Material.h 562 B

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  1. /*
  2. * Copyright (c) 2022, Jesse Buhagiar <jooster669@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <LibGfx/Vector4.h>
  8. namespace GPU {
  9. struct Material {
  10. FloatVector4 ambient { 0.2f, 0.2f, 0.2f, 1.0f };
  11. FloatVector4 diffuse { 0.8f, 0.8f, 0.8f, 1.0f };
  12. FloatVector4 specular { 0.0f, 0.0f, 0.0f, 1.0f };
  13. FloatVector4 emissive { 0.0f, 0.0f, 0.0f, 1.0f };
  14. float shininess { 0.0f };
  15. float ambient_color_index { 0.0f };
  16. float diffuse_color_index { 1.0f };
  17. float specular_color_index { 1.0f };
  18. };
  19. }