Commit graph

29866 commits

Author SHA1 Message Date
Dave White
7ddce14d89 made there less forests on random maps 2004-05-17 03:16:06 +00:00
Cédric Duval
e55afc0ee4 Birth of a new race: drakonians.
* New movetype: drakonian. They fly, but to fight they have to land.

* First unit: the Drakonian Fighter.

This is work in progress, really. Will need lots of tweaking as the faction
evolve and grow. Not enabled anywhere, of course.
2004-05-16 15:58:25 +00:00
Cédric Duval
ae8153fcf7 New graphics (James Paige) for the Undead Initiate.
Using Initiate instead of Adept for the campaign/difficulty selection boxes
of the undead campaign.
2004-05-15 22:12:38 +00:00
Cédric Duval
55e1b3c5a3 Undead campaign.
* New scenario 'A New Chance' is now the first scenario of the campaign.

* 'Brother Against Brother' thus moves to second place.
2004-05-15 18:09:25 +00:00
Dave White
23b1d427b5 fixed warnings and errors under VC++ 2004-05-15 16:34:53 +00:00
Philippe Plantier
f8226791d9 Adding files I forgot to commit:
alpha mask for cutting tiles (alphamask.png), and updating "built.cfg"
file to reflect the change from [terrain] element to [tile] element
2004-05-15 16:16:04 +00:00
Francisco Muñoz
d2e2a00e82 Added new unit: Necrophage 2004-05-15 00:40:00 +00:00
Francisco Muñoz
89727379b7 Added Necrophage 2004-05-15 00:33:09 +00:00
Dave White
187adbcf9b various AI improvements, tweaks to the campaign 2004-05-14 21:21:08 +00:00
Philippe Plantier
405610f2b0 Adding support for multi-hex tiles. Some features still missing. 2004-05-14 19:52:03 +00:00
Francisco Muñoz
a9fcf3554d Added images for boneshooter by Darth Fool 2004-05-14 18:04:26 +00:00
Dave White
1e7feef05f made Isles of the Damned and Muff Malal's Peninsula better balanced 2004-05-14 15:16:48 +00:00
Benjamin Drieu
87ebf497aa Balancing: made nights last as long as days. 2004-05-14 12:24:54 +00:00
Benjamin Drieu
b65d71396f Balancing: made nights last as long as days.
Added a dialog
2004-05-14 12:24:37 +00:00
Benjamin Drieu
751a9de40c Balancing: made nights last as long as days.
Renamed trolls to avoid possible copyright issues
2004-05-14 12:23:58 +00:00
Benjamin Drieu
0d7653fa07 Rename lizardman to saurian and add saurian warrior 2004-05-14 12:07:29 +00:00
Benjamin Drieu
6f73435219 Scenario balancing
Fewer turns
Made "impossible" to kill enemy leaders
2004-05-14 12:00:50 +00:00
Benjamin Drieu
e80e0d8e8e Change dot position 2004-05-14 11:51:44 +00:00
Cédric Duval
f91efb29de Re-ordered attacks, for the sake of consistency:
short range is now always before long range, for every unit.
2004-05-14 02:12:27 +00:00
Dave White
05ce6863a1 some changes to scenarios and AI in Heir to the Throne 2004-05-13 21:52:18 +00:00
Benjamin Drieu
05ea9267eb Renamed lizardmen to saurians 2004-05-13 16:17:40 +00:00
Benjamin Drieu
7965a8f4ce Initial import 2004-05-13 16:13:07 +00:00
Benjamin Drieu
2fd6aa7257 Various typos fixed 2004-05-13 16:10:38 +00:00
Benjamin Drieu
0d382ee8ed Add various macro needed 2004-05-13 16:09:19 +00:00
Dave White
bf663eb2e2 various AI improvements 2004-05-13 15:40:36 +00:00
Cédric Duval
5c962dce2e Renamed Lizardmen. They are now known as Saurian and Saurian Warrior. 2004-05-12 18:41:52 +00:00
Cédric Duval
6d6dee19a7 Renamed Lizardmen: they are now know as Saurian and Saurian Warrior. 2004-05-12 18:28:11 +00:00
Cédric Duval
0c0d07eb3b New hills, courtesy of Christophe33. 2004-05-11 23:39:55 +00:00
Dave White
34c32276d6 made units that 'die' get injuries in Wesbowl 2004-05-11 21:44:19 +00:00
Dave White
0515c2d22e fixed name of Wesbowl scenario in other languages 2004-05-11 20:13:30 +00:00
Kristoffer Erlandsson
9ce185a2f0 Added the ability to resize the map. 2004-05-11 20:03:02 +00:00
Dave White
0946c4b945 improvements to the way network games are set up 2004-05-11 18:32:37 +00:00
Dave White
36adb05c55 minor change to Wesbowl 2004-05-11 03:12:02 +00:00
Dave White
c60281d406 fixed bug in Wesbowl 2004-05-10 23:45:27 +00:00
Dave White
69079e0291 fixed Wesbowl scenario bugs 2004-05-10 21:53:01 +00:00
Dave White
c08d413157 Added wesbowl map 2004-05-10 21:11:00 +00:00
Dave White
39b1b25ffe added in Wesbowl multiplayer scenario 2004-05-10 20:47:03 +00:00
Dave White
14d38ab28c new fairer village placement algorithm 2004-05-10 15:13:00 +00:00
Cédric Duval
09b4f69150 Reverted defense in villages for lvl1 scout to correct value (60%).
Upper levels are better in villages.
2004-05-09 17:04:10 +00:00
Cédric Duval
d6b9c09812 [[New images]]
* Added new set of images (from Turin) for lvl1 Gryphon Rider.

