Commit graph

9992 commits

Author SHA1 Message Date
jostephd
61b4648fdd HttT S19c: Avoid "Princess" as a direct address
Co-Authored-By: nemaara <nemaara@users.noreply.github.com>
(cherry picked from commit 450252cf8d)
2019-10-10 02:18:52 +00:00
josteph
86fd284ab7 HttT S19c: Don't let lvl3 or lvl4 elves match the "We hear and obey" line.
A Sylph wouldn't say that to Konrad.

(cherry picked from commit 4365913e6a)
2019-10-10 02:18:52 +00:00
josteph
00775ab29d HttT S19c: Give Konrad another line.
(cherry picked from commit 7b51357e46)
2019-10-10 02:18:51 +00:00
josteph
1a40cc6216 HttT S19c: Change the dialog on finding Warven
(cherry picked from commit a838af438d)
2019-10-10 02:18:51 +00:00
josteph
0b7eee9630 HttT S15: Remove the "Timber" line. It doesn't work.
(cherry picked from commit 92ad4c5d1e)
2019-10-10 02:18:51 +00:00
josteph
945a4e45fc HttT S15: Enhance the north corridor event
(cherry picked from commit d992b5bb29)
2019-10-10 02:18:51 +00:00
josteph
db2c211ba0 HttT: dialog tweaks
(cherry picked from commit 0132b871aa)
2019-10-10 02:18:50 +00:00
Steve Cotton
80a2ace28c Tutorial S02: Show "recruit the right units" when the player has gold
It's confusing when it pops up on turn 12, regardless of the game state. My
leader is normally on the other side of the river from my keep, and I always
wonder "what about my play triggered that?"

Move the message to be part of the "I now have enough gold to recruit more
units" hint.
2019-10-08 19:34:12 +02:00
Steve Cotton
656a44664d Tutorial S02: Make the grunt cross the bridge without bait (#4425)
Not a code-revert, but a behavior-revert of the switch of this unit
to use the guardian AI. 26327a5bdc.

If he somehow doesn't get across the bridge, warn the player
that something has broken.
2019-10-05 19:42:12 +02:00
Steve Cotton
0be05d06d5
NR S06a: Fix the filter for Tallin complaining that they're sitting in the caves (#4371)
Now it only triggers if five or less units are outside.
2019-10-03 15:52:53 +02:00
Severin Glöckner
2bfb565735 TSG 4: avoid endless loop in debug mode
There are no adjacent hexes if she isn't there.
2019-10-01 19:08:45 +02:00
Severin Glöckner
056bd401d0 TSG 5: add color to narrator message. 2019-10-01 19:08:11 +02:00
Nils Kneuper
d037a47735 updated Chinese (Simplified) translation 2019-10-01 14:00:57 +02:00
Wedge009
37222eb874 Dialogue correction
https://forums.wesnoth.org/viewtopic.php?p=647742#p647742
[ci skip]
2019-10-01 18:03:12 +10:00
nemaara
5b2ca1858d HttT: modify dates (fixes #4320) 2019-09-27 03:16:13 -04:00
nemaara
327566813a HttT S18: change enemy side names (fixes #4261) 2019-09-27 03:00:32 -04:00
nemaara
b0d5daee59 SotBE S7: change objective wording 2019-09-27 02:55:09 -04:00
nemaara
d20560c3fc TSG: change Halidel's relation to Deoran (fixes #4321) 2019-09-27 02:48:56 -04:00
clockback
f989b4a5da Fixing location.
The elves and humans created their second treaty at Tath, not Weldyn.
2019-09-26 16:39:50 -04:00
clockback
0ebaac1d35 Updating dates
Noting treaty settlement taking place five years later than previously.
2019-09-26 16:39:49 -04:00
clockback
2211f8b9d9 Updating dates
Modifying treaty settlement to take place 5 years later
2019-09-26 16:39:48 -04:00
clockback
b1b72fd6e0 Updating dates
Making time period consistent with year of treaty and year of scenario.
2019-09-26 16:39:47 -04:00
clockback
4b749fd0ec Updating date
Modifying date for consistency with rest of campaign.
2019-09-26 16:39:47 -04:00
Severin Glöckner
251de6eee3 Add missing special notes
(1.14 backport)
[ci skip]
2019-09-26 01:41:57 +02:00
Severin Glöckner
a58bdf2d1e TSG 4: add back ruined elvish keep
[ci skip]
2019-09-24 18:06:13 +02:00
Severin Glöckner
2e3764f7fd TSG: remove trailing space (as part of a string)
[ci skip]
2019-09-24 18:06:13 +02:00
Severin Glöckner
22a1a7c059 NR 08: typography fix
Current standard is that objectives do not end with a dot,
but notes to the objectives do.
[ci skip]
2019-09-24 18:06:13 +02:00
Severin Glöckner
d62aa46a54 HttT 14: remove loyal overlay over spider
There's no reason why a monster should have an overlay.

