Add #4442 #4449 #4432 to changelog

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josteph 2019-10-15 01:30:20 +00:00
parent 8e1024100d
commit d757255216

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* New tag [modify_unit_type] that goes into [campaign]/[era]/[modification] and can change some
unit type properties like advancement and recruit costs.
* New debug command :terrain for changing the terrain of the selected hex (PR#4405)
* New predefined macros `{LEFT_BRACE}` and `{RIGHT_BRACE}` (PR#4432)
### Miscellaneous and bug fixes
* Fixed :droid's arguments not all being optional (Issue#4308)
* Ported the "expand-terrain-macros", "wmlflip", "wmlparser", "umc-dev/build/update_version",
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* Improve the terrain code's encapsulation and documentation (PR#4411)
* Fix duration=scenario objects expiry for units on the recall list at scenario end.
* Fix maps with scenario_generation= were unavailable in the editor.
* Passing relative paths to --user-data-dir is deprecated (part of PR#4449),
* On windows, relative paths that start with `.\` are not deprecated
## Version 1.15.1
### Editor
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the help on the correct unit variation (e.g., Walking Corpse (Swimmer)).
(Issue#4142)
* Status table: In replays with "View: Full Map", show all sides' gold status (Issue#4410)
* Zooming in doesn't move the center of the viewport when the map is wider/taller
than the available width/height (PR#4442)
### Miscellaneous and bug fixes
* New help topic outlining common (and less commons) reasons for losing a scenario. (PR#4217)
* Add help text for some debug commands (part of Issue#2500)
* More deprecation warnings logged by default (part of PR#4449)
## Version 1.14.9
### AI: