Move Giant Rat from DiD to core,
...update changelogs, update campaign and main credits.
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@ -119,6 +119,8 @@ Version 1.9.0-svn:
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* Clicking on some elements of sidebar now open the related help page
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* Display weapon stats in recruit/recall dialog the same way as in sidebar
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* Accuracy/parry have its own line and tooltip in sidebar.
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* Units:
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* Giant Rat moved from DiD to core.
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* WML Engine:
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* Deprecated [set_variable]'s random key, use rand instead
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* Renamed [unit][status] healable to unhealable so it can default to 'no'
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@ -42,10 +42,6 @@
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name = "Syn_Err"
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comment = "story images"
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[/entry]
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[entry]
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name = "John Mercer (Stern)"
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comment = "Giant Rat graphics"
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[/entry]
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[entry]
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name= "theycallmerooster"
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comment = "portraits"
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@ -534,6 +534,10 @@
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name = "Joe (battlestar)"
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comment = "- some scenery graphics including burnt tent."
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[/entry]
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[entry]
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name = "John Mercer (Stern)"
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comment = "Giant Rat graphics"
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[/entry]
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[entry]
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name = "John-Robert Funck (XJaPaN)"
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comment = "sprite animator"
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Before Width: | Height: | Size: 822 B After Width: | Height: | Size: 822 B |
Before Width: | Height: | Size: 792 B After Width: | Height: | Size: 792 B |
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@ -1,89 +1,89 @@
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#textdomain wesnoth-did
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[unit_type]
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id=Giant Rat
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name= _ "Giant Rat"
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race=monster
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image="units/giant-rat.png"
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ellipse="misc/ellipse-nozoc"
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hitpoints=15
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movement_type=smallfoot
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movement=4
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experience=14
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level=0
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alignment=chaotic
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advances_to=null
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{AMLA_TOUGH 2}
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cost=13
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usage=scout
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description= _ "Given an adequate supply of food, some rats can grow to truly impressive sizes. They can also grow quite aggressive."
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{DEFENSE_ANIM "units/giant-rat-defend-2.png" "units/giant-rat-defend-1.png" {SOUND_LIST:BAT_HIT} }
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die_sound=bat-flapping.wav
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[death]
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[frame]
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duration=100
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image="units/giant-rat-die-1.png"
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[/frame]
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[frame]
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duration=100
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image="units/giant-rat-die-2.png"
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[/frame]
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[frame]
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duration=100
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image="units/giant-rat-die-3.png"
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[/frame]
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[/death]
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[attack]
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name=bite
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description=_ "bite"
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icon=attacks/fangs-animal.png
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type=blade
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range=melee
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damage=2
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number=4
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[/attack]
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[attack_anim]
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[filter_attack]
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name=bite
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[/filter_attack]
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start_time=-500
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[frame]
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duration=100
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image="units/giant-rat-attack-1.png"
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[/frame]
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[frame]
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duration=100
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image="units/giant-rat-attack-2.png"
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[/frame]
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[frame]
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duration=100
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image="units/giant-rat-attack-3.png"
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[/frame]
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[frame]
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duration=100
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image="units/giant-rat-attack-4.png"
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[/frame]
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[if]
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hits=yes
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[frame]
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duration=100
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image="units/giant-rat-attack-5.png"
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sound=bite-small.ogg
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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duration=100
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image="units/giant-rat-attack-5.png"
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[/frame]
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[/else]
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[frame]
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duration=100
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image="units/giant-rat-attack-6.png"
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[/frame]
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[frame]
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duration=100
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image="units/giant-rat-attack-7.png"
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[/frame]
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[/attack_anim]
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[/unit_type]
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#textdomain wesnoth-units
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[unit_type]
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id=Giant Rat
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name= _ "Giant Rat"
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race=monster
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image="units/monsters/giant-rat.png"
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ellipse="misc/ellipse-nozoc"
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hitpoints=15
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movement_type=smallfoot
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movement=4
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experience=14
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level=0
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alignment=chaotic
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advances_to=null
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{AMLA_TOUGH 2}
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cost=13
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usage=scout
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description= _ "Given an adequate supply of food, some rats can grow to truly impressive sizes. They can also grow quite aggressive."
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{DEFENSE_ANIM "units/monsters/giant-rat-defend-2.png" "units/monsters/giant-rat-defend-1.png" {SOUND_LIST:BAT_HIT} }
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die_sound=bat-flapping.wav
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[death]
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[frame]
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||||
duration=100
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image="units/monsters/giant-rat-die-1.png"
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[/frame]
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[frame]
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||||
duration=100
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image="units/monsters/giant-rat-die-2.png"
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[/frame]
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[frame]
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duration=100
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image="units/monsters/giant-rat-die-3.png"
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[/frame]
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[/death]
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[attack]
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||||
name=bite
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||||
description=_ "bite"
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icon=attacks/fangs-animal.png
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||||
type=blade
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range=melee
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damage=2
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number=4
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[/attack]
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[attack_anim]
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[filter_attack]
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name=bite
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[/filter_attack]
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start_time=-500
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[frame]
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||||
duration=100
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image="units/monsters/giant-rat-attack-1.png"
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[/frame]
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[frame]
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||||
duration=100
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image="units/monsters/giant-rat-attack-2.png"
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[/frame]
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||||
[frame]
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||||
duration=100
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||||
image="units/monsters/giant-rat-attack-3.png"
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[/frame]
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||||
[frame]
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||||
duration=100
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||||
image="units/monsters/giant-rat-attack-4.png"
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[/frame]
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[if]
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hits=yes
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[frame]
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duration=100
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image="units/monsters/giant-rat-attack-5.png"
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sound=bite-small.ogg
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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||||
duration=100
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image="units/monsters/giant-rat-attack-5.png"
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[/frame]
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||||
[/else]
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||||
[frame]
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||||
duration=100
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||||
image="units/monsters/giant-rat-attack-6.png"
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||||
[/frame]
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||||
[frame]
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||||
duration=100
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||||
image="units/monsters/giant-rat-attack-7.png"
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||||
[/frame]
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||||
[/attack_anim]
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||||
[/unit_type]
|
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@ -49,6 +49,9 @@ Version 1.9.0-svn:
|
|||
* Clicking on some elements of sidebar now open the related help page.
|
||||
* Display weapon stats in recruit/recall dialog the same way as in sidebar.
|
||||
|
||||
* Units:
|
||||
* Giant Rat moved from DiD to core.
|
||||
|
||||
* Miscellaneous and bug fixes:
|
||||
* All villages except water and swamp villages can now be placed on any base
|
||||
terrain.
|
||||
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