Commit graph

9992 commits

Author SHA1 Message Date
Severin Glöckner
2b97a51f71 TSG: remove accidentally commited file 2019-06-23 13:33:06 +02:00
Severin Glöckner
3d79ddeb11 HttT maps – more use of new terrain
S6: don't use Dwarvish Castles, because dwarves are far away
S16: use Troll Encampment
S19: so many castles – turn some into Undead Encampments
S20: add a second keep to the allied castle for player
2019-06-23 11:18:33 +02:00
Severin Glöckner
189d3d0d9f HttT 20: use elvish name of the river
The river is mentioned by one elf talking to another.
S18 explained both the human end elvish name to the player.
2019-06-23 11:16:51 +02:00
nemaara
500954f01b AToTB S3: modify illumination tip 2019-06-20 13:49:34 -04:00
Charles Dang
a6df94f24c UtBS S9: fixed typo
[ci skip]
2019-06-20 17:23:18 +11:00
sigurdfdragon
800276af6f DM S07: Have skeleton summoning use necromancer undead recruiting sound
Fixes #4127
2019-06-19 22:41:40 -04:00
Severin Glöckner
8bbdd1a027 AoI map adjustments
S4: Troll Encampments + embelishments
S6: Undead Encampment instead of Ruined Castle
2019-06-17 22:55:48 +02:00
Severin Glöckner
1096ddabb2 NR: fix typo
which led to all sides being hidden.
Fixup for 64da2e3.
2019-06-17 22:55:26 +02:00
Severin Glöckner
c1c1a7d2ad NR: using different Keep types 2019-06-17 22:55:26 +02:00
Severin Glöckner
c2a5410557 NR 10: more resistent event
works only with id, not with speaker
2019-06-17 22:55:25 +02:00
Severin Glöckner
2f3ad11e85 NR 10: use 4 different Troll portraits
HttT: build house on sand. For safety and a long future.
2019-06-17 22:53:05 +02:00
Severin Glöckner
b393595a68 HttT typo: apply 1340c00 for variation 2019-06-17 15:30:58 +02:00
josteph
b047385fec EI S3: Change start dialog to encourage attacking the Dark Adept
There's a FORCE_CHANCE_TO_HIT in place that makes this plan more likely
to succeed than the player would realize.
2019-06-16 22:12:31 +00:00
nemaara
9951295735 UtBS S2: update map 2019-05-31 23:24:52 -04:00
Steve Cotton
c324030aec SotA: Fix some wmllint warnings by adding "wmllint: who" commands 2019-05-28 23:23:39 -04:00
Steve Cotton
8fd965d8d3 SotA S21: Fix the side= in the paladin's move_unit_fake
Side 3 is the Saurians, the effect of this is just to have the very first
enemy that appears have blue reins instead of green reins during the
move_unit_fake. Only noticed it because I was adding wmllint:recognize
lines for each side's leader.
2019-05-28 23:14:11 -04:00
Steve Cotton
4e6fa62a9f THoT S12: After breaking down a door or teleporting, clear the shroud if needed
Otherwise the shroud doesn't update until the unit moves again.  When
teleporting that could lead to the unit being stuck in a shrouded location,
although that's unlike to happen except when running around the map using debug
commands.
2019-05-25 19:35:39 +00:00
Steve Cotton
1f6a29a74c HttT S11: Correct two places where a typographic quote was used in Li'sar's id
In S11, if the player tries to attack Li'sar then there are supposed to be four
events adding extra guards. Two of them didn't trigger, because the [have_unit]
calls were trying to match her id with a typographic quotation mark.

One change in the opposite direction, where the displayed name could have a
non-typographic quotation mark; this might only happen when using choose_level
to reach a scenario with NEED_LISAR before her unit is on Konrad's recall list.

Remove a CLEAR_VARIABLE that was obsolete since 7778e6f4.
2019-05-25 18:35:26 +00:00
sigurdfdragon
40fe145213 SotA: Correct number of scenarios 2019-05-12 22:54:18 -04:00
nemaara
964d57d3e8
Merge pull request #4067 from stevecotton/did_unblock_book
DiD S09: Unblock the book if one of DV's units is standing on it, clarify objectives
2019-05-11 14:27:29 -04:00
nemaara
892164ffae TSG S8b: update comment on time areas 2019-05-11 12:18:21 -04:00
nemaara
ee334c2e5e TSG S8b: fix buggy ToD schedules 2019-05-11 12:09:09 -04:00
Steve Cotton
5763b4fa32 DiD S09: Unblock the book if one of DV's units is standing on it
Refactor to using location_id for the location of the book, because it appears
multiple times in the .cfg file.

