DiD S11: reduce starting difficulty at lich portion

This commit is contained in:
nemaara 2019-04-21 21:50:03 -04:00
parent ca26d429c3
commit 1b361cb666

View file

@ -1648,7 +1648,15 @@
[unit]
side=1
x,y=3,34
#ifdef HARD
hitpoints=19
#endif
#ifdef NORMAL
hitpoints=27
#endif
#ifdef EASY
hitpoints=33
#endif
facing=se
animate=yes
@ -1778,7 +1786,7 @@
[/random_placement]
[random_placement]
num_items={ON_DIFFICULTY 2 3 3}
num_items={ON_DIFFICULTY 1 2 2}
variable=loc
min_distance=3
[filter_location]
@ -1795,6 +1803,24 @@
{MODIFY_UNIT (type=Blood Bat) max_moves 4}
[random_placement]
num_items={ON_DIFFICULTY 2 3 3}
variable=loc
min_distance=3
[filter_location]
x,y=1-29,1-24
terrain=Uu,Uu^*
[not]
[filter][/filter]
[/not]
[/filter_location]
[command]
{NOTRAIT_UNIT 3 "Giant Rat" $loc.x $loc.y}
[/command]
[/random_placement]
{MODIFY_UNIT (type=Giant Rat) max_moves 3}
[random_placement]
num_items=3
variable=loc
@ -1812,23 +1838,7 @@
[/random_placement]
[random_placement]
num_items=3
variable=loc
min_distance=3
[filter_location]
x,y=1-29,1-24
terrain=Uu,Uu^*
[not]
[filter][/filter]
[/not]
[/filter_location]
[command]
{NOTRAIT_UNIT 3 "Giant Rat" $loc.x $loc.y}
[/command]
[/random_placement]
[random_placement]
num_items=8
num_items=10
variable=loc
min_distance=3
[filter_location]