* Old English (ang)
* Friulian (fur_IT)
* Asturian (ast)
The "Old English (Latin chars) (ang@latin)" translation is not dropped,
which is why Old English is still listed in about_i18n.cfg.
The manpage uses ang_EN in the example of the command-line --language
option, which is then copied in to other translations. That isn't changed
in this commit.
Although the po4a scripts are updated, the update-po4a target currently
fails because of a typo in the pt_BR translation.
Two scripts have a special case for ignoring ang_GB, both of these are
left unchanged on the assumption that old versions of Wesnoth may be
parsed with the latest version of the tools:
* data/tools/unit_tree/helpers.py
* data/tools/wmlunits
There's really no reason to have this anymore. It was (AFAIK) introduced years ago
as a performance-saving measure, then was moved to Advanced Preferences in 1.13 since
modern PCs mostly have no issues.
This was never fully implemented and has been essentially abandoned. If we want to
add this again, we should look to adding full game controller support (Steam controller,
for example), though I don't know how suited this game is for controller support. As for
as I can tell, the only working part was ever map scrolling.
Includes a sqrt -> std::sqrt conversion I forgot in this file awhile back.
... with the idea that these pages will either be improved or hidden again
before 1.16.0. I think the terrain-editor part will be good enough to stay in
1.16, but the scenario editor part needs to be updated by someone familiar with
it.
This puts the two tips that are currently in https://wiki.wesnoth.org/MapEditor
in to the in-game text.
Not a code-revert, but a behavior-revert of the switch of this unit
to use the guardian AI. 26327a5bdc.
If he somehow doesn't get across the bridge, warn the player
that something has broken.
(cherry picked from commit 656a44664d)