SotA S21: Fix the side= in the paladin's move_unit_fake

Side 3 is the Saurians, the effect of this is just to have the very first
enemy that appears have blue reins instead of green reins during the
move_unit_fake. Only noticed it because I was adding wmllint:recognize
lines for each side's leader.
This commit is contained in:
Steve Cotton 2019-05-25 08:26:25 +02:00 committed by Jeffrey 'Sigurd' Westcoat
parent 4e6fa62a9f
commit 8fd965d8d3

View file

@ -788,7 +788,7 @@ We finally made it out of the mountains. We crossed the Ford of Abez late this m
[move_unit_fake]
type=Paladin
side=3
side=2
x=40, 33
y=43, 42
[/move_unit_fake]