[ci skip]
2019-09-24 18:06:13 +02:00
Nils Kneuper
7319182610 updated Italian translation 2019-09-22 01:20:46 +02:00
Severin Glöckner
07bb5762b1 TSG S5: add more comments and better facing 2019-09-22 01:03:53 +02:00
Severin Glöckner
ae6f475f27 TSG 9a - 2 changes:
- lower AI agression:
  AI agression of 1.0 means that the AI doesn't take retalation damage
  into account and uses the strongest weapon it has. Better is close to
  1 and lower caution, but the reason for this change is as bellow:

  In practice an agression of 1 is bad for Shamans, because the AI does not
  know about their special. Because both their melee and ranged are equal in
  terms of power, the AI choses the first attack – melee (except for dextrous
  shamans). With this change, they use at least ranged against melee enemies.

- avoid dialogue been shown in the middle of the fight.
  Instead show it afterwards, and only if the player initiated the fight. The
  message shown afterwards is a warning to not overdo with that.
2019-09-22 00:39:38 +02:00
josteph
df3be05f62 HttT S15: Add po comment
(cherry picked from commit 78db7f2c31)
2019-09-14 08:02:45 +00:00
josteph
b59694c03a HttT S15: Improve dialog flow when Geldar survives
Fixes #4333

(cherry picked from commit 1c481c7c2b)
2019-09-14 08:02:44 +00:00
josteph
fb665de8dd HttT S15: Tweak the hint to be more explicit.
(cherry picked from commit 43fb5fa17c)
2019-09-14 08:02:44 +00:00
josteph
73ca094fd9 HttT S15: Add a hint about the Guardsmen.
(cherry picked from commit 4a76d0b9b3)
2019-09-14 08:02:44 +00:00
josteph
e11cd34e0a HttT S23: Give a more explicit hint on EASY
Thanks to forum user "Poison".

(cherry picked from commit 973a3ee320)
2019-09-14 08:02:44 +00:00
Steve Cotton
9f179295dd UtBS S09: Non-merfolk get in the ships before they sail off
At the end of S09, the heroes have four ships. The narrative is that all the
elves are on the ships, but the in-game visuals were that the ships move while
all the player's units are standing on the shore.

The heal=yes isn't needed since 74c2398f6, but adding it here avoids
a possible bug if this commit is backported to 1.14.

(cherry picked from commit f514304954)
2019-09-07 12:03:56 +10:00
nemaara
da260bdc5c TSG S4: revise dialogue (fixes #4301) 2019-09-04 14:27:05 -04:00
ForPeace-Wesnoth
5ce0325228 objective update #4254
#4254
2019-08-28 02:25:30 +11:00
ForPeace-Wesnoth
e5a09b720f remove bonus objective once it's completed 2019-08-28 00:19:30 +11:00
Severin Glöckner
ba6453b71f HttT 20b – translator comments
Turn code comments into translator comments
[ci skip]
2019-08-16 20:58:39 +02:00
nemaara
ab36141e97 TSG S5: reduce difficulty 2019-08-08 22:21:56 -04:00
Praveen Batra
ae10e7b08b EI S15: Fix typo 2019-07-29 17:42:48 +11:00
nemaara
72bf8359a7 TSG: fix storytext typo 2019-07-20 16:10:00 -04:00
Steve Cotton
4b7ae6eba8 SoF S2: Dialogue fixes (no dwarves outside, repeated comment about side entrances)
If all the dwarves are inside when the gate closes, don't say there were some lost outside.

Make the dialogue about the north and south side entrances only trigger once.
2019-07-15 20:50:00 +02:00
nemaara
805ed51145 DiD S4: reduce difficulty on easier modes 2019-07-14 22:34:39 -04:00
Steve Cotton
9900ed7f0c Tutorial S2: Warn about orcs crossing the river when they cross
Closes issue 2a of #1584

Previously the warning was always given on turn 7. It will still trigger even
if the player has units ready to defend that crossing, because I think it's
better to show the message and let the player think "I'm already ready" than to
have it pop up once some fighting has already happened; and it seems easier to
test this logic than to test logic for not showing the message if the crossing
is currently guarded.

Also add a first_time_only=no to the check_income event, so that it can trigger
on turn 7 if it doesn't trigger on turn 6.
2019-07-14 16:55:20 +02:00
nemaara
0d377d45d1 TSG S5: add narrator warning when siding with bandits 2019-06-28 22:24:03 -04:00
Charles Dang
0b45d5e5ad Tutorial S1: fixed typo
[ci skip]
2019-06-25 10:12:42 +11:00
Severin Glöckner
af5392a347 TSG: use colors for the narrator,
highligthing game explanations and storytelling with different colors.

This has originally been done for the German translation in 1.14.5 by Chewan.
2019-06-23 15:35:17 +02:00