Elvish_Hunter
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dc9e44c20d
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Replaced a variation_name reported by wmllint with variation_id
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2015-04-08 00:07:39 +02:00 |
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aquileia
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449caec62e
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Replace dragon fire breath animation
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2015-01-31 17:38:55 +01:00 |
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Ignacio R. Morelle
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a82a8eab36
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Hide alternate Great Wolf variation from help as it's only a visual variation
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2014-12-22 22:06:28 -03:00 |
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Ignacio R. Morelle
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1a39d268f2
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Enable subtle magenta TC key bits for the Giant Mudcrawler
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2014-01-06 01:33:37 -03:00 |
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Bär Halberkamp
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e170492c33
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ran wmlindent
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2013-10-16 23:05:43 +02:00 |
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Bär Halberkamp
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9d6245c23b
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Added [attack_anim]s to the Fire Dragon
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2013-10-15 18:33:53 +02:00 |
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Alexander van Gessel
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38b224c1ff
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956 .
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2013-08-09 00:13:46 +02:00 |
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Thibault Févry
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23b72d6956
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Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c03411 , reversing
changes made to 06374c64ba .
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2013-08-08 18:50:46 +02:00 |
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Elvish_Hunter
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0828c2fb72
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Removed no longer useful ellipse= key from mainline units (monsters)
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2013-07-21 14:26:31 +02:00 |
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Ignacio R. Morelle
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b813c53134
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Add missing newlines at EOF in WML files
Issue detected by wmllint.
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2013-06-25 05:42:37 -04:00 |
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Charles Dang
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cbab7280de
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New scorpion baseframe by Zerovirus (new anims pending)
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2013-06-24 23:14:58 +11:00 |
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Emilien Rotival
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e8734b54a1
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Tweaks to the timing and offset for a fine-tuned anim, courtesy of Bumbadadabum
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2013-06-14 18:37:40 +02:00 |
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Emilien Rotival
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85e4aac8cc
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New base frame, animations and animation WML for the giant mudcrawler
Contains frames for SE ranged attack, melee attack, defense, and death.
N, S, NE animations to be done at a later date.
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2013-06-14 17:47:13 +02:00 |
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Richard Kettering
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c1065bcbca
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New image for the skeletal dragon.
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2013-06-09 17:10:01 -05:00 |
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David Mikos
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d60d4d7c61
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
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2013-03-20 20:01:25 +00:00 |
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Jérémy Rosen
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e1590a4254
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apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
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2013-02-16 18:13:39 +00:00 |
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Richard Kettering
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e5edec7a94
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New sprite for sea serpents to match new portrait.
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2012-11-27 23:33:54 +00:00 |
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Lari Nieminen
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a685959445
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New portrait for Tentacle of the Deep from Blarumyrran.
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2012-11-14 09:54:10 +00:00 |
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Simon Forsyth
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3d379cf36b
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Remove the unusually good defense for Fire Guardians over frozen terrain.
It was a holdover from when the UtBS walkable lava was aliased to it
as it was an unused terrain type so could be repurposed.
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2012-09-23 19:59:18 +00:00 |
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Ignacio R. Morelle
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05cc55b44c
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Set the Giant Rat's undead_variation to saurian
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2012-06-30 23:11:01 +00:00 |
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Steven Panek
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acbfa7d79b
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Extended 2012-02-22T22:21:00Z!alarantalara@gmail.com to the regular Wolf.
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2012-02-25 19:08:07 +00:00 |
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Elvish_Hunter
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1c6a235fe4
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Added support for new extra_define ENABLE_WOLF_ADVANCEMENT,
...to optionally allow Wolves advancing to level 2 and 3
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2012-02-01 09:03:32 +00:00 |
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Steven Panek
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a2c34fc2dd
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Removed some now-redundant undead_variation= keys.
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2011-12-07 20:52:31 +00:00 |
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Dan Gerhards
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66aee76cc9
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Level 4 AMLA increased to 200 XP, and level 5 to 250.
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2011-10-22 10:43:47 +00:00 |
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Dan Gerhards
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e79a60b675
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Units that cannot advance past level 1 or level 2...
...require 50 or 100 XP to AMLA instead of 150.
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2011-10-22 09:25:42 +00:00 |
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Lari Nieminen
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d17cf18481
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Decreased the cost of the Giant Rat to 6g...
...and added a new custom movetype for it.
