Commit graph

6065 commits

Author SHA1 Message Date
Mark de Wever
e24d2042b9 reverted commit 2007-06-30T13:36:28Z!koraq@xs4all.nl and 2007-06-28T19:39:48Z!koraq@xs4all.nl...
...which removed the special border transitions.
2007-07-14 15:11:19 +00:00
Mark de Wever
88b05148f6 Added a new background tile as proof-of-concept for the new off map area.
Also the fade to black is changed to blend to another colour which fits better
with the new background.
2007-07-14 14:53:08 +00:00
Benoît Timbert
0bc25bb7c9 New "mechanical" trait for mechanical unit.
This is only meant to display those units are immune to plague, poison and drain

mention the drain and plague immunity in the "undead" trait description.
2007-07-13 16:48:38 +00:00
Richard Kettering
5916548e90 Modified descriptions. 2007-07-13 08:50:44 +00:00
Taurus
999d654c11 Increased Woodsman Cost to 10 and changed usage to Archer 2007-07-12 06:38:00 +00:00
Taurus
b6d296e749 Fixed typo in Ghoul description 2007-07-12 04:33:09 +00:00
Ali El Gariani
d501d3cdeb Fix impassable movement cost from 100 to the standard 99 for these 2 units,
...as pointed by Hajo in his patch #763
2007-07-12 03:21:46 +00:00
Benoît Timbert
5c634618f9 Move gryphon riders to the proper place 2007-07-11 23:13:10 +00:00
Benoît Timbert
7aecc602c6 Add AMLA to the Wolf 2007-07-11 23:11:45 +00:00
Mark de Wever
f195aa4ae3 Keep the code for the wood, but turn it into a black tile...
...so the user won't see wood anymore.
2007-07-10 16:03:04 +00:00
Lari Nieminen
681450dd44 Removed two unused sounds and changed one sound...
...in one scenario of NR to a more fitting one.
2007-07-10 07:57:39 +00:00
Benoît Timbert
58ff646a05 Fix #9469 (ON_TILE_ONCE) 2007-07-09 23:13:31 +00:00
Gunter Labes
c1677e57d5 remove the trait overriding again since it's not needed anymore 2007-07-08 17:24:50 +00:00
Gunter Labes
e31334ddd6 convert the file back to UTF8 and correct the offending name 2007-07-07 04:43:53 +00:00
Nils Kneuper
c87e038988 get ready for moving units into their own textdomain 2007-07-06 10:21:55 +00:00
Nils Kneuper
c19e3c2311 added a default textdomain definition to all .cfg files 2007-07-06 09:00:49 +00:00
Lari Nieminen
9c573594be Added an idle animation for the elvish scout. 2007-07-05 07:51:34 +00:00
Tuukka Hastrup
79d089d5b8 Replace yet another reference to "green" with "flag_green".
Comment color_palette in team-colors.cfg.
2007-07-03 23:01:06 +00:00
Eric S. Raymond
3d4fdae72c A bit of cleanup after tuukah's patch.
Added comments, fixed a default setting in game_config.cpp, improved
the readability of the unit.cpp code some.
2007-07-03 19:33:33 +00:00
David Philippi
7b8ba88f0b applied color fixing patch from tuukkah 2007-07-03 16:53:36 +00:00
Elias Pschernig
ccd42205cb Added Michael Schmahl to 'Contributors', for the new Python AI. 2007-07-03 16:08:52 +00:00
Lari Nieminen
3c6c8dcddc Fixed TEAM_COLOR_OVERRIDE. 2007-07-03 11:22:48 +00:00
Eric S. Raymond
69d402616b Explain a backwards-compatibility hack better. 2007-07-03 09:12:17 +00:00
Eric S. Raymond
3d64862819 Easiest way to avoid a regression...
...is to make both the symbolic and old-style numeric palette IDs
available.
2007-07-03 08:52:27 +00:00
Lari Nieminen
d143083b31 A few more improvements to a couple of sharpshooter frames
(this is getting only slightly obsessive).
2007-07-02 23:00:10 +00:00
Eric S. Raymond
f78741dabf Switch from numeric to symbolic palette IDs everywhere.
The C++ doesn't care, it treated them as strings anyway.
2007-07-02 20:42:59 +00:00
David Philippi
f3f03c56ce updated font 2007-07-01 17:47:29 +00:00
Mark de Wever
e91a73d909 Added a new experimental transition between the map and the background.
Since I'm no artist the transition could use some cleaning up, also
there's no support yet for convex and concave transitions.

