EI S3: Change start dialog to encourage attacking the Dark Adept

There's a FORCE_CHANCE_TO_HIT in place that makes this plan more likely
to succeed than the player would realize.
This commit is contained in:
josteph 2019-06-16 22:09:17 +00:00
parent 72f9b49b77
commit b047385fec

View file

@ -211,12 +211,12 @@
[message]
speaker=Gweddry
message= _ "These undead are toying with us! This adept is weak — we may be able to take his fort."
message= _ "These undead are toying with us! This adept is weak — we should attack at once and take his fort."
[/message]
[message]
speaker=Dacyn
message= _ "A good idea. Then, we must kill either of the dark sorcerers. I would prefer to attack the western one, so we can return to Wesnoth."
message= _ "Indeed, I see no better option. Then, we must kill either of the dark sorcerers. I would prefer to attack the western one, so we can return to Wesnoth."
[/message]
[/event]