changelog: Edit recent additions
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changelog.md
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changelog.md
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* In `[effect]apply_to=profile`, `[special_note]` is now supported to add/remove special notes.
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* Support for the deprecated "&image.png=text" syntax has been removed in all contexts - use the DescriptionWML attributes instead.
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* Fix infinite recursion in SUF with [hides] and [filter_vision]. (Issue#1389)
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* the {TRAIT_LOYAL} trait now adds the loyal overlay.
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* the ellipse, overlay & image_mods attributes of units are now reset when a unit advances, this means those
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attributes should now be default changed via [effect].
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* new tag [modify_unit_type] that goes into [campaign]/[era]/[modification] and can change some
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unit type properties like advancement and recruitcosts.
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* The {TRAIT_LOYAL} trait now adds the loyal overlay.
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* The ellipse, overlay & image_mods attributes of units are now reset when a unit advances. This means those
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attributes should now by default changed via [effect].
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* New tag [modify_unit_type] that goes into [campaign]/[era]/[modification] and can change some
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unit type properties like advancement and recruit costs.
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### Miscellaneous and bug fixes
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* Fixed :droid's arguments not all being optional (Issue#4308)
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* Ported the "expand-terrain-macros", "wmlflip", "wmlparser", "umc-dev/build/update_version",
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* New help topic outlining common (and less commons) reasons for losing a scenario. (PR#4217)
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* Add help text for some debug commands (part of Issue#2500)
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* Improve the terrain code's encapsulation and documentation (PR#4411)
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* Fix duration=scenario for units on the recall list.
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* fix maps with scenario_generation= unavailable in the editor.
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* Fix duration=scenario objects expiry for units on the recall list at scenario end.
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* Fix maps with scenario_generation= were unavailable in the editor.
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## Version 1.15.1
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### Editor
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Similar to standard location filters.
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* The lua map generators can now access (read, not write) game variables, from the end of the previous
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scenario in campaigns
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* The [lua] tag now supports a name= attribute, that is used a a name for the lua code in in stacktraces
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* add wesnoth.generate_default_map to be usabel in lua map generators which just invokes the default map generator.
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* added game_config.combat experience
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* The [lua] tag now supports a name= attribute, that is used a a name for the lua code in in stack traces
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* Add wesnoth.generate_default_map to be usable in lua map generators which just invokes the default map generator.
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* Add game_config.combat_experience
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### User Interface
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* Don't show in the sidebar the time of day schedule of a shrouded hex. (issue #3638)
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* Make unit_weapons report display weapon specials as active/inactive correctly. (issue #4071)
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* Support [unit]jamming=
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* Support [movetype]flying= and deprecate [movetype]flies=, for consistency with [unit]flying=
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* Add [set_menu_item] persistent=yes/no.
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* [modify_unit] has now a faster lua implementaion for the most common cases.
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* [modify_unit] now has a faster lua implementaion for the most common cases.
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* [unit] moves=-1 no longer removes attacks.
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* [item] supports a z_order attribute that describes in which order the items are drawn.
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* New terrain_mask implementation, adds alignment= attibute to terrain_mask.
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