TSG S5: add more comments and better facing
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1 changed files with 9 additions and 1 deletions
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@ -91,6 +91,7 @@
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name= _ "Gruth"
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canrecruit=yes
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overlays="misc/leader-expendable.png"
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facing=sw
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team_name=undead
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user_team_name=_"Undead"
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@ -106,6 +107,7 @@
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name=_ "Gerd"
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canrecruit=yes
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overlays="misc/leader-expendable.png"
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facing=ne
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x,y=11,26
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[/unit]
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[ai]
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@ -477,7 +479,6 @@
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[else]
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[message]
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speaker=Sir Gerrick
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# po: Note that masters is in plural.
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message= _ "The masters of the undead are defeated!"
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[/message]
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[/else]
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@ -485,6 +486,7 @@
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[message]
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speaker=Minister Hylas
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# po: Shown if the player defeated the zombies, but doesn't know yet about the real enemy.
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message= _ "No... I fear there is still much evil present. These were merely servants of a far more powerful force."
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[/message]
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[/then]
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@ -507,10 +509,12 @@
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[then]
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[message]
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speaker=second_unit
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# po: In this case, the player knows that there is one more enemy.
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message= _ "Two undead leaders have fallen."
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[/message]
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[message]
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speaker=Minister Hylas
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# po: In this case, the player knows that there is one more enemy.
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message= _ "Indeed, though we have merely destroyed the servants of a far more powerful master."
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[/message]
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[/then]
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@ -518,12 +522,16 @@
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[else]
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[message]
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speaker=Minister Hylas
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# po: In this case, the player knows that there is one more enemy.
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message= _ "These were merely servants of a far more powerful master."
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[/message]
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[/else]
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[/if]
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[/then]
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[/elseif]
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# This is to handle the theoretical case that the bandits killed the Lich in case this
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# scenario went not as planned.
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# Can't happen, as the bandits avoid the Lich due to the AI settings as well.
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[else]
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[message]
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speaker=second_unit
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