Initial import
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42
data/maps/orc-map9
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42
data/maps/orc-map9
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gggggtgggggtggggggggCCrrrrrrrCCggggggg
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ggtggggggggggggggCgdgggdgggdddgCgdgdgg
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gggggdCdddgdddddccccccccCcccccdccddccd
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Cdgddddcccdccccccscscsss|scccccccccccc
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dddcdccccscscscsssssssss|ssssscscccccs
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hhh3Cgghgggtgggggrgggggggggfggfffgfgff
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mmCCChhhgghhggggrgggggggggggggffgtgfff
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mmmhhhhhhghghggrrggggggggtgggfggggffff
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mmmhhhmhhhgggrrggggggggggggggggggggfff
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mmmmmhhhhggggrgggggggggwgggggggffgggff
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mmmmhhhhgggggrgggggggwwwggggggggffffff
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mmmhhghggggggrggwggggwwwwwwgggffgfffff
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mmmhhggggggrrggwwwwwwYwwggwgggfgfgffff
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mmmhhggggggrgggwwwwgwcwwwggfggggggggff
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mhhhghghggrgggwwccgcccwwwggfggggtggfff
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mhhhhhggggrggtwwcccggggggfggfggfgfffff
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hgghhgtggrggggggggggcgfffggfffggffggff
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hghhhgggrgggtgggggggcggffggfffggggggff
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ghhggggrrggggggggggccggffggggggfffffff
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317
data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg
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317
data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg
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{scenarios/Son_Of_The_Black_Eye/utils.cfg}
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{utils.cfg}
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[scenario]
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name="Saving Inarix"
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id="Saving_Inarix"
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map=orc-map9
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turns=30
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{DAWN}
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{MORNING}
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next_scenario="Clash_of_armies"
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music="wesnoth-2.ogg"
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objectives="
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Victory:
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@Bring at least five lizardmen to the fort on river Gork
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Defeat:
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#Death of Kapou'e
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#Death of Grüü
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#Death of Inarix
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#Death of more than 5 lizardmen"
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[side]
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type=Orcish Ruler
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description=Kapou'e
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side=1
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canrecruit=1
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controller=human
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recruit= Wolf Rider, Orcish Grunt, Troll Whelp, Orcish Archer
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team_name=Kapoue
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gold=100
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[/side]
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[side]
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race=Elf
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type=Elvish Champion
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description=Mkel
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side=2
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canrecruit=1
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aggression=1.0
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[target]
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type=Lizardman
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value=100
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[/target]
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recruit=Elvish Fighter, Elvish Archer, Elvish Shaman, Elvish Scout
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recruitment_pattern=scout, scout, fighter, fighter, fighter, healer, archer
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team_name=vilains
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{GOLD 100, 150, 250}
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{INCOME 15, 30, 45}
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[/side]
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[side]
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race=Dwarf
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type=Dwarvish Steelclad
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description=Oumph
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side=3
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canrecruit=1
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aggression=1.0
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villages_per_scout=10
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[target]
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type=Lizardman
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value=100
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[/target]
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recruit=Dwarvish Fighter, Dwarvish Thunderer, Footpad, Bandit
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recruitment_pattern=scout, fighter, fighter, fighter, archer
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team_name=vilains
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{GOLD 100, 150, 200}
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{INCOME 15, 30, 45}
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[/side]
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[bigmap]
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image=sotbe/map3.png
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{DOT 385 190}
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{DOT 412 194}
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{DOT 429 188}
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{DOT 452 180}
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{CROSS 463 171}
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[/bigmap]
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[event]
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name=prestart
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[unit]
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type="Orcish Slayer"
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description="Plonk"
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x=27
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y=3
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[/unit]
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{RECALL Grüü}
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{ELVISH_FIGHTER_G 24 11}
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{ELVISH_ARCHER_G 25 11}
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[set_variable]
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name=elvish_casualties
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value=0
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[/set_variable]
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[/event]
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[event]
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name=start
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[message]
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description="Plonk"
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id=msg_orc_10_1
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message="Reinforcements, at least! Whoever you are, you are welcome in Prestim! The fortified bridge over the Gork river has been taken this morning by a small commando of elves, we already tried to assault it twice without success."
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[/message]
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[message]
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description="Grüü"
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id=msg_orc_10_2
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message="Ah! They are no match against my mace."
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[/message]
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[message]
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description="Plonk"
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id=msg_orc_10_3
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message="There is worse, our scouts reported that our lizardmen allies led by Inarix are still blocked on the other side of the river some miles away. They won't be able to cross the river."