* Prepared addition of lvl2 (Gryphon Master). Just needs animations
  for real inclusion.
2004-05-09 12:02:43 +00:00
Kristoffer Erlandsson
c1f671a53a Added a preferences dialog to the editor.
It is now possible to change resolution and toggle fullscreen in the editor.

Refactoring:

The palettes now inherit from the widget class.

The events are handled by the palettes themselves.

The terrain palette controls the scroll buttons by itself.
2004-05-09 11:11:15 +00:00
John B. Messerly
283370720d Added a "shared vision" option to multiplayer games...
...(and single-player games, via the scenario cfg file). It causes all
allied players to be able to see the same fog and shroud.

Notable changes by file:

* data/translations/english.cfg = added a "Shared Vision" string

* src/multiplayer.[ch]pp = added a "Shared Vision" checkbox

* src/multiplayer_connect.[ch]pp = added a shared_vision parameter to
load_game

* src/playlevel.cpp = clear shroud for each team once up front, before
the first player's turn

* src/replay.cpp = fixed several commands not clearing fog/shroud
or refreshing the minimap properly

* src/team.[ch]pp = changed shrouded(x,y) and fogged(x,y) methods to
return true only if the square is shrouded/fogged for every allied
player, if and only if shared vision is turned on for this team.
2004-05-09 05:14:50 +00:00
Cédric Duval
80e1892309 Added level 3 for elvish scout.
Level 2 is now called Rider, and level 3 is Outrider. Changed
scenarios referring to old Outrider accordingly.
2004-05-08 20:37:32 +00:00
John B. Messerly
3454f98027 Added dialog that askes you to confirm your turn, ...
if you click end turn immediately after your turn is started. It
triggers if you haven't made any interative actions between the start
of your turn and clicking 'end turn'
2004-05-08 18:58:47 +00:00
Francisco Muñoz
2c60250c94 Minor rebalance: Added a bit more melee damage (7 instead of 6) 2004-05-08 15:43:10 +00:00
Francisco Muñoz
ddff03f023 Added 2nd Lizardman. Added paladin healing image 2004-05-08 15:32:34 +00:00
Kristoffer Erlandsson
afd5c4ad07 Fixed a CVS-only problem with buttons that disappeared in the editor.
Made the new map dialog a bit faster and fixed a CVS-only problem
where its buttons disappeared.
2004-05-08 10:42:21 +00:00
Jordà Polo
f69fe0564c updated spanish translation (kilder) 2004-05-07 19:56:02 +00:00
Dave White
38992ed5bd fixed segfault that could happen when changing video modes (CVS internal) 2004-05-06 23:44:01 +00:00
Benjamin Drieu
f404ff2120 Fix a typo and another typo that caused this scenario to have only two turns 2004-05-06 13:41:20 +00:00