Update changelog with Experimental AI changes

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mattsc 2019-10-18 17:42:05 -07:00
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## Version 1.15.1+dev
### AI:
* Experimental AI: fix guardians being used for village actions
* Experimental AI: fix poisoners ignoring [avoid] tag
* Experimental AI:
* Fix guardians being used for village actions
* Fix poisoners ignoring `[avoid]` tag
* Recruitment: add optional parameter `high_level_fraction` to make the ExpAI
recruit units of level 2 or higher
* Recruitment: adopt optional `randomness` parameter from the Rush Recruitment Micro AI
### Campaigns
* Delfador's Memoirs:
* S20: Improve leveling of units and give player a note about it (Issue#4219)