fixed bug in Wesbowl

This commit is contained in:
Dave White 2004-05-10 23:45:27 +00:00
parent 7c1dc4a536
commit c60281d406

View file

@ -150,10 +150,6 @@ Defeat:
equals=yes
[/variable]
[then]
[remove_unit_overlay]
x,y=$x1,$y1
image=misc/ball.png
[/remove_unit_overlay]
[item]
x,y=$x1,$y1
image=misc/ball.png
@ -165,6 +161,10 @@ Defeat:
[unstore_unit]
variable=unit
[/unstore_unit]
[remove_unit_overlay]
x,y=$x1,$y1
image=misc/ball.png
[/remove_unit_overlay]
[/then]
[/if]
[/event]
@ -427,10 +427,6 @@ Defeat:
equals=yes
[/variable]
[then]
[remove_unit_overlay]
x,y=$x1,$y1
image=misc/ball.png
[/remove_unit_overlay]
[item]
x,y=$x1,$y1
image=misc/ball.png
@ -442,6 +438,10 @@ Defeat:
[unstore_unit]
variable=unit
[/unstore_unit]
[remove_unit_overlay]
x,y=$x1,$y1
image=misc/ball.png
[/remove_unit_overlay]
[/then]
[/if]
[/event]
@ -694,6 +694,7 @@ Defeat:
#if a unit dies, then it gets sent to its side's starting location
[event]
name=die
first_time_only=no
[store_unit]
variable=unit
[filter]