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- /*
- * Copyright (c) 2022, Jesse Buhagiar <jooster669@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibGfx/Vector4.h>
- namespace GPU {
- struct Material {
- FloatVector4 ambient { 0.2f, 0.2f, 0.2f, 1.0f };
- FloatVector4 diffuse { 0.8f, 0.8f, 0.8f, 1.0f };
- FloatVector4 specular { 0.0f, 0.0f, 0.0f, 1.0f };
- FloatVector4 emissive { 0.0f, 0.0f, 0.0f, 1.0f };
- float shininess { 0.0f };
- float ambient_color_index { 0.0f };
- float diffuse_color_index { 1.0f };
- float specular_color_index { 1.0f };
- };
- }
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