Also converted Hexcake to see how it looks on a hex shaped map.  Still
has quite some glitches partly caused by the alpha in the _off
terrains.

Also some terrains look odd on the background (eg trees).
2007-06-30 13:36:28 +00:00
David Philippi
d7c2140e83 lithuanian translation update 2007-06-29 13:35:59 +00:00
Eric S. Raymond
3908c56233 Fix a vertical-whitespoce glitch produced by wmlindent's passthrough mode. 2007-06-29 12:14:48 +00:00
Eric S. Raymond
9433ae3fee Implement a facility to make wmlindent ignore designated stretches of lines.
Allow generation of XHTML docs from macro comments indented in the new format.
2007-06-29 11:50:33 +00:00
Eric S. Raymond
5f58e50664 Reindented all macros except utils.cfg,
that has unbalanced FOREACH/NEXT in it and will need to be
hand-checked.
2007-06-29 11:19:19 +00:00
Eric S. Raymond
c7eb4ede7f Reindented unit files. 2007-06-29 10:49:33 +00:00
Eric S. Raymond
d07025e8ee Reindented. 2007-06-29 10:46:58 +00:00
Eric S. Raymond
08c6876453 Almost all WML files are now uniformly indented.
There are a few exceptions that need further work or careful
examination; UtBS, the tutorial, and the terrain macros.
2007-06-29 10:36:10 +00:00
Nils Kneuper
0cbb699e11 marked the file correctly as translateable 2007-06-29 10:21:37 +00:00
Eric S. Raymond
270ee001bd ADD_GOLD's time has come. Remove it.
Generalize the DEPRECATE macro.
2007-06-29 07:40:53 +00:00
Lari Nieminen
412d47eacf Added a macro for conveniently timing arbitrary WML actions. 2007-06-28 22:11:42 +00:00
Mark de Wever
eb355e7600 Next step in changing the map border. Most border transitions are suppressed now. 2007-06-28 19:39:48 +00:00
Lari Nieminen
2846d69bd3 Marked the remaining editor group names as translatable
(and renamed "the whole bunch" to "all").
2007-06-28 11:58:18 +00:00
Lari Nieminen
c490eb5df3 Changed the plague weapon special to always spawn a WC.
Left the WEAPON_SPECIAL_PLAGUE_TYPE macro in for a while for backwards
compatibility.
2007-06-27 14:43:34 +00:00
Ali El Gariani
6aa4448667 remove myself from contributor 2007-06-25 19:56:34 +00:00
Nils Kneuper
cd98764264 pngcrush 2007-06-24 13:48:23 +00:00
Gunter Labes
6ffb03640b increased the HP of the Skeleton Archer from 30 to 31 2007-06-23 14:12:57 +00:00
Ali El Gariani
a18100a5ec added myself to the credits :) 2007-06-22 19:32:56 +00:00
Benoît Timbert
7ce7d19ea3 Description fix: Fencers are supposed to use a sabre, not a rapier 2007-06-21 20:36:19 +00:00
Karen Baskins
5a1756550a Adding death animation for Human Outlaw Trapper. 2007-06-20 05:17:14 +00:00
Nils Kneuper
ed7a037a7b changed combination for "next turn" to alt+space for macs
because in windowed mode cmd+space triggers spotlight and does not
reach the game
2007-06-19 11:06:16 +00:00
Eric S. Raymond
3df00746b2 The {dragon,thunder}stick hit and miss sounds were too much alike.
The old miss sound (with slight ricochet effect) is now an alternate
hit sound; the new miss sound is a pure ricochet effect. Somewhat
cartoonish, but that's OK.
2007-06-19 09:42:12 +00:00
Karen Baskins
db0ee0e900 Adding idling animation for Undead Skeleton. 2007-06-16 18:28:30 +00:00