THoT S12: After breaking down a door or teleporting, clear the shroud if needed
Otherwise the shroud doesn't update until the unit moves again. When teleporting that could lead to the unit being stuck in a shrouded location, although that's unlike to happen except when running around the map using debug commands.
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1 changed files with 22 additions and 3 deletions
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@ -487,7 +487,10 @@
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y=18,19
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terrain=Ur^Pr/o
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[/terrain]
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[redraw][/redraw]
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[redraw]
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clear_shroud=yes
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side=1
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[/redraw]
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[delay]
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time=1000
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@ -553,7 +556,10 @@
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x,y=43,6
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terrain=Ur^Pr/o
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[/terrain]
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[redraw][/redraw]
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[redraw]
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clear_shroud=yes
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side=1
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[/redraw]
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[/event]
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[event]
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@ -585,7 +591,10 @@
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x,y=41,37
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terrain=Ur^Pr\o
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[/terrain]
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[redraw][/redraw]
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[redraw]
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clear_shroud=yes
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side=1
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[/redraw]
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[/event]
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#########################################################################################
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@ -811,6 +820,11 @@
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[kill]
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x,y=$x1,$y1
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[/kill]
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[redraw]
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clear_shroud=yes
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side=1
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[/redraw]
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[/event]
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[event]
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@ -972,6 +986,11 @@
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[kill]
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x,y=$x1,$y1
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[/kill]
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[redraw]
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clear_shroud=yes
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side=1
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[/redraw]
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[/event]
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[event]
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