Commit graph

290 commits

Author SHA1 Message Date
mattsc
396b4356b1 Add cropped image_icon for Grand Knight
So that it fits the unit box in the sidebar.
2014-10-05 16:23:32 -07:00
fendrin
657f3c4c80 Added image_icon with CROP argument making in fiting the sidebar box. 2014-01-02 10:44:19 +01:00
Bär Halberkamp
8e46916d7a Added some animations for the Horseman and updated animationwml 2013-11-18 01:08:46 +01:00
David Mikos
9799bb044f AnimationWML: fix spearman standing direction. 2013-11-10 00:46:26 +10:30
Bär Halberkamp
1009da6821 Added new Spearman animations by Major 2013-10-15 21:20:17 +02:00
David Mikos
8d1b7dafc8 AnimationWML: New MISSILE_FRAME_FIREBALL_XY macro for red mage line. 2013-10-13 15:59:54 +10:30
David Mikos
45e9fddf30 AnimationWML: white mage line attack magic timing change. 2013-10-13 15:10:10 +10:30
David Mikos
46dd24228e minor sound timing change for red mage line fire attack. 2013-10-12 13:31:05 +10:30
David Mikos
39ed562bf3 AnimationWML: remove now redundant blank-hexes from some halo animations. 2013-10-12 00:54:42 +10:30
David Mikos
d6dc00c200 AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros 2013-10-10 15:17:08 +10:30
David Mikos
1bcbb0d95e AnimationWML: finish removing depreciated 'begin' tag from frames in data/core 2013-10-10 15:01:12 +10:30
David Mikos
971dde985a Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
Alexander van Gessel
38b224c1ff Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956 Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c03411, reversing
changes made to 06374c64ba.
2013-08-08 18:50:46 +02:00
Alexander van Gessel
0738a4e59c make reindent minus some wmlindent issues 2013-08-04 23:22:56 +02:00
Elvish_Hunter
e4fd1af584 Removed no longer useful ellipse= key from mainline units (humans) 2013-07-21 14:26:31 +02:00
Espreon
e41a95d052 Have the Ranger's sword attack use SOUND_LIST:SWORD_SWISH instead of dagger-swish.wav; work from bumbadadabum. 2013-06-23 17:50:59 -04:00
Richard Kettering
85b15a2c52 New base frames for the cavalryman line. 2013-06-10 00:22:59 -05:00
Richard Kettering
b11612cce9 Moved all the horseman images to their own folder. 2013-06-09 23:43:33 -05:00
Richard Kettering
444549dc34 New base frames for the knight, lancer, and grand-knight. 2013-06-09 22:08:22 -05:00
Richard Kettering
dbd2adf66a New base image for the paladin. 2013-06-09 21:34:35 -05:00
Eric S. Raymond
8c044a01db Mainline campaigns are wmllint/wmlscope clean again.
Unfortunately, this required telling wmlscope to ignore all present
instances of new-style animation wildcarding. Some rather messy changes
to wmlscope will have to be considered if it gets more widely used.
2013-03-28 11:33:43 -04:00
David Mikos
1c1022e07a Minor changes to unit attack sound timings in collaboration with Bumbadadabum.
Units sound timings changed: Assassin, Orcish Assassin, Orcish Slayer,
Merman Warrior, Fencer, and Spearman ranged.
2013-03-22 21:29:38 +00:00
David Mikos
90d5671414 Some unit animation WML sound offset fixes -- in collaboration with bumbadabum. 2013-03-20 20:49:53 +00:00
David Mikos
d60d4d7c61 Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Ignacio R. Morelle
93496b40ff Fix broken image path
Someone typoed a line, resulting in the image path
"units/human-outlaws/rogue+female-attack:250.png" instead of
"units/human-outlaws/rogue+female-attack.png:250".

