Re-ordered attacks, for the sake of consistency:
short range is now always before long range, for every unit.
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9c41ab5732
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f91efb29de
5 changed files with 64 additions and 64 deletions
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@ -18,6 +18,14 @@ get_hit_sound=skeleton-hit.wav
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pierce=40
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impact=120
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[/resistance]
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[attack]
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name=fists
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type=impact
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range=short
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damage=5
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number=2
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[/attack]
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[attack]
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name=bow
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type=pierce
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@ -42,12 +50,4 @@ get_hit_sound=skeleton-hit.wav
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image_diagonal=bone-ne.png
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[/missile_frame]
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[/attack]
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[attack]
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name=fists
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type=impact
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range=short
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damage=5
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number=2
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[/attack]
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[/unit]
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@ -13,6 +13,24 @@ cost=24
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usage=archer
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unit_description="Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle theselves a little better than the Elves in close combat."
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get_hit_sound=groan.wav
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[attack]
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name=short sword
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type=blade
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range=short
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damage=4
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number=3
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[frame]
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begin=-100
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end=100
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image=orc-xbowman-attack.png
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/attack]
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[attack]
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name=crossbow
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type=pierce
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@ -35,22 +53,4 @@ get_hit_sound=groan.wav
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image_diagonal=missile-ne.png
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[/missile_frame]
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[/attack]
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[attack]
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name=short sword
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type=blade
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range=short
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damage=4
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number=3
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[frame]
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begin=-100
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end=100
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image=orc-xbowman-attack.png
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/attack]
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[/unit]
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@ -19,6 +19,19 @@ unit_description="Poachers rely on their hunting experience and are most valuabl
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swamp water=50
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[/defense]
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get_hit_sound=groan.wav
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[attack]
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name=dagger
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type=blade
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range=short
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damage=3
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number=2
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[frame]
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begin=-100
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end=100
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image=neutral-poacher-attack.png
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[/frame]
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[/attack]
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[attack]
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name=bow
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type=pierce
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@ -59,17 +72,4 @@ get_hit_sound=groan.wav
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image=neutral-poacher-attack1.png
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[/frame]
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[/attack]
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[attack]
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name=dagger
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type=blade
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range=short
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damage=3
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number=2
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[frame]
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begin=-100
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end=100
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image=neutral-poacher-attack.png
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[/frame]
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[/attack]
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[/unit]
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@ -18,6 +18,18 @@ get_hit_sound=skeleton-hit.wav
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pierce=40
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impact=120
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[/resistance]
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[attack]
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name=fist
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type=impact
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range=short
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damage=3
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number=2
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[sound]
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time=-250
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sound=fist-swish.wav
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[/sound]
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[/attack]
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[attack]
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name=bow
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type=pierce
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@ -53,16 +65,4 @@ get_hit_sound=skeleton-hit.wav
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image_diagonal=missile-ne.png
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[/missile_frame]
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[/attack]
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[attack]
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name=fist
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type=impact
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range=short
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damage=3
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number=2
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[sound]
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time=-250
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sound=fist-swish.wav
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[/sound]
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[/attack]
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[/unit]
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@ -19,6 +19,19 @@ unit_description="Trappers usually work supplying food for bandits and outlaws.
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swamp water=50
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[/defense]
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get_hit_sound=groan.wav
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[attack]
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name=dagger
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type=blade
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range=short
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damage=4
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number=4
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[frame]
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begin=-100
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end=100
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image=neutral-trapper-attack.png
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[/frame]
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[/attack]
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[attack]
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name=bow
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type=pierce
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@ -54,17 +67,4 @@ get_hit_sound=groan.wav
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image=neutral-trapper-attack2.png
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[/frame]
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[/attack]
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[attack]
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name=dagger
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type=blade
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range=short
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damage=4
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number=4
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[frame]
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begin=-100
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end=100
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image=neutral-trapper-attack.png
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[/frame]
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[/attack]
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[/unit]
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