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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibGPU/ImageFormat.h>
- namespace GPU {
- // Order of bytes within a single component
- enum class ComponentBytesOrder {
- Normal,
- Reversed,
- };
- struct PackingSpecification final {
- u32 depth_stride { 0 };
- u32 row_stride { 0 };
- u8 byte_alignment { 1 };
- ComponentBytesOrder component_bytes_order { ComponentBytesOrder::Normal };
- };
- // Full dimensions of the image
- struct DimensionSpecification final {
- u32 width;
- u32 height;
- u32 depth;
- };
- // Subselection (source or target) within the image
- struct ImageSelection final {
- i32 offset_x { 0 };
- i32 offset_y { 0 };
- i32 offset_z { 0 };
- u32 width;
- u32 height;
- u32 depth;
- };
- struct ImageDataLayout final {
- PixelType pixel_type;
- PackingSpecification packing {};
- DimensionSpecification dimensions;
- ImageSelection selection;
- };
- }
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