This fixes a warning and missing animation frame when female Rouges play
their ranged attack animation:

> error display: could not open image 'units/human-outlaws/rogue+female-attack'
2013-03-15 02:15:01 +00:00
David Mikos
7b2cd7a92b remove now unnecessary sound_frame durations from animationWML files 2013-03-13 08:11:02 +00:00
David Mikos
31c1dde89d apply unit animation WML patch#3682...
...and return deleted Steelclad-idle images as OKd by Jetrel.
2013-03-10 21:17:59 +00:00
Jérémy Rosen
8f67ec7fcc fix a couple of anim bugs introduced by patch 33682 2013-02-17 21:04:47 +00:00
Jérémy Rosen
e1590a4254 apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Jérémy Rosen
0562337892 syntax simplification for sounds in animations 2013-01-30 21:52:46 +00:00
Jérémy Rosen
dc02698fa8 change syntax of square bracket animations, ~ is not used for range 2013-01-30 21:37:44 +00:00
Jérémy Rosen
27f11c3c49 small cleanup on the animation expansion patch 2013-01-27 12:43:27 +00:00
Jérémy Rosen
5662cbcc38 new syntax for animation lines, simplifies mainline WML quite a bit.
patch by Coffee
2013-01-26 22:33:51 +00:00
Elvish_Hunter
270630a87d Fixed General's experience when using DISABLE_GRAND_MARSHAL 2012-02-08 10:11:00 +00:00
Anonymissimus
8dcebd3fc1 Fix some spearman attack animations being too slow.
http://forums.wesnoth.org/viewtopic.php?f=4&t=35873&p=518255#p518255

Calculated frame length of new sw, s, se animations so that the whole
animation length matches the length of the other old animations.
2012-01-12 19:41:00 +00:00
Steven Panek
fcc8108c56 Made the Lancer and the Deathblade conform...
...to the current AMLA standards, thus fixing bug #19196.
2011-12-17 23:09:33 +00:00
Gunter Labes
c5966703c6 Increased the ranged attack of the Footpad from 4-2 to 5-2 2011-11-06 12:35:36 +00:00
Dan Gerhards
04d875f4f9 Increased the HP of the Great Mage from 55 to 60. 2011-10-29 16:13:49 +00:00
Ignacio R. Morelle
ed2175fa04 Make the Royal Warrior use the fancier mace icon used by HIs 2011-10-25 21:27:21 +00:00
Ignacio R. Morelle
8da148dfcb Enable recoloring of the Elder Mage's unused TC pixels 2011-10-25 21:15:10 +00:00
Dan Gerhards
66aee76cc9 Level 4 AMLA increased to 200 XP, and level 5 to 250. 2011-10-22 10:43:47 +00:00
Dan Gerhards
e79a60b675 Units that cannot advance past level 1 or level 2...
...require 50 or 100 XP to AMLA instead of 150.
2011-10-22 09:25:42 +00:00
Ignacio R. Morelle
53e260ca6b Ran wmlindent in mainline except for data/gui 2011-08-02 00:01:08 +00:00
Anonymissimus
d6893dd609 removed leftover old animations
fix for wmlscope messages
2011-07-11 19:58:11 +00:00
Richard Kettering
49fcbbf92c New animations for the horseman. 2011-07-10 07:06:06 +00:00
George Birthisel
9037d3740e Balancing changes to cavalryman line and orc archer.
Updated changelog/players changelog.
2011-05-06 21:11:04 +00:00
Lari Nieminen
d0e6576043 Removed undead_variation=archer from core units...
...since there's no such variation.
2011-03-16 12:42:16 +00:00
Guillaume Melquiond
a5576c461b Removed small portraits that are just scaled down versions...
...of the transparent ones.

Checked that they are identically rendered by the engine: MSE visual
distortion less than 0.007%.
2010-12-22 18:11:36 +00:00
Guillaume Melquiond
742b794302 Removed small portraits that are just scaled down versions...
...of the transparent ones.

Checked that they are identically rendered by the engine: MSE visual
distortion less than 0.007%.
2010-12-20 22:38:37 +00:00