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2011-08-16 21:23:05 +00:00 |
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Anonymissimus
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c56b0bb72d
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more terrain types for wolf and wolf rider...
...water standing animations (fix for bug #18138)
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2011-08-04 18:13:24 +00:00 |
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Anonymissimus
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2b7e36c4b1
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Revert "let wolfs advance to Great Wolfs and to Direwolfs"
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2011-08-03 20:05:30 +00:00 |
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Anonymissimus
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a47748b79a
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let wolfs advance to Great Wolfs and to Direwolfs
(it could be guarded by an #ifdef ENABLE_WOLF_ADVANCEMENTS passed to
extra_defines=)
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2011-08-01 13:38:38 +00:00 |
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Steven Panek
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49517d8b09
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Made units for the Great Wolf and the Direwolf.
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2011-08-01 07:45:48 +00:00 |
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Ignacio R. Morelle
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06c6d73ad1
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Make Water Serpents use the same undead variation as Sea Serpents
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2010-11-09 20:06:22 +00:00 |
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Richard Kettering
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18084451b6
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New base frame for the dragon, removed the bad animations...
...we have for the old one, as there's no purpose in keeping them.
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2010-11-01 01:14:51 +00:00 |
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Lari Nieminen
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fbbf5fdd0a
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Tweaked the Fire Guardian's melee animation.
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2010-10-07 22:23:22 +00:00 |
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Steven Panek
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a03c53fb83
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Wired in better images and sounds; added better attack animations.
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2010-10-07 22:00:05 +00:00 |
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Steven Panek
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2f88768339
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Moved the Fire Guardian to core.
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2010-10-07 21:47:03 +00:00 |
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Phil Barber
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625d00b5c2
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Add and wire new mudcrawler. Remove outdated frames. Update changelogs.
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2010-09-26 09:25:39 +00:00 |
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Eric S. Raymond
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f142db534f
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Remove some unused cruftv that's been hanging around since 1.2.
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2010-09-24 00:03:52 +00:00 |
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Eric S. Raymond
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e7d337a676
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Reindent mainline.
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2010-09-23 13:04:56 +00:00 |
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Lari Nieminen
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e665905a2a
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Made the Giant Rat use the regular DEFAULT_AMLA instead of AMLA_TOUGH.
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2010-09-07 13:11:55 +00:00 |
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Guillaume Melquiond
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fa9de6301e
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Fixed attack animations. (Patch #1791 by Anonymissimus.)
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2010-07-29 16:15:57 +00:00 |
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Phil Barber
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a00e4ff50b
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Add and wire new Giant Mudcrawler portrait by kitty.
Update changelogs, portrait credits.
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2010-07-16 09:34:47 +00:00 |
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Lari Nieminen
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a6fb333d60
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Added new growl, hit and die sounds for wolves...
...and removed the old ones. Wired into all wolf units along with some
melee animation WML improvements.
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2010-06-22 11:42:32 +00:00 |
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Steven Panek
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b0eb99a3b0
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Ran umcpropfix.
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2010-06-09 22:19:48 +00:00 |
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Phil Barber
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112909da51
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Move Giant Rat from DiD to core,
...update changelogs, update campaign and main credits.
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2010-06-07 10:00:59 +00:00 |
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Steven Panek
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5d2b5fdd2b
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Converted more makeshift dashes (hopefully, I got all of them).
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2010-05-11 23:30:32 +00:00 |
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Alexander van Gessel
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d4456a8195
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Move Cave_Spider.cfg to Giant_Spider.cfg...
...in order to match unit id and name. Found by artisticdude
(http://www.wesnoth.org/forum/viewtopic.php?f=32&t=29466&start=0)
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2010-04-06 15:29:17 +01:00 |
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Phil Barber
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89f36fb50f
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Add and wire new Cuttle Fish base frame and animations by Mefisto.
Delete obsolete images. Update changelogs, credits.
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2010-03-22 16:10:30 +00:00 |
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Phil Barber
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50618ac5f0
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Add and wire new Cave Spider graphics by beetlenaut,
...delete obsolete graphics.
Update changelogs, credits.
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2010-03-20 15:24:13 +00:00 |
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Richard Kettering
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d37c6279a9
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Updated the riderless wolf with new graphics...
...and a two-frame defense animation.
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2010-01-01 05:03:25 +00:00 |
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Eric S. Raymond
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0aa99781cf
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Reindent mainline.
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2009-11-23 14:39:03 +00:00 |
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