fixed warnings and errors under VC++
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f8226791d9
commit
23b1d427b5
4 changed files with 29 additions and 19 deletions
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@ -183,6 +183,11 @@ Defeat
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y={Y}
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type=Orcish Grunt
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[/unit]
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[print]
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id=ambushed
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red,green,blue=255,0,0
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size=32
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[/print]
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[/event]
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#enddef
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@ -218,6 +223,11 @@ Defeat
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y={Y}
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type=Orcish Archer
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[/unit]
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[print]
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id=ambushed
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red,green,blue=255,0,0
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size=16
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[/print]
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[/event]
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#enddef
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@ -329,15 +329,14 @@ bool terrain_builder::rule_matches(const terrain_builder::building_rule &rule, c
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if(!map_.get_terrain_info(tloc).matches(cons->second.terrain_types))
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return false;
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for(std::vector<std::string>::const_iterator itor = cons->second.no_flag.begin();
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itor != cons->second.no_flag.end(); itor++) {
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std::vector<std::string>::const_iterator itor;
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for(itor = cons->second.no_flag.begin(); itor != cons->second.no_flag.end(); ++itor) {
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//If a flag listed in "no_flag" is present, the rule does not match
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if(btile.flags.find(*itor) != btile.flags.end())
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return false;
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}
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for(std::vector<std::string>::const_iterator itor = cons->second.has_flag.begin();
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itor != cons->second.has_flag.end(); itor++) {
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for(itor = cons->second.has_flag.begin(); itor != cons->second.has_flag.end(); ++itor) {
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//If a flag listed in "has_flag" is not present, this rule does not match
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if(btile.flags.find(*itor) == btile.flags.end())
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@ -384,8 +383,8 @@ void terrain_builder::build_terrains()
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{
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std::cerr << "Built terrain rules: \n";
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for(building_ruleset::const_iterator rule = building_rules_.begin();
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rule != building_rules_.end(); ++rule) {
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building_ruleset::const_iterator rule;
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for(rule = building_rules_.begin(); rule != building_rules_.end(); ++rule) {
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std::cerr << ">> New rule: image_background = " << rule->image_background << " , image_foreground = "<< rule->image_foreground << "\n";
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for(building_rule::constraint_set::const_iterator constraint = rule->constraints.begin();
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constraint != rule->constraints.end(); ++constraint) {
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@ -417,8 +416,7 @@ void terrain_builder::build_terrains()
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}
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}
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for(building_ruleset::const_iterator rule = building_rules_.begin();
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rule != building_rules_.end(); ++rule) {
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for(rule = building_rules_.begin(); rule != building_rules_.end(); ++rule) {
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//find a constraint that contains an unique terrain type on the current
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//rule
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@ -37,7 +37,6 @@ public:
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// regenerate the generated content at the given location.
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void rebuild_terrain(const gamemap::location &loc);
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private:
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struct terrain_constraint
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{
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terrain_constraint() : loc() {};
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@ -51,6 +50,8 @@ private:
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std::vector<std::string> has_flag;
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};
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private:
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struct building_rule
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{
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typedef std::map<gamemap::location, terrain_constraint> constraint_set;
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@ -132,29 +132,30 @@ namespace image {
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bool locator::operator==(const locator& a) const
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{
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if(a.type != type)
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if(a.type != type) {
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return false;
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if(type == FILE)
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} else if(type == FILE) {
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return filename == a.filename;
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if(type == SUB_FILE)
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} else if(type == SUB_FILE) {
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return filename == a.filename && loc == a.loc;
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} else {
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return false;
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}
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}
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bool locator::operator<(const locator &a) const
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{
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if(type != a.type)
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if(type != a.type) {
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return type < a.type;
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if(type == FILE)
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} else if(type == FILE) {
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return filename < a.filename;
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if(type == SUB_FILE) {
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} else if(type == SUB_FILE) {
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if(filename != a.filename)
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return filename < a.filename;
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return loc < a.loc;
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} else {
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return false;
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}
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}
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