changelog: #4410 has been backported
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* In the recruit dialog and recall dialog, units that are too expensive to recruit/recall
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are grayed out. (PR#4362, part of Issue#1282)
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* Hide the "Suppose Dead" key from the hotkeys list (it does nothing since 1.9.12)
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* Status table: In replays with "View: Full Map", show all sides' gold status (Issue#4410)
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* Sidebar: In replays with "View: Full Map", show all enemy units in "Damage versus:" tooltip
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### Lua API
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* Accessing wesnoth.theme_items.unit_status no longer prevents the unit
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* In the combat dialog and elsewhere, clicking the "Profile" button opens
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the help on the correct unit variation (e.g., Walking Corpse (Swimmer)).
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(Issue#4142)
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* Status table: In replays with "View: Full Map", show all sides' gold status (Issue#4410)
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### Miscellaneous and bug fixes
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* New help topic outlining common (and less commons) reasons for losing a scenario. (PR#4217)
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* Add help text for some debug commands (part of Issue#2500)
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