Balancing: made nights last as long as days.
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b65d71396f
commit
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5 changed files with 8 additions and 48 deletions
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@ -7,17 +7,11 @@
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map=orc-map5
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turns=18
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{DAWN}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{DUSK}
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{FIRST_WATCH}
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{FIRST_WATCH}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{SECOND_WATCH}
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{SECOND_WATCH}
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next_scenario="Desert_Of_Death"
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@ -52,8 +46,8 @@ Defeat:
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canrecruit=1
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recruit=Swordsman,Fencer,Mage,Heavy Infantry,Bowman
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recruitment_pattern=fighter,fighter,archer,mixed fighter
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{GOLD 120 180 220}
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{INCOME 12 18 23}
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{GOLD 100 160 200}
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{INCOME 10 16 20}
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aggression=0
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village_value=10.0
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@ -8,17 +8,11 @@
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map=orc-map6
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turns=30
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{DAWN}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{DUSK}
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{FIRST_WATCH}
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{FIRST_WATCH}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{SECOND_WATCH}
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{SECOND_WATCH}
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next_scenario="Silent_Forest"
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@ -5,17 +5,11 @@
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turns=24
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{scenarios/Son_Of_The_Black_Eye/story.cfg}
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{DAWN}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{DUSK}
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{FIRST_WATCH}
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{FIRST_WATCH}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{SECOND_WATCH}
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{SECOND_WATCH}
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next_scenario="Toward_Mountains_of_Haag"
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@ -60,15 +54,15 @@ Defeat:
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recruit=Scout, Fencer, Spearman
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recruitment_pattern=scout,fighter
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#ifdef EASY
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gold=120
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gold=100
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#endif
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#ifdef NORMAL
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gold=170
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gold=150
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#endif
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#ifdef HARD
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gold=230
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gold=210
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#endif
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enemy=1
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@ -8,17 +8,11 @@
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map=orc-map7
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turns=30
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{DAWN}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{DUSK}
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{FIRST_WATCH}
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{FIRST_WATCH}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{SECOND_WATCH}
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{SECOND_WATCH}
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next_scenario="Shan_Taum_The_Smug"
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@ -53,7 +47,7 @@ Defeat:
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canrecruit=1
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aggression=-1.0
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recruit=Elvish Fighter, Elvish Captain, Elvish Scout, Elvish Shaman, Elvish Archer
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{GOLD 150, 200, 250}
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{GOLD 120, 180, 220}
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{INCOME 0, 6, 12}
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[/side]
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@ -66,7 +60,7 @@ Defeat:
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canrecruit=1
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aggression=1.0
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recruit=Elvish Fighter, Elvish Shaman, Elvish Archer
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{GOLD 40, 60, 80}
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{GOLD 32, 50, 70}
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[/side]
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[bigmap]
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@ -6,17 +6,11 @@
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map=orc-map3
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turns=18
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{DAWN}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{DUSK}
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{FIRST_WATCH}
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{FIRST_WATCH}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{SECOND_WATCH}
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{SECOND_WATCH}
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next_scenario="To_the_harbour_of_Tirigaz"
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leader_value=50.0
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recruit=Elvish Archer, Elvish Scout, Elvish Fighter
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recruitment_pattern=fighter,archer,fighter,archer,scout
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#ifdef EASY
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gold=120
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#endif
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#ifdef NORMAL
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gold=150
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#endif
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#ifdef HARD
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gold=180
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#endif
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{GOLD 100 120 160}
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[/side]
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[side]
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