Vertex.h 586 B

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  1. /*
  2. * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
  3. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #pragma once
  8. #include <AK/Array.h>
  9. #include <LibGPU/Config.h>
  10. #include <LibGfx/Vector3.h>
  11. #include <LibGfx/Vector4.h>
  12. namespace GPU {
  13. struct Vertex {
  14. FloatVector4 position;
  15. FloatVector4 eye_coordinates;
  16. FloatVector4 clip_coordinates;
  17. FloatVector4 window_coordinates;
  18. FloatVector4 color;
  19. Array<FloatVector4, GPU::NUM_TEXTURE_UNITS> tex_coords;
  20. FloatVector3 normal;
  21. };
  22. }