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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- * Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibGPU/Config.h>
- #include <LibGPU/Enums.h>
- #include <LibGfx/Rect.h>
- #include <LibGfx/Vector4.h>
- namespace GPU {
- struct RasterizerOptions {
- bool shade_smooth { true };
- bool enable_stencil_test { false };
- bool enable_depth_test { false };
- bool enable_depth_write { true };
- bool enable_alpha_test { false };
- AlphaTestFunction alpha_test_func { AlphaTestFunction::Always };
- float alpha_test_ref_value { 0 };
- bool enable_blending { false };
- BlendEquation blend_equation_rgb { BlendEquation::Add };
- BlendEquation blend_equation_alpha { BlendEquation::Add };
- BlendFactor blend_source_factor { BlendFactor::One };
- BlendFactor blend_destination_factor { BlendFactor::One };
- u32 color_mask { 0xffffffff };
- float depth_min { 0.f };
- float depth_max { 1.f };
- DepthTestFunction depth_func { DepthTestFunction::Less };
- PolygonMode polygon_mode { PolygonMode::Fill };
- FloatVector4 fog_color { 0.0f, 0.0f, 0.0f, 0.0f };
- float fog_density { 1.0f };
- FogMode fog_mode { FogMode::Exp };
- bool fog_enabled { false };
- float fog_start { 0.0f };
- float fog_end { 1.0f };
- bool line_smooth { false };
- float line_width { 1.f };
- bool point_smooth { false };
- float point_size { 1.f };
- bool scissor_enabled { false };
- bool normalization_enabled { false };
- Gfx::IntRect scissor_box;
- bool enable_color_write { true };
- float depth_offset_factor { 0 };
- float depth_offset_constant { 0 };
- bool depth_offset_enabled { false };
- bool enable_culling { false };
- WindingOrder front_face { WindingOrder::CounterClockwise };
- bool cull_back { true };
- bool cull_front { false };
- Gfx::IntRect viewport;
- bool lighting_enabled { false };
- bool color_material_enabled { false };
- ColorMaterialFace color_material_face { ColorMaterialFace::FrontAndBack };
- ColorMaterialMode color_material_mode { ColorMaterialMode::AmbientAndDiffuse };
- };
- }
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