possibly terrain (#5189)
* SotA - units - new sprites for sea captain, including non-skeleton undead version

* SotA - Sc4 Intro revision for ghoul background

* SotA - remove y,z characters from terrain codes, all campaign codes should now end with S.

* core terrain - new iron fence terrain *^Eqf

* SotA S2 - change large custom fence to iron fence
2020-10-18 17:22:30 -07:00
doofus-01
7c29855ac1
Wall terrain graphics (Xo*) work (#5173)
* terrain graphics - fix sconce/candle overlay on south-facing corners

* terrain graphics - some fixes and minor additions to stone walls, mostly Xot^Edb

* new terrain - add 'Xof', overgrown walls

* terrain graphics for Xof^Efm - flowers on walls

* terrain graphics - fix broken molding in standard stone wall

* terrain graphics - fix molding on catacombs
2020-10-03 17:38:19 -07:00
doofus-01
9d4ce1bb9f
terrain graphics - make mushrooms-small.png smaller (#5136) 2020-09-07 12:21:01 -07:00
doofus-01
ee6d86c20b
Various minor graphics fixes/updates (#5025)
* units - adult scorpion variant portrait

* units - revised portrait for naga dirkfang

* terrain - some dwarf castle floor transitions that were forgotten

* units - Revisions to Giant Scorpion portrait
2020-08-09 17:29:14 -07:00
Iris Morelle
35b6d9d560 Add Earthy Rockbound Cave terrain 2020-07-02 07:04:43 -04:00
doofus-01
f8242cc648
Adding weathered stone walls (Xoa) and floor (Ias) (#4938)
* Terrain - Ias - stone floor variation

* terrain - Xoa - Ancient stone walls

* terrain Xoa - more complete transition image set

* terrain - Ias, Xoa - minor additions and touch-ups
2020-06-07 15:51:16 -07:00
doofus-01
8ae546e9d4
Terrain Cf* - dwarf castles under normal castle rules (#4645)
* Terrain Cf* - first non-cave dwarf castle reivision (includes snow version)

* recut dwarf castle (Cf) images

* fix-up to remaining images in outside and winter dwarf castles

* Terrain Cfr - dwarf castle ruins variation
2019-12-15 19:51:40 -08:00
doofus-01
c7fcaba0c1
New Terrain: Snowy Elf and Dwarf Castles, and outdoor snow embellishments (#4616)
* terrain: snowbits embellishment overlay

* terrain: snowbits embellishment overlay images

* snow elf castle (no keep yet)

* snow elf keeps (no keep-castle yet)

* keep-castle transitions

* deciduous winter snow tree image updates

* snowy dwarven castles (no transition to regular dwarven castle yet)

* small fixes to winter elf castles

* some more image touch-ups, mostly to snow-bits

* winter dwarf castle button images

* some snow-dwarf/regular-dwarf castle base transitions (not wall transitions)

* changing terrain code for snow dwarf castle to make it non-underground version
2019-12-14 18:02:45 -08:00
doofus-01
212e802d7a
revisions to mushroom terrain graphics (#4525)
* revisions to mushroom terrain graphics to fix #4453

* make ^Tf overlay better mesh with water

* some touch-ups and more variety

* add some texture to base mushrooms
2019-11-10 13:34:30 -08:00
doofus-01
98b97eddbc
Addition of new stone wall terrain variation: "Xot" catacombs (#4527)
* new stone wall terrain variation -> catacombs

* Xot catacombs wall touchup and Efs flames overlay variation (candle)

* minor variations of walls can be spaced every other SE/SW facing panel

* make flames/torches overlay more responsive to type of wall variants if they are mixed

* Xot^Edb can now put skeletons in the SE/SW catacomb holes
2019-11-10 13:23:48 -08:00
Steve Cotton
f6c48953f6
Overlay deprecated terrains in the editor with a magenta "D" (#4374)
The image is a fully opaque letter, but leaving many completely transparent
pixels to see the underlying hex. When replacing the old mushroom overlay, it's
helpful to be able to easily recognise the base terrain.
2019-09-27 22:55:11 +02:00
Celtic Minstrel
d9cebd634e
Add new mushroom base terrain and make the overlay have mixed defense (#4299)
Thanks to @doofus-01 for the mycelium terrain graphics.
2019-09-11 09:07:15 -04:00
ln-zookeeper
33c155e802 Partially revert "Additional village variations (#3342)"
The new images weren't supposed to go into 1.14, but the updates to the existing two hut images can remain.

This partially reverts commit a55e5228b2.

(cherry picked from commit 556d9ffb91)
2018-10-28 02:53:09 +00:00
ln-zookeeper
8668050971 Updated snowy hut tile icons
(cherry-picked from commit 386493790e)
2018-10-07 03:23:45 +00:00
doofus-01
2d7654160f Additional village variations (#3342)
* revised and additional snowed hut villages, with night-light TOD variations

* remove spaces to keep column alignment

(cherry-picked from commit 9042b0beb7)
2018-10-07 03:23:45 +00:00
Charles Dang
55866694ff Editor: added overlay to Fake Shroud terrain
[ci skip]
2018-03-16 20:23:47 +11:00