Balancing: made nights last as long as days.

This commit is contained in:
Benjamin Drieu 2004-05-14 12:24:54 +00:00
parent b65d71396f
commit 87ebf497aa
5 changed files with 8 additions and 48 deletions

View file

@ -7,17 +7,11 @@
map=orc-map5
turns=18
{DAWN}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{DUSK}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
next_scenario="Desert_Of_Death"
@ -52,8 +46,8 @@ Defeat:
canrecruit=1
recruit=Swordsman,Fencer,Mage,Heavy Infantry,Bowman
recruitment_pattern=fighter,fighter,archer,mixed fighter
{GOLD 120 180 220}
{INCOME 12 18 23}
{GOLD 100 160 200}
{INCOME 10 16 20}
aggression=0
village_value=10.0

View file

@ -8,17 +8,11 @@
map=orc-map6
turns=30
{DAWN}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{DUSK}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
next_scenario="Silent_Forest"

View file

@ -5,17 +5,11 @@
turns=24
{scenarios/Son_Of_The_Black_Eye/story.cfg}
{DAWN}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{DUSK}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
next_scenario="Toward_Mountains_of_Haag"
@ -60,15 +54,15 @@ Defeat:
recruit=Scout, Fencer, Spearman
recruitment_pattern=scout,fighter
#ifdef EASY
gold=120
gold=100
#endif
#ifdef NORMAL
gold=170
gold=150
#endif
#ifdef HARD
gold=230
gold=210
#endif
enemy=1

View file

@ -8,17 +8,11 @@
map=orc-map7
turns=30
{DAWN}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{DUSK}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
next_scenario="Shan_Taum_The_Smug"
@ -53,7 +47,7 @@ Defeat:
canrecruit=1
aggression=-1.0
recruit=Elvish Fighter, Elvish Captain, Elvish Scout, Elvish Shaman, Elvish Archer
{GOLD 150, 200, 250}
{GOLD 120, 180, 220}
{INCOME 0, 6, 12}
[/side]
@ -66,7 +60,7 @@ Defeat:
canrecruit=1
aggression=1.0
recruit=Elvish Fighter, Elvish Shaman, Elvish Archer
{GOLD 40, 60, 80}
{GOLD 32, 50, 70}
[/side]
[bigmap]

View file

@ -6,17 +6,11 @@
map=orc-map3
turns=18
{DAWN}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{DUSK}
{FIRST_WATCH}
{FIRST_WATCH}
{FIRST_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
{SECOND_WATCH}
next_scenario="To_the_harbour_of_Tirigaz"
@ -55,17 +49,7 @@ Defeat:
leader_value=50.0
recruit=Elvish Archer, Elvish Scout, Elvish Fighter
recruitment_pattern=fighter,archer,fighter,archer,scout
#ifdef EASY
gold=120
#endif
#ifdef NORMAL
gold=150
#endif
#ifdef HARD
gold=180
#endif
{GOLD 100 120 160}
[/side]
[side]