SotA S21: Fix the side= in the paladin's move_unit_fake
Side 3 is the Saurians, the effect of this is just to have the very first enemy that appears have blue reins instead of green reins during the move_unit_fake. Only noticed it because I was adding wmllint:recognize lines for each side's leader.
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@ -788,7 +788,7 @@ We finally made it out of the mountains. We crossed the Ford of Abez late this m
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[move_unit_fake]
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type=Paladin
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side=3
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side=2
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x=40, 33
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y=43, 42
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[/move_unit_fake]
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