diff --git a/data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg b/data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg index 97a87dd564b..c4cfd3b9e49 100644 --- a/data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg +++ b/data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg @@ -91,6 +91,7 @@ name= _ "Gruth" canrecruit=yes overlays="misc/leader-expendable.png" + facing=sw team_name=undead user_team_name=_"Undead" @@ -106,6 +107,7 @@ name=_ "Gerd" canrecruit=yes overlays="misc/leader-expendable.png" + facing=ne x,y=11,26 [/unit] [ai] @@ -477,7 +479,6 @@ [else] [message] speaker=Sir Gerrick - # po: Note that masters is in plural. message= _ "The masters of the undead are defeated!" [/message] [/else] @@ -485,6 +486,7 @@ [message] speaker=Minister Hylas + # po: Shown if the player defeated the zombies, but doesn't know yet about the real enemy. message= _ "No... I fear there is still much evil present. These were merely servants of a far more powerful force." [/message] [/then] @@ -507,10 +509,12 @@ [then] [message] speaker=second_unit + # po: In this case, the player knows that there is one more enemy. message= _ "Two undead leaders have fallen." [/message] [message] speaker=Minister Hylas + # po: In this case, the player knows that there is one more enemy. message= _ "Indeed, though we have merely destroyed the servants of a far more powerful master." [/message] [/then] @@ -518,12 +522,16 @@ [else] [message] speaker=Minister Hylas + # po: In this case, the player knows that there is one more enemy. message= _ "These were merely servants of a far more powerful master." [/message] [/else] [/if] [/then] [/elseif] + # This is to handle the theoretical case that the bandits killed the Lich in case this + # scenario went not as planned. + # Can't happen, as the bandits avoid the Lich due to the AI settings as well. [else] [message] speaker=second_unit