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* New tag [modify_unit_type] that goes into [campaign]/[era]/[modification] and can change some
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unit type properties like advancement and recruit costs.
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* New debug command :terrain for changing the terrain of the selected hex (PR#4405)
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* New predefined macros `{LEFT_BRACE}` and `{RIGHT_BRACE}` (PR#4432)
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### Miscellaneous and bug fixes
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* Fixed :droid's arguments not all being optional (Issue#4308)
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* Ported the "expand-terrain-macros", "wmlflip", "wmlparser", "umc-dev/build/update_version",
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* Improve the terrain code's encapsulation and documentation (PR#4411)
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* Fix duration=scenario objects expiry for units on the recall list at scenario end.
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* Fix maps with scenario_generation= were unavailable in the editor.
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* Passing relative paths to --user-data-dir is deprecated (part of PR#4449),
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* On windows, relative paths that start with `.\` are not deprecated
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## Version 1.15.1
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### Editor
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the help on the correct unit variation (e.g., Walking Corpse (Swimmer)).
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(Issue#4142)
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* Status table: In replays with "View: Full Map", show all sides' gold status (Issue#4410)
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* Zooming in doesn't move the center of the viewport when the map is wider/taller
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than the available width/height (PR#4442)
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### Miscellaneous and bug fixes
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* New help topic outlining common (and less commons) reasons for losing a scenario. (PR#4217)
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* Add help text for some debug commands (part of Issue#2500)
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* More deprecation warnings logged by default (part of PR#4449)
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## Version 1.14.9
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### AI:
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