TSG S5: add more comments and better facing

This commit is contained in:
Severin Glöckner 2019-09-22 01:02:43 +02:00
parent ae6f475f27
commit 07bb5762b1

View file

@ -91,6 +91,7 @@
name= _ "Gruth"
canrecruit=yes
overlays="misc/leader-expendable.png"
facing=sw
team_name=undead
user_team_name=_"Undead"
@ -106,6 +107,7 @@
name=_ "Gerd"
canrecruit=yes
overlays="misc/leader-expendable.png"
facing=ne
x,y=11,26
[/unit]
[ai]
@ -477,7 +479,6 @@
[else]
[message]
speaker=Sir Gerrick
# po: Note that masters is in plural.
message= _ "The masters of the undead are defeated!"
[/message]
[/else]
@ -485,6 +486,7 @@
[message]
speaker=Minister Hylas
# po: Shown if the player defeated the zombies, but doesn't know yet about the real enemy.
message= _ "No... I fear there is still much evil present. These were merely servants of a far more powerful force."
[/message]
[/then]
@ -507,10 +509,12 @@
[then]
[message]
speaker=second_unit
# po: In this case, the player knows that there is one more enemy.
message= _ "Two undead leaders have fallen."
[/message]
[message]
speaker=Minister Hylas
# po: In this case, the player knows that there is one more enemy.
message= _ "Indeed, though we have merely destroyed the servants of a far more powerful master."
[/message]
[/then]
@ -518,12 +522,16 @@
[else]
[message]
speaker=Minister Hylas
# po: In this case, the player knows that there is one more enemy.
message= _ "These were merely servants of a far more powerful master."
[/message]
[/else]
[/if]
[/then]
[/elseif]
# This is to handle the theoretical case that the bandits killed the Lich in case this
# scenario went not as planned.
# Can't happen, as the bandits avoid the Lich due to the AI settings as well.
[else]
[message]
speaker=second_unit