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[/message]
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[message]
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description="Plonk"
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id=msg_orc_10_4
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message="Elves and dwarves have joined humans against us and are camping near. Humans will arrive soon. We must destroy the southern bridge on the river."
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[/message]
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[message]
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description="Kapou'e"
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id=msg_orc_10_5
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message="We must do something!"
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[/message]
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[message]
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description="Grüü"
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id=msg_orc_10_6
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message="I know what we must do. Kill elves and help Inarix cross."
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[/message]
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[message]
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description="Plonk"
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id=msg_orc_10_7
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message="It won't be that easy! Our enemies are well entrenchered. And don't forget, we will sabotage the southern bridge as soon as the bulk of Lizardmen army will have crossed!"
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[/message]
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[message]
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description="Plonk"
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id=msg_orc_10_8
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message="Each warrior trapped on the bridge or on the other side of the river will perish!"
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[/message]
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[set_variable]
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name=lizards_safe
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value=0
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[/set_variable]
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[/event]
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[event]
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name=turn 2
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{LIZARDMAN 8 42 Inarix}
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{LIZARDMAN 8 42 Xortex}
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{LIZARDMAN 8 42 Merlex}
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{LIZARDMAN 8 42 Lagunax}
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{LIZARDMAN 8 42 Lux}
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{LIZARDMAN 8 42 Otomox}
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{LIZARDMAN 8 42 Emax}
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{LIZARDMAN 8 42 Fabix}
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{LIZARDMAN 8 42 Morganx}
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{LIZARDMAN 8 42 Stelianx}
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[message]
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description="Inarix"
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id=msg_orc10_10
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message="Here we are, my friends. Earl Lanbec'h and his kind is at on our tail."
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[/message]
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[/event]
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[event]
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first_time_only="no"
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name="new turn"
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[if]
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[variable]
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equals="1"
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name="lizards_safe"
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[/variable]
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[then]
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[sound]
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name=gunshot.wav
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[/sound]
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[delay]
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time=200
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[/delay]
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[sound]
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name=gunshot.wav
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[/sound]
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[delay]
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time=200
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[/delay]
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[sound]
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name=gunshot.wav
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[/sound]
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[delay]
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time=500
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[/delay]
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[sound]
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name=fire.wav
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[/sound]
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[terrain]
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x=21,22,23
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y=13,12,12
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letter=c
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[/terrain]
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[kill]
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x=21,22,23
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y=13,12,12
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animate=yes
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[/kill]
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[kill]
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side=1
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x=1-24,24-40
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y=12-40,13-40
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animate=yes
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[/kill]
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[endlevel]
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result=victory
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bonus=yes
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[/endlevel]
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[/then]
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[/if]
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[store_unit]
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variable="lizards"
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[filter]
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type="Lizardman"
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x="1-39"
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y="1-11"
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[/filter]
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[/store_unit]
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[set_variable]
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name="i"
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value="0"
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[/set_variable]
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[while]
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[variable]
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less_than="$lizards.length"
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name="i"
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[/variable]
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[do]
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[set_variable]
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add="1"
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name="i"
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[/set_variable]
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[/do]
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[/while]
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[if]
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[variable]
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greater_than="4"
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name="i"
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[/variable]
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[then]
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[message]
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description="Kapou'e"
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id=msg_orc10_20
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message="Hurry up! The southern bridge is going to explode! Retreat! "
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[/message]
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[set_variable]
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name="lizards_safe"
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value="1"
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[/set_variable]
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[/then]
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[/if]
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[/event]
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[event]
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name=die
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[filter]
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description=Inarix
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[/filter]
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[message]
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description="Kapou'e"
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id=msg_orc10_30
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message="Without Inarix to lead his lizardmen, there is no hope."
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[/message]
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[endlevel]
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result=defeat
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[/endlevel]
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[/event]
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[event]
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name=die
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first_time_only=no
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[filter]
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type=Lizardman
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[/filter]
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[command]
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[set_variable]
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name=lizard_casualties
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add=1
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[/set_variable]
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[/command]
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[command]
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[if]
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[variable]
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name=lizard_casualties
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numerical_equals=6
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[/variable]
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[then]
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[message]
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description="Kapou'e"
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id=msg_orc10_31
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message="We had too much casualties to be able to resist to humans, we must surrender."
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[/message]
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[endlevel]
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result=defeat
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[/endlevel]
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[/then]
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[/if]
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[/command]
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[/event]
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{scenarios/Son_Of_The_Black_Eye/deaths.cfg}
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[/scenario]
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