Move Giant Rat from DiD to core,

...update changelogs, update campaign and main credits.
This commit is contained in:
Phil Barber 2010-06-07 10:00:59 +00:00
parent c38d0a8882
commit 112909da51
18 changed files with 98 additions and 93 deletions

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@ -119,6 +119,8 @@ Version 1.9.0-svn:
* Clicking on some elements of sidebar now open the related help page
* Display weapon stats in recruit/recall dialog the same way as in sidebar
* Accuracy/parry have its own line and tooltip in sidebar.
* Units:
* Giant Rat moved from DiD to core.
* WML Engine:
* Deprecated [set_variable]'s random key, use rand instead
* Renamed [unit][status] healable to unhealable so it can default to 'no'

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@ -42,10 +42,6 @@
name = "Syn_Err"
comment = "story images"
[/entry]
[entry]
name = "John Mercer (Stern)"
comment = "Giant Rat graphics"
[/entry]
[entry]
name= "theycallmerooster"
comment = "portraits"

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@ -534,6 +534,10 @@
name = "Joe (battlestar)"
comment = "- some scenery graphics including burnt tent."
[/entry]
[entry]
name = "John Mercer (Stern)"
comment = "Giant Rat graphics"
[/entry]
[entry]
name = "John-Robert Funck (XJaPaN)"
comment = "sprite animator"

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@ -1,89 +1,89 @@
#textdomain wesnoth-did
[unit_type]
id=Giant Rat
name= _ "Giant Rat"
race=monster
image="units/giant-rat.png"
ellipse="misc/ellipse-nozoc"
hitpoints=15
movement_type=smallfoot
movement=4
experience=14
level=0
alignment=chaotic
advances_to=null
{AMLA_TOUGH 2}
cost=13
usage=scout
description= _ "Given an adequate supply of food, some rats can grow to truly impressive sizes. They can also grow quite aggressive."
{DEFENSE_ANIM "units/giant-rat-defend-2.png" "units/giant-rat-defend-1.png" {SOUND_LIST:BAT_HIT} }
die_sound=bat-flapping.wav
[death]
[frame]
duration=100
image="units/giant-rat-die-1.png"
[/frame]
[frame]
duration=100
image="units/giant-rat-die-2.png"
[/frame]
[frame]
duration=100
image="units/giant-rat-die-3.png"
[/frame]
[/death]
[attack]
name=bite
description=_ "bite"
icon=attacks/fangs-animal.png
type=blade
range=melee
damage=2
number=4
[/attack]
[attack_anim]
[filter_attack]
name=bite
[/filter_attack]
start_time=-500
[frame]
duration=100
image="units/giant-rat-attack-1.png"
[/frame]
[frame]
duration=100
image="units/giant-rat-attack-2.png"
[/frame]
[frame]
duration=100
image="units/giant-rat-attack-3.png"
[/frame]
[frame]
duration=100
image="units/giant-rat-attack-4.png"
[/frame]
[if]
hits=yes
[frame]
duration=100
image="units/giant-rat-attack-5.png"
sound=bite-small.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
duration=100
image="units/giant-rat-attack-5.png"
[/frame]
[/else]
[frame]
duration=100
image="units/giant-rat-attack-6.png"
[/frame]
[frame]
duration=100
image="units/giant-rat-attack-7.png"
[/frame]
[/attack_anim]
[/unit_type]
#textdomain wesnoth-units
[unit_type]
id=Giant Rat
name= _ "Giant Rat"
race=monster
image="units/monsters/giant-rat.png"
ellipse="misc/ellipse-nozoc"
hitpoints=15
movement_type=smallfoot
movement=4
experience=14
level=0
alignment=chaotic
advances_to=null
{AMLA_TOUGH 2}
cost=13
usage=scout
description= _ "Given an adequate supply of food, some rats can grow to truly impressive sizes. They can also grow quite aggressive."
{DEFENSE_ANIM "units/monsters/giant-rat-defend-2.png" "units/monsters/giant-rat-defend-1.png" {SOUND_LIST:BAT_HIT} }
die_sound=bat-flapping.wav
[death]
[frame]
duration=100
image="units/monsters/giant-rat-die-1.png"
[/frame]
[frame]
duration=100
image="units/monsters/giant-rat-die-2.png"
[/frame]
[frame]
duration=100
image="units/monsters/giant-rat-die-3.png"
[/frame]
[/death]
[attack]
name=bite
description=_ "bite"
icon=attacks/fangs-animal.png
type=blade
range=melee
damage=2
number=4
[/attack]
[attack_anim]
[filter_attack]
name=bite
[/filter_attack]
start_time=-500
[frame]
duration=100
image="units/monsters/giant-rat-attack-1.png"
[/frame]
[frame]
duration=100
image="units/monsters/giant-rat-attack-2.png"
[/frame]
[frame]
duration=100
image="units/monsters/giant-rat-attack-3.png"
[/frame]
[frame]
duration=100
image="units/monsters/giant-rat-attack-4.png"
[/frame]
[if]
hits=yes
[frame]
duration=100
image="units/monsters/giant-rat-attack-5.png"
sound=bite-small.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
duration=100
image="units/monsters/giant-rat-attack-5.png"
[/frame]
[/else]
[frame]
duration=100
image="units/monsters/giant-rat-attack-6.png"
[/frame]
[frame]
duration=100
image="units/monsters/giant-rat-attack-7.png"
[/frame]
[/attack_anim]
[/unit_type]

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@ -49,6 +49,9 @@ Version 1.9.0-svn:
* Clicking on some elements of sidebar now open the related help page.
* Display weapon stats in recruit/recall dialog the same way as in sidebar.
* Units:
* Giant Rat moved from DiD to core.
* Miscellaneous and bug fixes:
* All villages except water and swamp villages can now be placed on any base
terrain.