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- /*
- * Copyright (c) 2022, Jesse Buhagiar <jooster669@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibGPU/Enums.h>
- #include <LibGfx/Vector4.h>
- namespace GPU {
- struct LightModelParameters {
- FloatVector4 scene_ambient_color { 0.2f, 0.2f, 0.2f, 1.0f };
- bool viewer_at_infinity { false };
- GPU::ColorControl color_control { GPU::ColorControl::SingleColor };
- bool two_sided_lighting { false };
- };
- }
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