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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/Array.h>
- #include <LibGPU/Config.h>
- #include <LibGfx/Vector3.h>
- #include <LibGfx/Vector4.h>
- namespace GPU {
- struct Vertex {
- FloatVector4 position;
- FloatVector4 eye_coordinates;
- FloatVector4 clip_coordinates;
- FloatVector4 window_coordinates;
- FloatVector4 color;
- Array<FloatVector4, GPU::NUM_TEXTURE_UNITS> tex_coords;
- FloatVector3 normal;
- };
- }
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