Re-ordered attacks, for the sake of consistency:

short range is now always before long range, for every unit.
This commit is contained in:
Cédric Duval 2004-05-14 02:12:27 +00:00
parent 9c41ab5732
commit f91efb29de
5 changed files with 64 additions and 64 deletions

View file

@ -18,6 +18,14 @@ get_hit_sound=skeleton-hit.wav
pierce=40
impact=120
[/resistance]
[attack]
name=fists
type=impact
range=short
damage=5
number=2
[/attack]
[attack]
name=bow
type=pierce
@ -42,12 +50,4 @@ get_hit_sound=skeleton-hit.wav
image_diagonal=bone-ne.png
[/missile_frame]
[/attack]
[attack]
name=fists
type=impact
range=short
damage=5
number=2
[/attack]
[/unit]

View file

@ -13,6 +13,24 @@ cost=24
usage=archer
unit_description="Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle theselves a little better than the Elves in close combat."
get_hit_sound=groan.wav
[attack]
name=short sword
type=blade
range=short
damage=4
number=3
[frame]
begin=-100
end=100
image=orc-xbowman-attack.png
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=crossbow
type=pierce
@ -35,22 +53,4 @@ get_hit_sound=groan.wav
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[attack]
name=short sword
type=blade
range=short
damage=4
number=3
[frame]
begin=-100
end=100
image=orc-xbowman-attack.png
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/attack]
[/unit]

View file

@ -19,6 +19,19 @@ unit_description="Poachers rely on their hunting experience and are most valuabl
swamp water=50
[/defense]
get_hit_sound=groan.wav
[attack]
name=dagger
type=blade
range=short
damage=3
number=2
[frame]
begin=-100
end=100
image=neutral-poacher-attack.png
[/frame]
[/attack]
[attack]
name=bow
type=pierce
@ -59,17 +72,4 @@ get_hit_sound=groan.wav
image=neutral-poacher-attack1.png
[/frame]
[/attack]
[attack]
name=dagger
type=blade
range=short
damage=3
number=2
[frame]
begin=-100
end=100
image=neutral-poacher-attack.png
[/frame]
[/attack]
[/unit]

View file

@ -18,6 +18,18 @@ get_hit_sound=skeleton-hit.wav
pierce=40
impact=120
[/resistance]
[attack]
name=fist
type=impact
range=short
damage=3
number=2
[sound]
time=-250
sound=fist-swish.wav
[/sound]
[/attack]
[attack]
name=bow
type=pierce
@ -53,16 +65,4 @@ get_hit_sound=skeleton-hit.wav
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[attack]
name=fist
type=impact
range=short
damage=3
number=2
[sound]
time=-250
sound=fist-swish.wav
[/sound]
[/attack]
[/unit]

View file

@ -19,6 +19,19 @@ unit_description="Trappers usually work supplying food for bandits and outlaws.
swamp water=50
[/defense]
get_hit_sound=groan.wav
[attack]
name=dagger
type=blade
range=short
damage=4
number=4
[frame]
begin=-100
end=100
image=neutral-trapper-attack.png
[/frame]
[/attack]
[attack]
name=bow
type=pierce
@ -54,17 +67,4 @@ get_hit_sound=groan.wav
image=neutral-trapper-attack2.png
[/frame]
[/attack]
[attack]
name=dagger
type=blade
range=short
damage=4
number=4
[frame]
begin=-100
end=100
image=neutral-trapper-attack.png
[/frame]
[/attack]
[/unit]