Shader.h 626 B

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  1. /*
  2. * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/RefCounted.h>
  8. namespace GPU {
  9. class Shader : public RefCounted<Shader> {
  10. public:
  11. Shader(void const* ownership_token)
  12. : m_ownership_token { ownership_token }
  13. {
  14. }
  15. virtual ~Shader() = default;
  16. void const* ownership_token() const { return m_ownership_token; }
  17. bool has_same_ownership_token(Shader const& other) const { return other.ownership_token() == ownership_token(); }
  18. private:
  19. void const* const m_ownership_token { nullptr };
  20. };
  21. }