An edge case to this edge case: if DV's turn starts with DV next to the book
and one of DV's units on the book, DV doesn't move until the next turn.  This
was also true if the unit moved to attack something, and works in the player's
favor, as it gives Malin an extra turn to grab the book, so I'm treating it as
a feature.

If DV does grab the book, explicitly say in the objectives that it's now a race
to the escape tunnel. The sequence for that is:
* DV takes the book (no messages at all)
* silently update objectives (escape to win, same as Malin taking the book)
* player ends turn
* DV moves, Malin asks if he's going to be left behind
* start of player's next turn: objectives shown (race to win)
2019-05-11 15:21:31 +02:00
nemaara
93b3c4c9d3 DiD: update campaign description 2019-05-11 03:49:11 -04:00
nemaara
9f6a17102a TSG: update campaign description 2019-05-11 03:49:09 -04:00
nemaara
01a2b19df0 TSG S8b: fixed buggy ToD schedule shifts 2019-05-11 02:55:26 -04:00
nemaara
672b425c26 TRoW: add/tweak dialogue 2019-05-04 12:47:50 -04:00
nemaara
6d8f17f723 TRoW: correct number of scenarios 2019-05-04 12:47:50 -04:00
nemaara
c0f66782ac DW S3: dialogue cleanup 2019-05-04 12:47:49 -04:00
nemaara
c2e0e79745 TSG S6b: kill elves on side 1 if player got to this scenario with debug 2019-04-27 11:31:07 -04:00
nemaara
6d7b618334 TSG S6b: create Urza Afalas if player got here with debug 2019-04-27 11:22:00 -04:00
nemaara
5781bf8218 TSG S1: create Sir Gerrick if player skips scenario with debug 2019-04-27 11:22:00 -04:00
nemaara
26d6694ba8 TSG S8b: fix shifted campfire schedules 2019-04-23 21:44:41 -04:00
nemaara
24ecb4f11c UtBS S11: undead guard is now loyal 2019-04-22 21:49:27 -04:00
nemaara
b93947872c UtBS S11: trapped merman does not require upkeep from side 2 2019-04-22 21:49:26 -04:00
nemaara
76708e511a UtBS: haunt can no longer move over water 2019-04-22 21:43:30 -04:00
nemaara
8ff08338a5 LoW S23: don't use landar's normal death dialogue 2019-04-22 21:39:33 -04:00
nemaara
1b361cb666 DiD S11: reduce starting difficulty at lich portion 2019-04-21 21:50:03 -04:00
nemaara
8cbc687a82 UtBS S2: add dehydration explanation to objective notes 2019-04-21 15:20:38 -04:00
nemaara
7f60736d18 UtBS S11: fix objectives to use correct sides 2019-04-21 14:54:40 -04:00
nemaara
e95faf52c1 UtBS S5: add turns run out to objectives 2019-04-21 11:20:26 -04:00
DisherProject
842758058e UtBS S6b: Give Zurg no traits 2019-04-21 11:16:32 -04:00
DisherProject
4e17c824d6 UtBS S6b: Make dwarves speak when the wall is destroyed 2019-04-21 11:16:31 -04:00
DisherProject
4af72b463d UtBS S6b: Fix locations where tentacles can appear 2019-04-21 11:16:31 -04:00
DisherProject
fcd98b4f8e UtBS S5: Don't share vision with side 2 2019-04-21 11:16:30 -04:00
DisherProject
f02f4dc3f5 UtBS: Add "Turns run out" objectives
Also make new objectives pop up when outlaw leader
is killed in S2
2019-04-21 11:15:58 -04:00
DisherProject
208cda533b Update 09_Blood_is_Thicker_Than_Water.cfg 2019-04-21 11:15:03 -04:00
DisherProject
1788d06050 UtBS S6a-S6b: Remove unnecessary objects
...and correct Zurg's side, because he belongs to
side 3
2019-04-21 11:13:54 -04:00
DisherProject
fbd53fc319 UtBS: Update and add visual and sound effects 2019-04-21 11:08:48 -04:00
DisherProject
5c23c5b65e UtBS: Fix some TODOs 2019-04-21 10:54:19 -04:00