Birth of a new race: drakonians.

* New movetype: drakonian. They fly, but to fight they have to land.

* First unit: the Drakonian Fighter.

This is work in progress, really. Will need lots of tweaking as the faction
evolve and grow. Not enabled anywhere, of course.
This commit is contained in:
Cédric Duval 2004-05-16 15:58:25 +00:00
parent ae8153fcf7
commit e55afc0ee4
8 changed files with 113 additions and 1 deletions

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@ -948,7 +948,52 @@
holy=100
[/resistance]
[/movetype]
[movetype]
name=drakonian
# drakonians are huge flying beast, but to fight they have to land
# thus, they are awful on water
# they love caves and mountains, and above all: warmth
[movement costs]
deep water=1
shallow water=1
swamp water=1
grassland=1
sand=1
forest=1
hills=1
mountains=1
village=1
castle=1
cave=1
cavewall=100
tundra=1
[/movement costs]
[defense]
deep water=90
shallow water=80
swamp water=70
grassland=60
sand=60
forest=70
hills=60
mountains=50
village=60
castle=50
cave=50
tundra=70
[/defense]
[resistance]
blade=90
pierce=110
impact=80
fire=50
cold=150
holy=80
[/resistance]
[/movetype]
[/units]
{tutorial.cfg}

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@ -0,0 +1,67 @@
[unit]
name=Drakonian Fighter
race=drakonian
image=drakonian-fighter.png
image_defensive=drakonian-fighter-defend.png
hitpoints=45
movement_type=drakonian
movement=5
experience=50
level=1
alignment=neutral
advanceto=null
#advanceto=Drakonian Warrior, Drakonian Guard
cost=22
usage=fighter
unit_description=""
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=short
damage=8
number=3
[frame]
begin=-200
end=-50
image=drakonian-fighter-attack-close1.png
[/frame]
[frame]
begin=-50
end=100
image=drakonian-fighter-attack-close2.png
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=fire breath
type=fire
range=long
damage=8
number=2
[frame]
begin=-300
end=-200
image=drakonian-fighter-attack-fire1.png
[/frame]
[frame]
begin=-200
end=-100
image=drakonian-fighter-attack-fire2.png
[/frame]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=fireball.png
[/missile_frame]
[/attack]
[/unit]

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