Jelle Raaijmakers aa3a6767f6 LibGL+LibGPU+LibSoftGPU: Implement blend equations 1 year ago
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CMakeLists.txt aa0a6d58b2 Userland: Remove LibCore dependency from libraries that do not use it 1 year ago
Config.h c214d31c5e Everywhere: Fix order of includes and #pragma once 2 years ago
Device.h edcb6176ce LibGL+Lib*GPU: Set model view and projection matrices separately 1 year ago
DeviceInfo.h 5e1499d104 Everywhere: Rename {Deprecated => Byte}String 1 year ago
Driver.cpp 5e1499d104 Everywhere: Rename {Deprecated => Byte}String 1 year ago
Driver.h 5bb76e9b63 LibGL+LibGPU+LibSoftGPU: Load SoftGPU driver dynamically 3 years ago
Enums.h aa3a6767f6 LibGL+LibGPU+LibSoftGPU: Implement blend equations 1 year ago
IR.h c88bc74afd LibGPU: Add inputs and outputs to GPU shader IR 2 years ago
Image.cpp 027aee2c66 Userland: Add missing Math.h and IntegralMath.h header includes 2 years ago
Image.h 3b2ded1d44 LibGPU+LibSoftGPU: Move size and pixel format information to GPU::Image 2 years ago
ImageDataLayout.h eb7c3d16fb LibGL+LibGPU+LibSoftGPU: Implement flexible pixel format conversion 2 years ago
ImageFormat.h 6c80d12111 LibGPU+LibSoftGPU: Add PixelFormat::Intensity 2 years ago
Light.h 7da9447619 LibGL+LibGPU+LibSoftGPU: Move Light.h to LibGPU 3 years ago
LightModelParameters.h 5bf224708f LibGPU+LibSoftGPU: Move LightModelParameters into LibGPU 3 years ago
Material.h b652db1f54 LibGL+LibGPU+LibSoftGPU: Move Material.h to LibGPU 3 years ago
RasterPosition.h 8f359bf758 LibGPU+LibSoftGPU: Move RasterPosition into its own header in LibGPU 3 years ago
RasterizerOptions.h aa3a6767f6 LibGL+LibGPU+LibSoftGPU: Implement blend equations 1 year ago
SamplerConfig.h 474f9e9c69 LibGL: Implement `GL_TEXTURE_ENV_COLOR` 2 years ago
Shader.h 93ab2db80f LibGL+LibSoftGPU: Add GPU side shader infrastructure 2 years ago
StencilConfiguration.h a99cd09891 Libraries: Add missing includes, add namespace qualifiers 2 years ago
TextureUnitConfiguration.h 00d46e5d77 LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit 2 years ago
Vertex.h 00d46e5d77 LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit 2 years ago